Why can't POE be played offline, like D2?
This game would be nowhere near as popular as it is now if it was some offline mess like all the other niche ones that have released over the years. Grim Dawn, Torchlights, whatever garbage coming down the pipe nowadays like that Warhammer one, etc. I'm sure I've missed some and its because they literally fall by the wayside being offline Arpgs.
GGG was smart enough to see this with D2, and its one of the main reasons we still talk about D3/PoE debates all these years later when both games released like 7-9 years ago, and outside of fringe mentions on forums, no one cares about those other games. Arpgs need loot, and loot needs to matter for something. Showing off, trading, climbing a ladder, pushing a Grift, something. Even SSF is better when there is something to compare to. Offline style games completely trivialize and short-change one of the major driving factors of these games. Sure, there will be some people who will still play a Grim Dawn, or a Torchlight, but its shortlived and much, much smaller playerbase compared to the people who play online to at least have the semblance of less cheating, of meaningful trade, of meaningful competitive progression. Its why I dont understand why so many Arpgs release nowadays as offline variants. They are nearly destined to fail; at least in terms of popularity. I'm sure they pay the bills, but they will never be mentioned in the same breath as PoE/D3 because of their offline nature. Dernière édition par Destructodave#2478, le 8 mai 2019 à 15:57:21
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maybe because you wouldn't like to download the offline client wich includes server side databases and architecture and connectivity, resulting in a 256GB download
or you don't have the 6 quad-core powered server Blades to run this on :p |
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" there is no scenario where you would have to download all of that to play offline all they have to do is not let offline characters interact with online ones. diablo 2 did it well. but it's a free game and they said from the beginning it would be online only so it's not like it bothers me that badly, and their servers on launch work more than Diablo 3's did |
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i was a little sarcastic in my previous post, but i tend to think (i maybe wrong) that modern games rely so much on client - server exchanges, that they just can't have offline mode without recoding the whole game.
Maps are probably generated server side and sent to your client, damages and ability's are sent from your client to the server, which validates theses, and throw the results back to your client, etc, etc. simply imaged, your client is just an Graphical UI of what the server throwed to this client, very few of your actions are actually processed client side. (this is a simplified view, AND i may be wrong concerning PoE, but that's my humble opinion about that) Dernière édition par Vermiflux#1544, le 9 mai 2019 à 08:32:35
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" You really have no clue, correct? Pretty sure the server part is significantly smaller than the game client which needs to hold all the graphics / sound n stuff which the server does not need obviously ... |
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bex_HB is correct : servers are not nearly as large as their client counterparts. Fricking private Maplestory Server code is tiny when compared to the client.
But at that point : the server contains things they'd rather us not know. LIKE DROP RATES. AND HIDDEN RECIPE COMBO's. |
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" You can do that with online games as well. I cant count in how many MMORPG's I've replaced my normal armor to looks like super epic MTX available for 30-50$ (yes, other people cant see it, but I dont give a shit as long as I can see it) |
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What a stupid thread.
Play console |
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" What a stupid argument. |
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" It is stupid threat. Its like thinking why WoW cant be offline game. Okay they have raids there so bad example but this is still heaviest online hacknslash game. I dislike rarity so much im almost quitting poe2. GGG.
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