So, I just uninstalled PoE today.

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_Saranghaeyo_ a écrit :
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John_Ra a écrit :
Actually its a good idea to replace Standard with a Legacy League in its eternal state. I think now it is the best decision.

Just let the Legacy be true Standard.
As it should be.


Will never happen, right now the marketing is too thirsty to advertise leagues with "fresh economy" (which reaches a shittier state than Standard with russian bots in like a week)


This. If Standard league became legacy, it would give something to people to go back on in case new league sucks, and Chris can't have that since players need to play his crappy new leagues.
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andreicde a écrit :
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_Saranghaeyo_ a écrit :
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John_Ra a écrit :
Actually its a good idea to replace Standard with a Legacy League in its eternal state. I think now it is the best decision.

Just let the Legacy be true Standard.
As it should be.


Will never happen, right now the marketing is too thirsty to advertise leagues with "fresh economy" (which reaches a shittier state than Standard with russian bots in like a week)


This. If Standard league became legacy, it would give something to people to go back on in case new league sucks, and Chris can't have that since players need to play his crappy new leagues.


Think this way: it will act like safety bag.
When league is failed to hold the ingame population - it will stay in Legacy aka standard, which now is failing and population leaving to another games (and bringing money there).
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andreicde a écrit :
...it would give something to people to go back on in case new league sucks, and Chris can't have that since players need to play his crappy new leagues.

I still don't understand why this is. In a new league, I have so many fresh tabs that I don't need to buy anything. In std is where I have to regularly clean out my stash because of lack of space. By now I have really pretty good shit only in my tabs and would be quite tempted to buy new tabs. In general, it's in std that you need ever more space and maybe also more item skins and skill effects because I have more T1 items and lvl20 gems I want to play with than in a league...

Anyway, can't play std atm because of the map tab fiasco, so this is a rather academic question for me.
May your maps be bountiful, exile
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SisterBlister a écrit :
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andreicde a écrit :
...it would give something to people to go back on in case new league sucks, and Chris can't have that since players need to play his crappy new leagues.

I still don't understand why this is. In a new league, I have so many fresh tabs that I don't need to buy anything. In std is where I have to regularly clean out my stash because of lack of space. By now I have really pretty good shit only in my tabs and would be quite tempted to buy new tabs. In general, it's in std that you need ever more space and maybe also more item skins and skill effects because I have more T1 items and lvl20 gems I want to play with than in a league...

Anyway, can't play std atm because of the map tab fiasco, so this is a rather academic question for me.


To put it simply, Chris can't let players fall back on standard because if players do so, then his ''shiny new toy, aka the league'' will not be played.

Look at Betrayal. Many people avoided the mechanics therefore Chris had the brilliant idea to make it permanent. Now everyone is ''enjoying Betrayal'' mechanics. Or are they?
Dernière édition par andreicde#0793, le 20 mars 2019 à 18:50:50
@OP +1 - Very well written & I agree 100%

I stopped playing this league for much of the same reasons.

Thanks to those who posted about other games, I will give Grim Dawn & Last Epoch a shot.
I am not Anti-Social, I am just selective on whom I wish to be social with.
I agree with OP on most aspects, not quitting though - enjoying fossil crafting.
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andreicde a écrit :
To put it simply, Chris can't gave players fall back on standard because if players do so, then his ''shiny new toy, aka the league'' will not be played.

Look at Betrayal. Many people avoided the mechanics therefore Chris had the brilliant idea to make it permanent. Now everyone is ''enjoying Betrayal'' mechanics. Or are they?

Attempting to remove choice will never go down well. The fewer choices there are, the more probable it becomes that the few undesirable choices remaining will be taken, over the one that is being pushed. Or put another way, no matter how hard a singular option is pushed or how many choices are removed from the table, there will *always* be alternatives.

Thus removing the option to play PoE without Betrayal content does not mean players are forced to play Betrayal content. But it does severely impact how players will approach the game, or drive them towards the "quitting" option.

In my case I probably wouldn't be affected by this anyway: Betrayal content only unlocks once you're part way through Act 9, so if you're the type of player who basically never reaches or plays through Act 9 you'll never have to deal with Betrayal.

I lose interest in characters when they die. If I'm killed at any point, I dump that character's equipment in the stash, delete the character and reroll another from Act 1. Path of Exile being the way it is, I usually make it to Act 5 before that happens, so my experience of the game is a perpetual loop of Acts 1-5 over and over with various builds.

I forced a single character through the entire story once, but that was because I was motivated by curiosity alone, and wanted to see how the rest of the story played-out, and to be able to play around with maps a little. Now I've done that, I have that single character at endgame, and I'm back to looping the first 5 acts again with other characters.

So if I'm playing as new characters, they don't get Betrayal content because they never make it that far. If I decide to play on the character I have at endgame, she's in a peculiar state where she doesn't get Betrayal content either, because she was already past Act 9 when the content was added to core.

The Syndicate spawns don't unlock as soon as you get to Act 9, they unlock when you complete a short sidequest which takes place in the desert. Normally you cannot avoid going through the desert if you're working your way through to whole story. If you have a character who is already beyond Act 9, you're not forced to go to the desert with that character - so unless you decide to go through the entire story with a new character you never actually need to go to the desert and unlock Betrayal at all. You will encounter Jun at Highgate, who still gives you the sidequest to go to the desert, but you're never forced to actually go and do it.

So all that's really happened is I now have more reason than ever to just keep on cycling the first 5 acts, and never going beyond those. I also have reason to keep playing an single old Standard-League character rather than creating new ones, and I also have a reason to stay away from challenge leagues completely, though I usually just end up looping the same Act1-Act5 content that I do in Standard, bypassing the new league mechanic if it's too hard or complex, and getting nothing new out of challenge leagues whatsoever.

If GGG decided to patch Betrayal to not require the mini-quest to be completed before Syndicate could spawn, that would just mean my endgame character could get Betrayal encounters - which would just mean I would delete that character, stop doing endgame completely, and focus entirely on looping the first 5 acts with new builds.

If GGG decided to make the Syndicate begin to spawn from Act 1, I'd take the nearest exit, stop playing entirely and move to a different game completely.

"You can lead a duck to water, but you can't make it drink"
I uninstalled for similar reasons. I also Feel the game is way too cluttered with all the recent league mechanics, delve, betrayal, temple etcetc.

...and also because the powercreep is unreal and melee is ignored.
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andreicde a écrit :
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_Saranghaeyo_ a écrit :
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John_Ra a écrit :
Actually its a good idea to replace Standard with a Legacy League in its eternal state. I think now it is the best decision.

Just let the Legacy be true Standard.
As it should be.


Will never happen, right now the marketing is too thirsty to advertise leagues with "fresh economy" (which reaches a shittier state than Standard with russian bots in like a week)


This. If Standard league became legacy, it would give something to people to go back on in case new league sucks, and Chris can't have that since players need to play his crappy new leagues.


There's already significant migration of players from temporary leagues to permanent leagues only weeks after the start. Even more so when a league is bad. The question to ask is what would GGG rather have, people playing permanent leagues or people leaving to play different games.
I haven't removed the game but I'm no longer playing. For me, the mess they made of the map tab in Standard was pretty much the last straw. That said, there are other areas of the game where I'm beginning to feel disenchanted.

From the OP:

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Number 2: Why bother with proper QA? As long as we keep pumping out new content as fast as possible, we can always draw in enough new players to compensate for the fact that almost all new material has not been adequately tested.


This is a significant area where GGG seems to have really dropped the ball. I don't know why this is happening but I have to wonder if the schedule they've set for themselves is overly ambitious. I also wonder if they're doing things this way because they want to or because they're being asked to do so by Tencent. Whatever is driving this, I think, needs to reassessed.

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