[feedback] Uber Elder fight design has bad parts and promoting cancer playstyle
" i use loreweave because its the best ele dmg mitigation tool. practically there is no better defensive chest piece in this game. after that comes reduced ele dmg taken. mostly comes from jugg + wise oak after that phy reduction and chaos res which in chaos res. case it becomes 80% with loreweave. I created my build to delve deepest depths possible w/o an immunity cheese. Which makes my jugg tankiest build ever built. I can go tankier with it but i dont see a reason to go 1.5k+ depth. heres my original thread: https://www.pathofexile.com/forum/view-thread/2237244 Trust your mind and strengthen your abilities!
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"How much DoT DPS his Flame Dash had? "All act bosses, all T1-T15 bosses, all Shaper's guardians except Minotaur, all Elder's guardians, - don't have any DPS threshold. Minotaur and Shaper do have some sort of DPS threshold (which is the only minor issue with their fight design). "I'm not saying UE fight is hard, i'm saying it has design keystones (DPS and others) which i consider as bad. Take a look at following situation - there are simultaneously: - few vortexes following you; - spawned propagator; - Elder's expanding nova; - Elder's siphon; - Shaper's balls/beam/slam. This situation is not solvable by player's skill - either way character dies or vortex explodes or propagator spawns decay. The only thing which can solve this is high DPS - you obliterate propagator and push Elder/Shaper into next stages before they combine their skills and before a lot of vortexes will spawn. On one hand, the most straightforward, non-skilled, stupid way to play the game - stack as much DPS as you can - is the easier way to kill almost any boss including UE. On the other hand, UE is the only boss who is punishing player for not stacking DPS. That's why i call it 'promoting cancer playstyle'. "I didn't say anything about multistrike in UE fight. retired from forum because of censorship and discrimination
(also poe2 bad) |
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" Thank for your basic advices on how to fight UE, in the thread made to deliver constructive criticism about UE fight design. As my gratitude for your attention to subject of this thread, i also have some basic advice for you: don't link 'Elemental Damage with Attacks' and 'Brutality' supports together. While EDwA multiples elemental part of damage, Brutality completely disables any non-physical part of damage, so linking them together is waste of at least one gem socket in your skill link. Once you get familiar with damage types, you will be able to figure out such things easily by yourself. retired from forum because of censorship and discrimination
(also poe2 bad) |
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" " you have no idea what the f*ck you are talking about. just give up. Trust your mind and strengthen your abilities!
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" Geeeeeeeezzzz .... ignore this guy, he is NO 1 troll on the forums. I think uber elder is a decent fight. It is harder on some builds but practice should let you beat it. Things are fairly predictible after a while but you may also need some luck. Dont expect deathless on first try. Some people need 10, 20, 30 tries. Watch some videos and practice eventually you will make it. The issue I have with the fight is that you kinda have to use kaoms roots, as without most builds will struggle af. You also need a lot of damage as the longer the fight the more trouble you will have with degen rings. Good luck |
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" A sensible and polite post. Fuck me Would ask friendship but there's no space in my list :( (GGG UP THAT FUCKING LIST PLS :p) |
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" What would balancing the game accomplish??? Are you for real? Anyway... You claim that I struggle with uber elder. I have never said such a thing. I have beaten him with most of my 90+ characters and have done so deathlessly a few times (I don't fight him much). My issue with the fight isn't that I struggle. It is that builds with enough of certain stats (ie. DPS, regen, mobility, immunity) trivialize the fight. A 22 million DPS character with 4k life can kill uber elder with no problems because it can cheese the fight and in reality, it doesn't even participate in the fight, it subverts it. And it is actually ok to have builds that trivialize parts of fights and are very strong in certain situations, the problem truly lies in the fact that THE EXACT SAME BUILDS TRIVIALIZE THE ENTIRE GAME AND EVERY SITUATION, not just a single fight or part of a fight. 1 shotting everything, including bosses, is hardly a game. |
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" Um, what? Why would I care about the messenger? The message is what matters. The problem isn't the boss's difficulty per se; the problem is DPS checks (which are not the same as overall damage output) are in the same category as rage timers. They are a boring way to design difficulty into a fight, they discourage engaging the fight's mechanics, and they encourage cheese over skill. All of these things make a game inferior to what it would otherwise be. Wash your hands, Exile! Dernière édition par gibbousmoon#4656, le 2 mars 2019 à 02:38:20
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Insane bosses train you to use powercreep.
You are trained to use overpowered builds. You are trained to like them. Elder/shaper boss fight is okay. Most map bosses who has phases are bad design. I dislike rarity so much im almost quitting poe2. GGG.
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Agreed with OP (I've killed UE with my Hopeshredder RoA Scion this league).
They went too far with that decay and vortex shit. dead game
bring back 3.13 |
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