can we please stop the power creep, already? (or better - reverse it)
Need to press two buttons instead of one to oneshot meaningless harmless slow moving group of creeps on the map.
Yeah, such a greath gameplay expirience. |
![]() |
right.
this is so much better ![]() [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
![]() |
The power creep will stay, because it has to. It is practically impossible to have new content and have no change of power level, and if there is a change it should be an increase, look at the complains about non-competitive skills, with power reduction there would just be more of these skills.
It is like financial inflation, people want more stuff/money/power, too much inflation is unsustainable, but deflation devalues what you already have and no-one likes having their stuff/money/power being taken away. OK, maybe 99.9% of people, there's always some weird deviant... I don't see the point of complaining about too much power, other than just to brag about how awesome a player you are. There are plenty of ways to increase challenge, play HCSSF no-flask heavy strike saboteur, set up a custom league, impose your own restrictions. Use your imagination. |
![]() |
" WAT if the new skills were halfway balanced, the complaints wouldn't exist. " ...you're just listing another extreme, as if the game has to either be extremely power creepy or extremely the opposite. " ...yeah, it's definitely not because the game's content is trivialized. and it's not challenging. which makes it boring. so i'd rather post on the forums than play... [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Dernière édition par robmafia#7456, le 2 mars 2019 à 03:04:45
|
![]() |
W
" the powercreep is real. this chest is so freaking op , they gonna nerf it after synthesis anyway. enjoy the new indigon for 3 month. did the 1k hours dev team forget that one can reach 90% cold to fire conversion with just a gem and low level ring ? Who gives a fuck about some new shitty spells with a chest like that ingame. Winter orb meta is going to rule the league. Every unique item they add is either junk or op as fuck. For Paradoxica at least you needed a good roll and lots of abyss jewels, this one straight up reads *adds your elemental dmg as chaos damage*. Other source of elemental as chaos is conveniently on shaped weapons and then you add vaal blight and wither totem ... oh boy. If that wasnt enough you also get a build in temp.chain aura that prob. stacks with the curse and works on bosses too, nice. |
![]() |
" But new content doesn't make the game necessarily harder. Delve for example opened possibilities for stronger builds. On the other hand, the endgame bosses stay the same and more importantly endgame maps as well. Maps is where you spend the majority of your time. Even if you have really strong endgame bosses, if endgame maps are not challenging, you get bored. In this league I did t14 basilica (dropped from syndicate) around level 70 with shit gear and average build. In 10 days I was bored to death with mapping and I'm a casual. Yes you have alternatives like ssf and ssf-HC etc. But there's another problem apart from difficulty, one that's more important. Power creep can affect the quality of the class system. A good example is what happened with dual wielding. To fix something that shouldn't exist in the first place (stat sticks), you destroy a core mechanic of melee (fake DW) that was part of the original game design. Right now, this is the biggest problem in game for me and I don't mean that melee is not strong enough. I mean that the best aspect of the game that drew me in, a rich/deep/challenging class system that forces you to make hard choices and think, doesn't feel that way anymore. Power creep is not the only cause of that ofc. Plethora of new skills, crafted mods etc. contributed to that as well. Dernière édition par Jdahl22#2182, le 2 mars 2019 à 04:33:23
|
![]() |
" Essentially my point is 'power creep' is a necessary evil, assuming that GGG wants a growing player base and financial success, rather than a short term niche gaming project. 100% balance is impossible in a complex game and if you are going to have new skills, items and mechanics introduced they are going to interact with power levels in some way. New underpowered stuff will be way less popular than overpowered stuff so commercially speaking GGG is wise to aim on the side of overpowered. I'm speaking in generalities here, obviously some things can have power reduction as long as the net power gains are positive. I'm not arguing for or against the balance of specific content, just that power creep can't be held responsible for the specific issues in the game. Or it can, but it doesn't help address anything. |
![]() |
" It is entirely the devs fault. They introduce broken shit ingame without any test or with testing made by QA players who might not be interested in balancing player power. Who would have known 40% gained as elemental triple mods would break balance? Pretty much every players ever but the devs and their balance team. Look at those new mods from next expansion, you can clearly see old mods will be vendor trash once they are introduced. GGG after 6 months will "discover" it made most of items drops without those mods obsolete. Well too late those mods flooded the game thanks to your lack of foresight and now players (reddit) can t live without them. They ll then blame the player base and say they can t stop those new mods anymore (clear speed meta style excuses) . That s GGG fault, all of it. No foresight, no testing. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Dernière édition par Head_Less#6633, le 2 mars 2019 à 07:03:52
|
![]() |
" 100% balance is not a good thing anyway. Things that affect power levels, should be temporary and league specific so there's no need to permanently destroy game design. Just have crafting mods play that role and change them every league. There's no need for new skills if you can broaden the playstyle of existing ones, there's no need for new permanent mods that make balancing harder and harder. Yes OP builds should exist, but not at the cost of altering the nature of a great class system. |
![]() |
" 100% balance is impossible. Balance which precludes any one primary skill providing 100X the damage of any other primary skill is not. I wish this were hyperbole. But experienced players all know that it isn't. There's just no excuse for balance done that horribly, imo. Wash your hands, Exile!
|
![]() |