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Anonymous1749704 a écrit :
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Turtledove a écrit :
I find it difficult to believe that people commonly have a finger always hovering over a staunching flask key. Please show me one youtube.com video or a build description with such a thing. You guys are exaggerating to say that 0.5 seconds is plenty of time.
Here's a reaction time test. The average on this test is about 0.25 seconds and it involves simply a left click on the mouse, when a huge block on the screen switches colors. Reaction time for hitting the staunching flask key would obviously be much greater.
https://www.humanbenchmark.com/tests/reactiontime/
Hitting a bleed flask is a part of muscle memory for most. For a reaction test like this, you first need to acknowledge that the color has changed and afterwards consciously hit the mouse button. When I see my health dropping in PoE, muscle memory kicks in and bleed pot is used without any conscious interference.
I did a set of five in that test. Averaged 331ms, top 28%. The site claims median time is 215ms, yet it placed me to top 28% with 331ms. I'm no good at math but I feel like there's something wrong there. Either way, my first attempt went well over 400ms, and I felt like that reaction was super slow. If I reacted this slow to bleeding in PoE, I'd die relatively often even to high damage puncture mobs. As such, I stand by my words that half a second is plenty of time.
Yes, and with that same test position your finger so it is not hovering directly over the the left click button. When I did that that, it added about another 0.25 seconds to make it close to 0.5 seconds. So saying that 0.5 seconds is plenty of time is an exaggeration. That's my point.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posté parTurtledove#4014le 18 mai 2018 à 11:43:04
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Hemmingfish a écrit :
I just keep staunching on one of my quicksilvers so it's always up. No reaction time needed.
This is the best solution, in my opinion.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posté parTurtledove#4014le 18 mai 2018 à 11:44:13
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Turtledove a écrit :
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Anonymous1749704 a écrit :
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Turtledove a écrit :
I find it difficult to believe that people commonly have a finger always hovering over a staunching flask key. Please show me one youtube.com video or a build description with such a thing. You guys are exaggerating to say that 0.5 seconds is plenty of time.
Here's a reaction time test. The average on this test is about 0.25 seconds and it involves simply a left click on the mouse, when a huge block on the screen switches colors. Reaction time for hitting the staunching flask key would obviously be much greater.
https://www.humanbenchmark.com/tests/reactiontime/
Hitting a bleed flask is a part of muscle memory for most. For a reaction test like this, you first need to acknowledge that the color has changed and afterwards consciously hit the mouse button. When I see my health dropping in PoE, muscle memory kicks in and bleed pot is used without any conscious interference.
I did a set of five in that test. Averaged 331ms, top 28%. The site claims median time is 215ms, yet it placed me to top 28% with 331ms. I'm no good at math but I feel like there's something wrong there. Either way, my first attempt went well over 400ms, and I felt like that reaction was super slow. If I reacted this slow to bleeding in PoE, I'd die relatively often even to high damage puncture mobs. As such, I stand by my words that half a second is plenty of time.
Yes, and with that same test position your finger so it is not hovering directly over the the left click button. When I did that that, it added about another 0.25 seconds to make it close to 0.5 seconds. So saying that 0.5 seconds is plenty of time is an exaggeration. That's my point.
Ah, so you skipped over muscle memory since it disproved your point? Any time you lose from "moving a finger" is easily overcompensated by the fact that you don't need to think to use anti-bleed.
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Anonymous1749704 a écrit :
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Turtledove a écrit :
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Anonymous1749704 a écrit :
Hitting a bleed flask is a part of muscle memory for most. For a reaction test like this, you first need to acknowledge that the color has changed and afterwards consciously hit the mouse button. When I see my health dropping in PoE, muscle memory kicks in and bleed pot is used without any conscious interference.
I did a set of five in that test. Averaged 331ms, top 28%. The site claims median time is 215ms, yet it placed me to top 28% with 331ms. I'm no good at math but I feel like there's something wrong there. Either way, my first attempt went well over 400ms, and I felt like that reaction was super slow. If I reacted this slow to bleeding in PoE, I'd die relatively often even to high damage puncture mobs. As such, I stand by my words that half a second is plenty of time.
Yes, and with that same test position your finger so it is not hovering directly over the the left click button. When I did that that, it added about another 0.25 seconds to make it close to 0.5 seconds. So saying that 0.5 seconds is plenty of time is an exaggeration. That's my point.
Ah, so you skipped over muscle memory since it disproved your point? Any time you lose from "moving a finger" is easily overcompensated by the fact that you don't need to think to use anti-bleed.
This ignores the fact that reaction time is only the the final component in the equation. Recognizing that the character has started bleeding probably will take longer. Also, we're likely disagreeing much more on semantics rather than substance.
Say I'm in the story line at area level 60 monsters with a character level 64. Say I'm in standard and have over 100 stash tabs so my character is well equipped. Say that I have a decent build with no major flaws. Finally, say it's a typical evasion based Ranger build so bleeding is a reasonable concern. Looking at it from the game design point of view, I would say that if this character dies from bleeding in 3/4 of a second that is no issue if 1/2 of a second is plenty of time to activate a staunching flask. Thankfully, the game is not designed that way. I would guess that instead GGG designed it so that we have more like 2 seconds to activate a staunching flask in that situation.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posté parTurtledove#4014le 18 mai 2018 à 14:15:04
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the first few stacks of corrupting blood dont hurt that much anyway (yes they are dangerous and can kill you if you dont react or have a very huge amount regen/leech)
the time it takes to reach full stacks even when you attack fast is very long compared to the time that it shouldnt need to use a anti bleed flask.
its very hard to get more than 1 stack from every attack when you hit a rare with the mod since most skills cant shotgun offscreen.
magic packs normaly dont have enough monster to get up to a very high amout of stacks unlessyou are stacking bonus magic monsters on a map,but that you should be aware of the fact that all magic packs have a mod that can be the one taht gives you corrupting blood.
so it would be a players mistake to not be rdy and prepared for it.
no matter how you look at it in 99% (i would even say 100% but they might be a scenario i cant think of) of the time its the players fault if he dies to it.
while its not hard to make these mistakes,every player that knows how corrupting blood works should be aware of the fact that these deaths are easily avoidable.
why the death happend doesnt really matter,but you simply shouldnt complain about the mechanic.
corrupting blood is balanced imo even though dieing to it can "hurt" XD
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Posté parciel289#7228le 18 mai 2018 à 14:59:32
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ciel289 a écrit :
the first few stacks of corrupting blood dont hurt that much anyway (yes they are dangerous and can kill you if you dont react or have a very huge amount regen/leech)
the time it takes to reach full stacks even when you attack fast is very long compared to the time that it shouldnt need to use a anti bleed flask.
its very hard to get more than 1 stack from every attack when you hit a rare with the mod since most skills cant shotgun offscreen.
magic packs normaly dont have enough monster to get up to a very high amout of stacks unlessyou are stacking bonus magic monsters on a map,but that you should be aware of the fact that all magic packs have a mod that can be the one taht gives you corrupting blood.
so it would be a players mistake to not be rdy and prepared for it.
no matter how you look at it in 99% (i would even say 100% but they might be a scenario i cant think of) of the time its the players fault if he dies to it.
while its not hard to make these mistakes,every player that knows how corrupting blood works should be aware of the fact that these deaths are easily avoidable.
why the death happend doesnt really matter,but you simply shouldnt complain about the mechanic.
corrupting blood is balanced imo even though dieing to it can "hurt" XD
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Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.
https://pathofexile.gamepedia.com/Bleed
edit: I agree with your conclusion.
edit2:
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Corrupted Blood is a debuff which causes bleeding damage. Unlike regular bleed effects, Corrupted Blood is stackable up to 20 stacks.
https://pathofexile.gamepedia.com/Corrupted_Blood
:-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Dernière édition par Turtledove#4014, le 18 mai 2018 à 15:23:50
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Posté parTurtledove#4014le 18 mai 2018 à 15:15:00
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kompaniet a écrit :
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dudiobugtron a écrit :
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Chadwixx a écrit :
My totems are killing mobs, they dont even see/taget me, yet i get the dot?
No. If your totems are hitting then they will get corrupted blood.
not always afaik.
by lagwin: Normally it's your totems/minions/traps that would get the stacks, however if said monsters are in a dot/have a dot applied by one of those entities and it "dies" the game can no longer apply it to that entity and is forced to apply it to you
https://www.pathofexile.com/forum/view-thread/1458520/page/1
this thread is like a time machine to 2015. people arguing wether a chaos res flask is good vs bleeding?
Hopefully this fix this crap. Just died again to this bs. I have 4 totems, i got 18 stacks instantly because i recasted, they didnt die, was like a t10 and just got a lvl21 spell totem, totem is tough.
I think each totem can get multiple stacks, then 4x transferred to me.
Makes no sense to die so fast. Im doing red bosses yet this crap is killing me?
Put it on totem, if totem die = dot dies with it. Not sure how they messed this one up, no other minion type damage is transferred to player
Dernière édition par Chadwixx#5277, le 19 mai 2018 à 04:18:46
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Posté parChadwixx#5277le 19 mai 2018 à 04:18:05
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