So... single target skills were viable in D2.


My bad meant to only say kicksin but then remembered that dracul grasp was the main part of the feasable build just like smiter.

Anyway here whe arent talking about efficienty but rather possibility.

You cannot do this in poe you cannot just use 1 single target it will alway require an aoe or a base single target spell with added multi target support gem.
Gamertag : DCDT Dito
What does that have to do with whether it's single-target? A skill is single-target if it can only hit one target, and multi-target if it can hit more than one. Zeal could hit as many as 5.

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I believe you dont understand the difference Between AoE - Single target and multi target.

AoE utilize large zone of effect that can hit multiple enemy.

Single target can only hit 1 single enemy and is generaly used for single target dps.

Multi hit is the same as single target but usualy put on a fster skill with random or pre decided targeting but still can only hit 1 enemy per attack/swing/cast.

Basicly Meteor = AoE Fire bolt = single target Zeal = multihit
Gamertag : DCDT Dito
Dernière édition par DCDTDito#3214, le 28 févr. 2013 à 21:58:37
Charged strike... Amazing power for boss runs in d2. Baal hardly had a chance to spawn it took him down so fast.
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thepmrc a écrit :
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BRavich a écrit :
Smite, vengeance, frenzy, concentrate, and zeal all come to point.


Zeal was not single target. Frenzy/concentrate were heavily outshined by WW due to their single target nature. They were good for complementing a WW build, but not much else (outside of having fun). Vengeance could also be fun to mess around with, but compared to any of the actually good PvE builds it was crap due to being single target.

It is the same in PoE. Plenty of the single target skills are good, but typically you are much better off using them as a supplement to your aoe skills. It is simply too slow to click on every mob when you can just click twice and the whole group is dead.

If you consider frenzy/concentrate/smite/vengeance as viable for D2 farming then I would argue by that logic Dual Strike / Viper Srike / Infernal Blow / Glacial Hammer can all be viable for PoE farming. They will however be far from efficient.


Edit: Basically what he said ^^


someone never played a well-made frenzy barb

probably shouldn't talk about it if you have no idea

outshined by ww? hahahaha
ign: Aan_allein
The only thing that's better about single target skills in D2 compared to PoE is the ease of targeting. Hitboxes in PoE are not at all generous, and the difficulty is made worse by latency and other issues.
Most posters in this thread seem to be very generous to PoE in their evaluation.


Single target skills may not have made the most efficient builds in D2, but the bottom line is that they *worked*

I made several avengers alongside sorceresses, and the difference in kill efficiency was not anywhere close to unbearable. In PoE this is simply not the case. Period.




The fact of the matter is that there WERE common D2 builds based around single target skills, and there simply are NOT in PoE. I dont think anyone can contest that fact.
IGN: Iolar
Honestly im just waiting for support gem

Echo - Gives single target melee attack an aoe effect (you can decide what that means for you) but I'd enjoy that support gem

Cleave - Pretty much turns any melee single target attack into a large arc.

.... There are many things that can be implemented into the game that can help melee without making them op, but the devs need to hurry up and make them as I'm getting bored of being range and wanna smack some mobs up close.

Shit, even chain can be changed to make melee single targets have a chain effect... or fork effect, i wouldn't see this as being op at all for melee. It would only put it on an even playing field as range.
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Neode995 a écrit :
Honestly im just waiting for support gem

Echo - Gives single target melee attack an aoe effect (you can decide what that means for you) but I'd enjoy that support gem

Cleave - Pretty much turns any melee single target attack into a large arc.

.... There are many things that can be implemented into the game that can help melee without making them op, but the devs need to hurry up and make them as I'm getting bored of being range and wanna smack some mobs up close.

Shit, even chain can be changed to make melee single targets have a chain effect... or fork effect, i wouldn't see this as being op at all for melee. It would only put it on an even playing field as range.


I dont think they would make a support called cleave when they have an active skill called cleave. They just recently had a problem with a slip up for items with the exact same name.

http://www.pathofexile.com/forum/view-thread/210095
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
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Zalm a écrit :
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Neode995 a écrit :
Honestly im just waiting for support gem

Echo - Gives single target melee attack an aoe effect (you can decide what that means for you) but I'd enjoy that support gem

Cleave - Pretty much turns any melee single target attack into a large arc.

.... There are many things that can be implemented into the game that can help melee without making them op, but the devs need to hurry up and make them as I'm getting bored of being range and wanna smack some mobs up close.

Shit, even chain can be changed to make melee single targets have a chain effect... or fork effect, i wouldn't see this as being op at all for melee. It would only put it on an even playing field as range.


I dont think they would make a support called cleave when they have an active skill called cleave. They just recently had a problem with a slip up for items with the exact same name.

http://www.pathofexile.com/forum/view-thread/210095


Name it whatever you like, I was just giving examples of things I think can viably be entered into the game the make melee a little more interesting
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koticgood a écrit :
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thepmrc a écrit :
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BRavich a écrit :
Smite, vengeance, frenzy, concentrate, and zeal all come to point.


Zeal was not single target. Frenzy/concentrate were heavily outshined by WW due to their single target nature. They were good for complementing a WW build, but not much else (outside of having fun). Vengeance could also be fun to mess around with, but compared to any of the actually good PvE builds it was crap due to being single target.

It is the same in PoE. Plenty of the single target skills are good, but typically you are much better off using them as a supplement to your aoe skills. It is simply too slow to click on every mob when you can just click twice and the whole group is dead.

If you consider frenzy/concentrate/smite/vengeance as viable for D2 farming then I would argue by that logic Dual Strike / Viper Srike / Infernal Blow / Glacial Hammer can all be viable for PoE farming. They will however be far from efficient.


Edit: Basically what he said ^^


someone never played a well-made frenzy barb

probably shouldn't talk about it if you have no idea

outshined by ww? hahahaha


I actually built every character in D2. Godly gear levels too. I had concentrate barb pushing 200k armor. I had level 24 duelers that would kill your average level 80s. I have 1 hit Hell Diablo in an 8 player game with a javazon.

I actually did build a dedicated frenzy barb, but with just 1 point in WW it was much more effective for group killing as well as pvp. Frenzy was awesome, I won't claim that it wasn't, but I could kill 20-30 monsters in a second with WW whereas I would need to individually attack each one with frenzy. Frenzy = great for ubers, ww = great for everything else.

I bet my lvl 30 ww barb could give your frenzy barb a run for his money.... of course the jewels in his weapon alone would probably be worth more than your characters.
Dernière édition par thepmrc#0256, le 1 mars 2013 à 16:49:37

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