So... single target skills were viable in D2.
There's also the problem of single target skills requiring you to actually be near your intended targets. Even if it's mostly an offensive issue, the safety of range and the ability to disable and distract enemies through a number of means (status effects, curses, minions, totems), given the amount of damage you can possibly take, dealing with them slightly slower, rather than engaging and outright dispatching them quickly with single target skills is also a factor. The only exception to this is possibly viper strike and puncture since they require almost no sustain.
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So the real problem is how the game handles us trying to zero in on single enemies?
I recall D2 basically handled the aiming aspect if you were close enough to what you wanted to hit; why not resort to what worked? |
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Zeal/Fury were extremely viable.
Most of the single target attacks were viable (in the same sense as in PoE, that you can beat all content with it), but not viable for farming. Right-click driving definitely helped, though. |
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Single target skills were not viable in d2 pvm at all. For pvm hdin and light sorcs and javazons with infinity mercs were the viable pvm classes. Any other class or build was for niche purposes as farm as pmv goes, like a blizz sorc to far meph over the river etc.
A zerk barb for setting Diablo for the Baal runner was viable but that's not as much pvm as you killing 3 monsters total and leaving so the top 2 could get the 8 man boss xp. A smiter was for ubering only. Zeal is not single target and also garbage. If you seriously think single target skills were viable end game for d2 you are wrong and probably not very good or very wealthy on D2, sorry. Dernière édition par Koivu#2073, le 28 févr. 2013 à 17:40:21
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" 1 Word : Kicksin + dracul grasp. (Edit : Also werewolf druid.) Gamertag : DCDT Dito Dernière édition par DCDTDito#3214, le 28 févr. 2013 à 17:50:16
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" neither of which were good in normal PvE farming. They were fun, they could kick some ubers around, but they pale in comparison to the sheer farming/clearing speed of actual PvM builds (hammerdin/meteor/orb/LF/CLit) I would clear chaos or any of the pit areas MUCH faster with any of the real PvM builds, which all utilize strong AoE effects. Edit: how is 'kicksin + dracul grasp' 1 word? lol Dernière édition par thepmrc#0256, le 28 févr. 2013 à 17:54:23
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" What does that have to do with whether it's single-target? A skill is single-target if it can only hit one target, and multi-target if it can hit more than one. Zeal could hit as many as 5. " This is true, PoE's interface that allows you to waste single-target melee skills by casting them on nothing is pretty annoying. In D2 you'd just lock on to the nearest monster and keep using it till everything died. Made it a lot less frustrating. |
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It seems like single target melee was great in D2. Fury paired with crushing blow rocked. Double swing too. Bash, Stun, concentrate, berserk were all viable. Druids feral abilities, paladins sacrifice, smite, etc. heck, you could make an enchant melee sorc work. Claw sins, kick sins, it was all able to work , even with poor mans gear you could get pretty far.
But I think it's how fluid the target system was and how leech and attack speed was op. fhr was everywhere and certain attacks were uninterruptible. Path has a ways to go, but it's a fun game with potential. Also remember pure phys dmg shined bright in d2 whereas path is shining with added ele dmg. Shmo's Suggestions; Dozen Skills! http://www.pathofexile.com/forum/view-thread/402487 Dernière édition par wdmshmo#3292, le 28 févr. 2013 à 18:58:11
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" You are right, all of those things could work. However, their efficiency in slaying monsters paled in comparison to say Chain lightning, Blizzard, Frozen Orb, Blessed Hammer, Lightning Fury, Hurricane/tornado, lightning sentry, etc... Viability and efficiency are two different things. In PoE single target melee skills are viable, but they are simply not as efficient as the other options available for most applications. This was the same in D2. Single target melee abilities are good for bosses and not much else. |
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The difference is the ability to give single target skills an AoE component with stuff like chain, fork and gmp/lmp.
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