CoC nerf - my two cents

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That kind of IS the point, the prerequisites to reach and defeat the hardest bosses in a grinding game should be... big surprise... grinding. Time is just one of the resources needed to complete all content. If everybody did uber after one month the economy would collapse and PoE would die in a matter of months.

Just look at Diablo 3 where you deal billions of damage, its raining legendaries and people compete on doing rifts, greater rifts, torment 10 or whatnot. I fall asleep while playing that game because it's just a loot pinata.


Id be with you on that if it wasnt for the fact that the people that make 10-15 ex dont do so by just grinding. They do it by grinding and trading. And this is what really is not okay. If you could get to T15 and shaper and stuff through hard work and skill id be fine with it being just for the 0,01%. But as of now the only way to get to enough money to reach this kind of endgame is through being a goddamn merchant. Play 8 hours a day? fine, but trade 8 hours a day is not what I signed for. I really want this game to be hard, but its a grinding game, not a trading game so no, its not the way its supposed to be.
Dernière édition par Pyrollusion#3129, le 28 août 2016 à 15:22:29
The only way to nerf coc decently without reducing it's fun behaviour while maintaining it's spammability:

Create a "queue" of spells casted each 0.05 seconds.


after the first spell triggered by ONE critical hit, there will be an additionnal delay of 0.05 before the next incoming spell. You cant bypass this delay, however the queues are separate for each hits! the spells cast by different hits are put in separate queues. If there is no target for the spells,they are voided but the queue doesnt "disappear".

It avoids the problem of the overflowing particules effects at the exact same time, improving performances. The DPS is of course lowered a bit, but it keeps it's consistency.

so if each hit has it's own queue, it will look like this:

you have 100% crit chance and 10 AS, with coc linked to 3 spells

coc blade fall, etheral knife, blade vortex ->

time 0 s: 1st attack, BF, wait 0.05, EK = 0.05 second
time 0.1 s: 2nd attack, BF+BV from first attack, wait 0.5 EK = 0.15
time 0.2 s: 3rd attack, BF+BV from 2nd attack, wait 0.5 EK = 0.25
we killed all

time 0.3 s: we dont have targets to attack but BV is casted to your character because it's a valid target.


An optionnal idea:
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with such queue system, we remove the actual 0.05 cooldown gimping coc with most aoe skills, allowing multi COC with hits done at the same time on different targets, the spells will be delayed each time by 0.05s because they are triggered by the same attack!

see below the actual cooldown time
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Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 50 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 50 millisecond cooldown time as long as they are different.

So if you hit two monsters at the same time you will only trigger only CoC once, but there is two hits!! with my change, thoses two hits will cast two times thoses spells linked to coc but delayed.

I dont know if it's a good idea, it requires testing


so this "nerf" has advantages and inconvenients: less spikey damage, but performance improvement, it also modify the actual meta of molten strike/cyclone, native mono hit aoe skills could be usable, the total dps is around the same, but delayed by 0.05 per spell linked. So it's less spiky. ( And we always play atleast two spells with coc)

Also, Pack cleaning has never been a problem, every "good" builds can clean packs under 0.5 seconds.
The balance challenge is for hp-sponge bosses.


If you believe that 0.05 is a too short delay, use 0.1 or 0.2 ( but 0.2 is really EXTREMELY slow).




I will never be good but always I try to improve.
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Pyrollusion a écrit :
Id be with you on that if it wasnt for the fact that the people that make 10-15 ex dont do so by just grinding. They do it by grinding and trading. And this is what really is not okay. If you could get to T15 and shaper and stuff through hard work and skill id be fine with it being just for the 0,01%. But as of now the only way to get to enough money to reach this kind of endgame is through being a goddamn merchant. Play 8 hours a day? fine, but trade 8 hours a day is not what I signed for. I really want this game to be hard, but its a grinding game, not a trading game so no, its not the way its supposed to be.


EXACTLY.

I'm tired of hearing economy this, economy that, and having builds measured in price tags. In it's current state, PoE is less of an ARPG and more a mutant hybrid of a marketeer simulator and a bullet hell. Everything everyone talks about here is the fucking economy, how does X and Y effect the economy, don't make this league permanent or it will ruin the economy, etc., etc. I'm honestly beyond sick of it.

If PoE is seriously going to continue being baby's first Wall Street, then it's going to continue pushing people who actually want to play a game further and further away.
This is a buff™
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I_NO a écrit :
CoC is dogshit compared to what I play thankfully nobody bats a fucking eye.


Gonna set my profile to private and start spewing the same crap
Pretty sure all they are going or do is to nerf the chance to crit on coc so it requires more op gear ton make a decent coc build. I don't see any other better options to nerf coc
I don't understand all the CoC hate. As others have pointed out it has already been nerfed a few times...the shotgun nerf in particular was a bad one for me. I never have (nor ever will) do Meta or flavor of the week builds. I designed my own CoC build with daggers and ST and it has been a lot of fun. Took me a long time to figure everything out but isn't that what this game is about?

I recreated my build in Prophecy and I forgot just how hard it was to develop, especially starting with nothing. It wasn't OP in any sense (in fact, I almost gave up I was having such a hard time) but eventually I got it working reasonably well.

I've seen plenty of crazy builds that don't use CoC and seem OP to me...but I don't know why this gem causes so much ire and hate. For instance, I understand why some people hate the Lab...hell I'm not a fan but I can buzz through the Uber lab quickly and facetank Uber Izaro (just did a few minutes ago for fun). But agree or disagree, it makes logical sense to me as the Lab is something that some people have a negative reaction to because you have to run it if you want an Ascendancy class. It's part of the game, albeit optional.

CoC doesn't force you to do anything. It doesn't hide wealth, nor fame nor beauty...it minds its own business and yet...people still hate it.

A little CoC never hurt no one.
A little CoC is good for the soul.

Please oh, please, my salty brethren, please don't hate on my poor CoC.

But ye may hate it, ye may nerf it - but MY CoC SHALL RISE AGAIN AND FEAR AND TERROR BE THINE!

Lowell Thurber knows that if which I speak. Bathe in the Healing Light, my poor lost souls. :D
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Chadwixx a écrit :
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I_NO a écrit :
CoC is dogshit compared to what I play thankfully nobody bats a fucking eye.


Gonna set my profile to private and start spewing the same crap


supfreshturnbaby best player /trigger cy@
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Well, a nerf doesnt always mean it will be lackluster. A good nerv just puts it in its place.
And imo if a skill/build is op it is fun and sht but its rlly bad for ppl not utilizing it, since they have less chance to dominate the market, than the players using certain op builds (not saying that coc is the most op out there, but it certainly is overpowered in some ways)
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TheFearlessOne a écrit :
Well, a nerf doesnt always mean it will be lackluster. A good nerv just puts it in its place.
And imo if a skill/build is op it is fun and sht but its rlly bad for ppl not utilizing it, since they have less chance to dominate the market, than the players using certain op builds (not saying that coc is the most op out there, but it certainly is overpowered in some ways)


''lackluster?'' aka Incinerate? bahaha what a terrible skill now.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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