Izaro has far too much life (or too much trap coverage)

I did normal at 75. You just have to l2w. (learn to wait)
Git R Dun!
@Legatus1982 - does the final fight have constantly respawning adds? I have definitely run out of flasks in the final Izaro fight before, but it was when I was first learning, and if it had been on softcore I probably would have risked continuing since his health was quite low.

As a Viper strike user I can understand you finding it hard. But as a bladefall miner, what were you even using the flasks for? Did you keep running in to the traps or something?

"
johnKeys a écrit :
The way the run went, was I cleared the 1st phase but let one statue through in the 2nd phase.
so in the final fight he had one buff (Idol of Storm... or something).
if that is the amount of life Izaro has in the final fight, affected by just one buff - I'd hate to imagine how he is when affected by 3 or more.


This is interesting. Izaro doesn't have that much more Health in the first two phases than he does in the 3rd:

(It looks to be about a 40%/30%/30% split)

Also, the Idol of Storm doesn't add any defense for him. It just does explosions.

So it's really hard for me to understand how the first two fights (especially the idols one, where you have to kill the idols constantly) took a lot less time than the final fight. For me, if my character was good enough to dps down 2 idols constantly and still kill Izaro in a reasonable time, the final fight would be a breeze.

I guess in the final trap room you feel like you have to run around more to avoid the traps, so you get less time to attack him?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Dernière édition par dudiobugtron#4663, le 10 juil. 2016 à 06:12:49
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dudiobugtron a écrit :

I guess in the final trap room you feel like you have to run around more to avoid the traps, so you get less time to attack him?


Yes.
which as a concept - "kiting" - is fine for big boss fights.
but this fight takes it to an unnecessary extreme with most of the space you kite from, being entirely covered in traps.

So for me it quickly became more about making sure to avoid getting impaled by spikes, than about moving into position to hit Izaro.
and then I ended up being both impaled by Spikes and getting hit by Izaro for a huge chunk of damage because there was literally no other place to move to.
an amount of damage I survived, but a "normal" level 33ish SF char likely wouldn't.

Curiously, I had an easier time with today's 3rd form which had the moving Blade Sentries ("Roombas"). they occupy less of the screen at any given time, can be timed to move in/out of their paths while still keeping an eye for what Izaro is doing, and even if you get hit you can still move in a certain pattern to avoid most of the damage.

Therefore as stated before and in OP, I don't see a reason for most of the arena to be covered in traps, and I don't see a reason for certain trap types to spawn in that fight.
it's kind of the "Malachai mistake" all over again: it's no longer a "boss fight" when there's just so much crap you need to dodge all the time, you lose track of the actual boss.

Conversely, if I am to do a whole lot of dodging rather than fighting, please make sure Izaro's HP reflects this mechanic and reduce it.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Dernière édition par johnKeys#6083, le 10 juil. 2016 à 07:57:51
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johnKeys a écrit :
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DirkAustin a écrit :
You need to no life this game more and buy the items you need to be OP enough to 1 shot him. Such is life of an exile.


true for my other chars who came back to Normal Labyrinth from end-Merciless and maps, and have years worth of gear.
and it stiĺl wasn't a one-shot.

but for a character in Normal to take on him in Normal, with normal gear, I don't see how it can be done currently.
and you can't "no life" the first difficulty.


sorry to be blunt - but if you claim that you cannot beat normal lab 'on level' then you have wasted the years youve spent playing this game. it is PERFECTLY doable. tough, but doable with self-found ghetto gear one has at the start of a league.

so man up, read up some guides, make a solid character (not FOTM, but just solid - use flasks, sort out your gear, do not make stupid mistakes) and for once stop creating illusory issues

btw - you say you were impaled by spikes AND hit. i call it a 'lie' - because ive been in this situation few times and while impaled you are untargettable and cannot be hit (same applies to monsters)
Dernière édition par sidtherat#1310, le 10 juil. 2016 à 08:40:48
Another hint for you guys: Equipping a Culling Strike gem trivializes a large part of the third fight.
Theorycrafter/Build Creator for PORTAL guild
@BlightScourge -> guide @ view-thread/1382667 (Retired till Mjolner is fixed)
Lvl 94 Crit Mjolner Marauder
twitch.tv/savagewolves
UPDATE: just beat him in HC, with my re-specced Shadow (now Assassin).

He is over-leveled at 55, but has only one skill currently - low level Spell Totem + Bladefall (4-linked with Faster Casting and Controlled Destruction).
Spoiler
will need to replenish my gems repository, in Hardcore League...


Turns out Totem Builds are great for this fight, since you don't need to focus on Izaro at all.
just place totems and they will deal damage (constantly) while all you do is dodge him and traps.
and of course having an overpowered skill on one's totems certainly helps :)

However the point still stands: for a build that needs to focus on both dealing damage to the boss, and the traps - there are too many traps, and too much life to prolong the fight.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Dernière édition par johnKeys#6083, le 10 juil. 2016 à 11:11:47
Ehhh...maybe traps in the last room could be reduced a little on density, but I'm not sure (It hasn't been a problem for me until merciless, I generally do it after getting the Act IV skill point).

The thing with traps is that it's not so elegant to evade as Prince of Persia (specially with stuff like spike poles), but if you can kill the Goddess' skeletons, you should be fine.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
None of you fuckers does Izaro before moving on to act 4. Not even one of you.

[Removed by Support]

Why would you even waste your time doing Izaro when you can portal abuse through act 4 easily and then breeze through acts 1-3 in cruel without breaking a sweat, then come back and faceroll normal Izaro without doing anything other than facetank and right click on his head?

Answer: you don't, [Removed by Support] They wait til end of cruel like everybody does. [Removed by Support] "LOLZ I DID IZARO BEFORE I DID NORMAL MERVEIL GIT GUD SCRUBS" and they're all full of shit. Izaro has always been overtuned for the content level, period
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Melissa_GGG#0000, le 10 juil. 2016 à 17:07:24
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Legatus1982 a écrit :
None of you fuckers does Izaro before moving on to act 4. Not even one of you.


I've done Izaro at that point, although I mostly do it after getting the skill point currently. Not a big level difference (1 or 2 levels). And selffound.

Chill out, XD
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Dernière édition par NeroNoah#1010, le 10 juil. 2016 à 12:13:16
I don't have any particular opinions on whether Izaro is too overpowered or underpowered or just right, but I just wanted to point out for johnKeys sake that if he relies heavily on Ignite, then it will take much longer to kill Izaro, main issue being that Ignite double dips unfavorably on Fire Resistance. That is to say, assuming no Penetration, a monster with 50% fire resistance will take 75% less Ignite damage than a monster with 0% fire resistance. This plus boss curse resistance means Izaro gets a pretty hefty chunk of extra eHP vs Ignites.
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