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Entropic_Fire a écrit :
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Tin_Foil_Hat a écrit :
Your comment when i mentioned triple extra damage core malachai but theres not a single video on youtube of anyone even doing double extra damage. Theres literally like one video showing a modded core map, the rest are like white or blue. The large majority of core videos dont show their mods. Why ? Because theyre white or blue.
Absence of evidence isn't evidence of absence. Are you even trying?
https://www.twitch.tv/matrixfactor/v/59355342
Did you seriously just link me elemental reflect core with someone using bladefall ? Also he died. Did you even watch the video ?
My sides.
No extra damage mods either. Again, no proof of shit yet linking irrelevant shit. To nitpick further, Vaal Pact as well.
Oh and to nitpick even further, its deadhand talisman.
Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner.
"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Dernière édition par Tin_Foil_Hat#0111, le 20 mai 2016 à 11:50:10
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Lacceh a écrit :
@Tin_Foil_Hat
You're just making yourself look like an utter fool. You avoid addressing any points that ppl bring up. You're holding onto this notion like it's your holy grail, that a hard-rolled Core map somehow represents the game as a whole, and if we fail to post a link to a video of it, then the game is clearly difficult. Ridiculous.
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Tin_Foil_Hat a écrit :
My example isnt poor at all, if youre skipping mods because you know they can kill you then youre avoiding challenging content that tests not only you but your build.
Oh but it is, it is a piss-poor example. Because once again, a hard-rolled T15 map doesn't represent the game as whole, it tells very little.
Challenge is something that's supposed to be dictated by the game, not by the player.
Rolling maps is not for challenge, it's managing risk vs. reward, nothing more. Very simple.
If GGG makes adjustments to slightly increase difficulty, I'll still be able to roll maps however I want, but the game as a whole will be more challenging, no matter what I choose to do.
Nah, the fool here is the people complaining about lack of challenge yet intentionally avoiding it.
Nice try though buddy.

Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner.
"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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Another "game too easy" guy doing everything as easy-mode as possible. Afraid to challenge himself. Likely playing in lol-groups, buying boss kills, alt + f4 and macros, boosts, legacy gear, etc..
Funny stuff.
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Posté parEffacéle 20 mai 2016 à 11:54:27
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Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 19:28:17
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Casual_Ascent a écrit :
Another "game too easy" guy doing everything as easy-mode as possible. Afraid to challenge himself. Likely playing in lol-groups, buying boss kills, alt + f4 and macros, boosts, legacy gear, etc..
Funny stuff.
HEHEHHEHEHEHE
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Did you read about the new league? I mean, a lot of new challenges and probably hard bosses and you are judging without even waiting the new league release lol. I do prefer to think it is gonna be hard(talking about league), but if it is easy, then ye, then you are right in coming here to say it is easy. Wait it to release.
Sometimes...
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Entropic_Fire a écrit :
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Tin_Foil_Hat a écrit :
Did you seriously just link me elemental reflect core with someone using bladefall ? Also he died. Did you even watch the video ?
My sides.
No extra damage mods either. Again, no proof of shit yet linking irrelevant shit. To nitpick further, Vaal Pact as well.
Oh and to nitpick even further, its deadhand talisman.
So ele weakness, onslaught, extra proj, poison on hit, and curse immune don't increase incoming damage?
So let me make sure I'm on the same page here, power creep only matters if someone cleared core malachai deathless with 3 flat added damage mods without a deadhand talisman or using bladefall pre-ascendancy, on video?
Lmao do you even play this game ?
Deadhand Talisman = Worms = Free Flask Charges
Onslaught isnt fucking scary. Elemental Weakness ? HELLO ? Do you not fucking overcap your resistances like everyone else does for elemental weakness cap ?
Extra damage mods are the most challenging because theyre actually punishing, one small mistake, dead. Its a pure test of your skill and how well your build was planned.
Edit - And seriously, its hilarious. A guy who doesnt understand youre supposed to overcap for weakness in maps is saying the game is too easy. OOOO kaaaay.
Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner.
"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Dernière édition par Tin_Foil_Hat#0111, le 20 mai 2016 à 12:11:51
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Tin don't go overboard :P
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Tin_Foil_Hat a écrit :
Tell that to yourself. You sound like some kind of overexcited kid - not surprising.
So for the last time:
1) Maps are risk vs. reward. The game should challenge you, not the other way around.
2) An extra damage top tier map doesn't tell ANYTHING about the difficulty of the game as a whole.
3) You're just trying to send ppl on a wild-goose chase on YOUR terms, because you know you do not have any arguments with a leg to stand on.
That's all I have to say to you, already more than you deserve.
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Casual_Ascent a écrit :
Another "game too easy" guy doing everything as easy-mode as possible. Afraid to challenge himself. Likely playing in lol-groups, buying boss kills, alt + f4 and macros, boosts, legacy gear, etc..
Whoooaa. Excellent straw-man there... Keep attacking it. Heh.
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Posté parLacceh#6619le 20 mai 2016 à 12:12:16
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Tin_Foil_Hat a écrit :
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Frankenberry a écrit :
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Tin_Foil_Hat a écrit :
"game is too easy, now excuse me while i roll over every map mod that has the possibility of killing me. Oh and excuse me while i run maps i can stomp instead of T15 maps".
Come back here when youve done atleast triple extra damage core malachai.
So if one boss in a T15 map is difficult the difficulty is where it should be ?
First of all your example is very poor since PoE is a game where every build does not do every bit of content equally well. Some builds doing very well in T1-14 might not be suited for T15 bosses - especially Malachai. So your logic is not appropriate for this game. A build can be broken in many ways even though it cannot clear T15 Core.
Second we Blade Vortex ES builds facetanking double Core Malachai and good old CoC+flask builds can still facetank uber atziri. Yeah - that is to easy.
Third when people say the game is to easy it is because 99% of game content possess no threat what so ever. And it is not just to fotm / cookie-cutter builds. You could do T10 maps with basically any build out there and in good speed with close to no risk because the game has become so god damn easy.
Things need to change. Where is the fun in facerolling 99% of this games content? There should be an occasional challenge. At least map-bosses should take some effort and should pose a threat from time to time. But they don't.
Most map bosses die in less than 3 seconds with many different builds - Reave, EQ, Any bow build, Flame Blast, Spark, Arc, Freezing Pulse, trap builds, mine builds, flicker strike and so on. I am sure you can add a ton of other builds to the list. The point being - this has nothing to do with fotm / cookie-cutter builds. More or less any build is overpowered as hell at the moment.
Why? Well because GGG has buffed character performance for a while without buffing the content we clear. Power creep is real. Now is it a better game than it used to be back in beta? Sure. Has the power creep gone to far? Absolutely.
Notice how people often complain about Frost- / Flame- / shockbearers + Volatile Blood + Reflect + Porcupines because those are almost the only thing left in the game that actually can hurt you... mobs dealing damage after you killed them. Because nothing ever gets the chance to actually shoot / hit you when we kill things as fast as we are currently.
The game is in a sad state really :(
What do I want?
Slow the game down a bit. At least with an opportunity cost so there is real risk involved in a very-high speed clear build. So there is a trade-off. There currently is close to no trade-off between a fast clearing build and a safe-clearing build.
Buff bosses in a way so each map boss is a small 5-10 second encounter where you actually have to learn boss mechanics. Malformation boss is a good example (now that it cannot be knocked back into a corner). It is somewhat tanky. Hit's you very hard if you fail to dodge the mechanic but easy once you learn how to do it.
Lower scaling on damage overall so you don't 1-shot all trash packs (or half to whole screen with Reave and EQ). To many gems have been filled with more multipliers and the increased modifiers have also gone a bit overboard due to Ascendancy classes.
Make rare's tougher and more dangerous and implement real risk for ranged casters / bow users. More mobs with flicker strike or other means for enemies to close the distance between you and the mob.
Its an ARPG, trash mods are supposed to be trash. Bosses are mean to be bosses and only a handful of bosses are treated as such with complex mechanics.
My example isnt poor at all, if youre skipping mods because you know they can kill you then youre avoiding challenging content that tests not only you but your build.
You guys keep saying facetanking core, yet youve yet to provide proof of anyone doing extra damage mod/hard mods core malachai videos. Infact the only modded core video ive seen on youtube that even has one damage mod is a 8 mod vaaled core map with only one damage mod. Everyone else is running them white or blue.
Again, youre facerolling content because you are avoiding content that would otherwise kill you. This is why i laugh at the hardcore mentality and why i also laugh when people say theres no challenge left but yet refuse to run x/y/z map mods or even Atziri/Uber Atziri.
Skipping mods: Most builds have one or two mods they can't do easily (typically elemental reflect, phys reflect, no leech, blood magic or tough combinations such as phys reflect + vulnerability). That is just part of the game. It is an inherit part of the mapping system. Skipping a mod or two is part of the game. Don't make it sound like "if you cannot do all map-mods then the game is not to easy". That logic does not apply in PoE. It is simply not in alignment with the game design.
The game should be challenging by itself - not by you intentionally doing something extremely risky or content that your character isn't cut out to do, just for the sake of trying it for fun. Bosses and Rares should pose a risk or at least a challenge. Not just crazy map-mods you could try out for the fun of it.
Twin-Core faceroll:
Skip to 6:15 - http://v.youku.com/v_show/id_XMTUxMjE0OTc0MA==.html
Lvl 72 uber Atziri
https://www.reddit.com/r/pathofexile/comments/3z34i3/l72_uber_atziri_kill_no_legacy_flasks_no_mirrored/
Bosses dying in seconds:
skip to 0:45 https://www.youtube.com/watch?v=bsn2wIKfKu0 (this has nothing to do with Voltaxic btw. It is purely a Lightning Arrow + Frost wall + Pierce mechanic - so it not nerfed with the upcoming chaos changes).
You keep bringing up 3-dmg mod Core Malachai or 8-mod Malachai. Why are you even bringing this up? Most players never even get to see this content. Why on earth would you claim the difficulty of this game is overall in a good place as long as there is 1 boss with 3 dmg mods that is not that easy as the rest of the game? Excuse me but the game should pose a challenge throughout the whole experience. Not just at the "final boss".
Also my Perandus Bow character did all content this game has to offer except 8-mod Malachai and twin Malachai and Halls of Grandmaster. I do not skip map-mods except double reflect and no leech which would actually be doable now that glove enchant don't screw you over. I actually tried to seek out a challenge and currently this game really doesn't pose much of a challenge.
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