Can you increase the difficulty? Game too easy now.

"
Frankenberry a écrit :
"
Tin_Foil_Hat a écrit :
"game is too easy, now excuse me while i roll over every map mod that has the possibility of killing me. Oh and excuse me while i run maps i can stomp instead of T15 maps".

Come back here when youve done atleast triple extra damage core malachai.


So if one boss in a T15 map is difficult the difficulty is where it should be ?

First of all your example is very poor since PoE is a game where every build does not do every bit of content equally well. Some builds doing very well in T1-14 might not be suited for T15 bosses - especially Malachai. So your logic is not appropriate for this game. A build can be broken in many ways even though it cannot clear T15 Core.

Second we Blade Vortex ES builds facetanking double Core Malachai and good old CoC+flask builds can still facetank uber atziri. Yeah - that is to easy.

Third when people say the game is to easy it is because 99% of game content possess no threat what so ever. And it is not just to fotm / cookie-cutter builds. You could do T10 maps with basically any build out there and in good speed with close to no risk because the game has become so god damn easy.

Things need to change. Where is the fun in facerolling 99% of this games content? There should be an occasional challenge. At least map-bosses should take some effort and should pose a threat from time to time. But they don't.
Most map bosses die in less than 3 seconds with many different builds - Reave, EQ, Any bow build, Flame Blast, Spark, Arc, Freezing Pulse, trap builds, mine builds, flicker strike and so on. I am sure you can add a ton of other builds to the list. The point being - this has nothing to do with fotm / cookie-cutter builds. More or less any build is overpowered as hell at the moment.

Why? Well because GGG has buffed character performance for a while without buffing the content we clear. Power creep is real. Now is it a better game than it used to be back in beta? Sure. Has the power creep gone to far? Absolutely.

Notice how people often complain about Frost- / Flame- / shockbearers + Volatile Blood + Reflect + Porcupines because those are almost the only thing left in the game that actually can hurt you... mobs dealing damage after you killed them. Because nothing ever gets the chance to actually shoot / hit you when we kill things as fast as we are currently.

The game is in a sad state really :(

What do I want?
Slow the game down a bit. At least with an opportunity cost so there is real risk involved in a very-high speed clear build. So there is a trade-off. There currently is close to no trade-off between a fast clearing build and a safe-clearing build.

Buff bosses in a way so each map boss is a small 5-10 second encounter where you actually have to learn boss mechanics. Malformation boss is a good example (now that it cannot be knocked back into a corner). It is somewhat tanky. Hit's you very hard if you fail to dodge the mechanic but easy once you learn how to do it.

Lower scaling on damage overall so you don't 1-shot all trash packs (or half to whole screen with Reave and EQ). To many gems have been filled with more multipliers and the increased modifiers have also gone a bit overboard due to Ascendancy classes.

Make rare's tougher and more dangerous and implement real risk for ranged casters / bow users. More mobs with flicker strike or other means for enemies to close the distance between you and the mob.
Its an ARPG, trash mods are supposed to be trash. Bosses are mean to be bosses and only a handful of bosses are treated as such with complex mechanics.

My example isnt poor at all, if youre skipping mods because you know they can kill you then youre avoiding challenging content that tests not only you but your build.

You guys keep saying facetanking core, yet youve yet to provide proof of anyone doing extra damage mod/hard mods core malachai videos. Infact the only modded core video ive seen on youtube that even has one damage mod is a 8 mod vaaled core map with only one damage mod. Everyone else is running them white or blue.

Again, youre facerolling content because you are avoiding content that would otherwise kill you. This is why i laugh at the hardcore mentality and why i also laugh when people say theres no challenge left but yet refuse to run x/y/z map mods or even Atziri/Uber Atziri.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernière édition par Tin_Foil_Hat#0111, le 20 mai 2016 à 11:20:01
"
Tin_Foil_Hat a écrit :
Come back here when youve done atleast triple extra damage core malachai.

Why? So the game isn't too easy because you can roll a T15 map with stupidly dangerous mods? That makes no sense, and tells nothing about the game as a whole.
"
Lacceh a écrit :
"
Tin_Foil_Hat a écrit :
Come back here when youve done atleast triple extra damage core malachai.

Why? So the game isn't too easy because you can roll a T15 map with stupidly dangerous mods? That makes no sense, and tells nothing about the game as a whole.
Lmao, thanks for proving my point.

Complains about challenge, doesnt challenge himself.

10/10
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
.
Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 19:27:50
yes, pls..
"
Entropic_Fire a écrit :
"
Tin_Foil_Hat a écrit :
Feel free to post a video of yourself doing triple extra damage core malachai minimum.

The best part about comments like this is theyre easily disproved by googling for videos showing people doing it.



You missed the point entirely.
No i didnt, you made a fucking claim, back it up or fuck off.

"Top players have been doing that since 2.0 launched, but what, power creep only becomes a problem when every player facerolls all game content?"

Your comment when i mentioned triple extra damage core malachai but theres not a single video on youtube of anyone even doing double extra damage. Theres literally like one video showing a modded core map, the rest are like white or blue. The large majority of core videos dont show their mods. Why ? Because theyre white or blue.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernière édition par Tin_Foil_Hat#0111, le 20 mai 2016 à 11:25:27
@Frankenberry

Appreciate your comment, excellent points.
"
Frankenberry a écrit :

So if one boss in a T15 map is difficult the difficulty is where it should be ?

First of all your example is very poor since PoE is a game where every build does not do every bit of content equally well. Some builds doing very well in T1-14 might not be suited for T15 bosses - especially Malachai. So your logic is not appropriate for this game. A build can be broken in many ways even though it cannot clear T15 Core.

Second we Blade Vortex ES builds facetanking double Core Malachai and good old CoC+flask builds can still facetank uber atziri. Yeah - that is to easy.

Third when people say the game is to easy it is because 99% of game content possess no threat what so ever. And it is not just to fotm / cookie-cutter builds. You could do T10 maps with basically any build out there and in good speed with close to no risk because the game has become so god damn easy.

Things need to change. Where is the fun in facerolling 99% of this games content? There should be an occasional challenge. At least map-bosses should take some effort and should pose a threat from time to time. But they don't.
Most map bosses die in less than 3 seconds with many different builds - Reave, EQ, Any bow build, Flame Blast, Spark, Arc, Freezing Pulse, trap builds, mine builds, flicker strike and so on. I am sure you can add a ton of other builds to the list. The point being - this has nothing to do with fotm / cookie-cutter builds. More or less any build is overpowered as hell at the moment.

Why? Well because GGG has buffed character performance for a while without buffing the content we clear. Power creep is real. Now is it a better game than it used to be back in beta? Sure. Has the power creep gone to far? Absolutely.

Notice how people often complain about Frost- / Flame- / shockbearers + Volatile Blood + Reflect + Porcupines because those are almost the only thing left in the game that actually can hurt you... mobs dealing damage after you killed them. Because nothing ever gets the chance to actually shoot / hit you when we kill things as fast as we are currently.

The game is in a sad state really :(

What do I want?
Slow the game down a bit. At least with an opportunity cost so there is real risk involved in a very-high speed clear build. So there is a trade-off. There currently is close to no trade-off between a fast clearing build and a safe-clearing build.

Buff bosses in a way so each map boss is a small 5-10 second encounter where you actually have to learn boss mechanics. Malformation boss is a good example (now that it cannot be knocked back into a corner). It is somewhat tanky. Hit's you very hard if you fail to dodge the mechanic but easy once you learn how to do it.

Lower scaling on damage overall so you don't 1-shot all trash packs (or half to whole screen with Reave and EQ). To many gems have been filled with more multipliers and the increased modifiers have also gone a bit overboard due to Ascendancy classes.

Make rare's tougher and more dangerous and implement real risk for ranged casters / bow users. More mobs with flicker strike or other means for enemies to close the distance between you and the mob.

It was pretty hard for to add something to your great post. But i'll try.
We also need risks to be rewarded appropriately. Some map bosses are somewhat tough, but for most players, it just means they will skip those bosses. Why skip? Because their drops are poor and (most important) experience gain for killing them is absolutely insignficant. They have some chance to drop a map, but it is too small, and isnt worth risk. And in my opinion, a good game should always reward players, who face risks and beats them. It isnt the case for PoE, sadly.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
.
Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 19:27:59
@Tin_Foil_Hat

You're just making yourself look like an utter fool. You avoid addressing any points that ppl bring up. You're holding onto this notion like it's your holy grail, that a hard-rolled Core map somehow represents the game as a whole, and if we fail to post a link to a video of it, then the game is clearly difficult. Ridiculous.

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Tin_Foil_Hat a écrit :
My example isnt poor at all, if youre skipping mods because you know they can kill you then youre avoiding challenging content that tests not only you but your build.

Oh but it is, it is a piss-poor example. Because once again, a hard-rolled T15 map doesn't represent the game as whole, it tells very little.
Challenge is something that's supposed to be dictated by the game, not by the player.
Rolling maps is not for challenge, it's managing risk vs. reward, nothing more. Very simple.
If GGG makes adjustments to slightly increase difficulty, I'll still be able to roll maps however I want, but the game as a whole will be more challenging, no matter what I choose to do.

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