High level Mapping Impossible for 90% of people

Ok, so the 90% i pulled out my arse, but by god man most people might get a taste of t13+ maps but thats as good as it gets. Furthermore, getting higher map drops(t13+) let alone maintaining a high level map pool is borederline impossible.
Now dont come here and tell me im rolling the maps wrong or that im "just unlucky". For the vast majority of the player base playing at the highest level is nigh on impossible. So why is that? Why are the high tier map drops so damn hard to attain? I fail to see how rng should factor into a players progression and enjoying the highest level content the game has to offer. Why is map drops cock blocked by an impossible rng wall?

Now, im not against rng but to make the map drops so damn rare its like playing the lottery, it's not on. One of the reasons i think map drops are so limited is because ggg dont want everyone to reach lvl 100 in less than a week. I get that. In order to counter that they go the other extreme way and make it incredibly hard for everyone to build up a decent high level map pool and thus they exclude most people from enjoying the game(at the highest tier) that they want us to enjoy. Isn't that counter productive to what they and everyone else want?

I have played this game since open beta then on and off and i was really looking forward to the perandus league but when I ran out of maps I realized again why I hate playing the game. There is no reason for me to grind T5-6 maps when my toon is lvl 85+.

I'm quitting this game until they improve the map drops. I just cant see why I should slave away for weeks on end trying my best and rolling the narliest maps to get no rewards (i.e) higher lvl map drops).

Well done Chris Wilson, thanks for limiting our experience but I really hope you address this situation in the near future. People should be able to map and maintain higher level maps if they invest the currency and roll those deadly maps.
Dernière édition par Scrapm3tal#4475, le 16 mars 2016 à 09:12:20
Dernier bump le 4 juin 2018 à 10:07:22
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T10 maps are 3-4c at this point in temp leaugues.Farm 20c and buy packs of them,then chisel them,alch and roll them for 1 packsize.Mapping was never been easier and i'm suprised to see post like this from open beta player,you know what mapping was alike in open beta.
T9-11 maps are plentiful enough. Why would u want T13 when they basically get about the same exp/hour?

Even zana 8 are selling T10/11 now. I even have 20-30 T9-11 maps in my stash. Today I just got a T12.

I even vendor my bunch of T7-T9 into T10. I do zana 8 daily & reset her store everyday, I rarely buy T9-T11 map from her. If I buy all of them I would have full stash of T9-11 by now & run out of Alc orb.

Really it is not that hard to sustain T8+ maps.(may be T12+ is hard). But still u are far better off grinding T9-11 than doing T12+
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Darkkrows a écrit :
T9-11 maps are plentiful enough. Why would u want T13 when they basically get about the same exp/hour?

Even zana 8 are selling T10/11 now. I even have 20-30 T9-11 maps in my stash. Today I just got a T12.

I even vendor my bunch of T7-T9 into T10. I do zana 8 daily & reset her store everyday, I rarely buy T9-T11 map from her. If I buy all of them I would have full stash of T9-11 by now & run out of Alc orb.

Really it is not that hard to sustain T8+ maps.(may be T12+ is hard). But still u are far better off grinding T9-11 than doing T12+


This.
In order to sustain t12+ you need to roll double packsize on them,there are lot of temp chains/enfeeble on them,mods like moster life,in most cases running lower level maps is more efficent exp/hour and lot cheaper.For example,yesteraday i was running t13 maps on my lv 92 char in PHC,then i switched to bunch of blue jungle valleys/canyons with 1 packsize,i was getting same exp/hour.
For the x-time, because you people are just to lazy to inform yourself about the topic:

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Qarl a écrit :

Maps in the level 80 to 82 range are rarely run relative to other maps. This is intended; these maps are supposed to be dangerous and special, and are also intended to be not sustained in the same way as other maps. Expert players can (and do) maintain 79+ map level runs, but within the range are forced to play a variety of maps. We do also see more hoarding of maps in this level range, where players often choose to not run these maps (we assume until they improve their character).

In summary, we have achieved many goals we set out to achieve - more players are mapping, and finding their way into deeper maps. There are genuine issues that players are feeling, telling us about, and that require changes.

We want to make the bulk of the drop changes in 2.0.2 where we can easily see the results. We will discuss the changes in the 2.0.2 patch notes next week.


You are supposed to do T9-T11 with the occasional spikes to the higher tiers. Thats it, get used to it and accept it.
Welcome to the greatest of arenas, Duelist. God is watching you.

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Astarte911 a écrit :

You are supposed to do T9-T11 with the occasional spikes to the higher tiers. Thats it, get used to it and accept it.


80-82 means for me Tier 13, 14 and 15.
i am totally fine with how rare they are.

on the other hand the "fall-off" starts at Tier 8 maps. This is 5 Tiers below what is being told.
even getting to T9-T11 maps AND sustaining that Tiers requires an ungodly amount of time (or maps run) + RNG can kick in really hard.
i was barely stustaining T8 maps last league and i played until the last day. granted: i guess this was bad rng during the whole league. a friend of mine was sustaining T10 maps pretty much from the beginning of the league with like half the map runs i did (even with less investment too).

If you want to have stats and nice graphs:
Path of Maps will help you.

PS:
i think the new zana will push this curve a bit more in the T9 direction.
and to those standard players here telling us everything is fine. i suggest you start a new character in one of the temp leagues and try getting to T12 maps yourself. might be an eye-opener for some.
All you fanboys are just blind. Just because GGG say T12+ maps are not meant to be sustainable doesnt mean they are right or have the best interest of players at heart. Quit accepting what GGG say and think for yourself.

I dont want the "occational" t12-15 map drop. I play this game for to reach end game and that means be able to have a decent (not long shot) chance to get t12-15 map drops with the proper investment made Period!

Sure, there are some(handful) of players that either are rich to buy the maps they need or super lucky but even those players eventually run out of luck and maps.

ps, and what is this bull shit about "expert" players running high tier maps? Im sorry but that is total utter crap talk. I know some people that has a huge map pool but isnt an "expert". They either got it through dumb luck and or bought the maps and to further help sustainability they rotate maps with other players that also has these high lvl maps. Dont come here and tell me I need to be an "Expert" to get and sustain a high level map pool. You spewing utter bullshit and you know it.

Dernière édition par Scrapm3tal#4475, le 16 mars 2016 à 10:55:40
Getting to T12 would be painful without insane RNG IMO. I've always acknowledged that other people will have better map RNG when climbing and due to how efficiently you can get XP in dried lake I've felt like the best way to try and climb maps is to actually just buy a pool after some farming. This ensures you can skip inefficent maps and do ones that will give you better XP and returns.


It actually is surprising to me that GGG has made all these rare uniques more accessible but still feel like these mid\high tier maps should require the investment they currently do to sustain. Which currently is T9-10 requires an alch, chaos until you get at least 1 pack size roll and about every other one put on onslaught for 2 chaos. This I've seen so far will ensure you can sustain that level of maps. The more you roll packsize and onslaught the better the chances of you growing your pool as opposed to sustaining. I guess overall this investment is worth it, assuming a t10 is ~4-5 chaos you spend around the same it takes to just buy 1 but get more drops and you still have to spend currency on the white map regardless. I've also seen some pretty good results by corrupting the really good maps (30+ packsize) and banking on them either going unid (for bonus quant) or turning into a hopefully runable +1 map.

To me red tier maps should be the ones that require significantly more investment to sustain and from what I've seen this is the case. With the changes to zana its actually cheaper to sustain I believe, but I haven't reached a point where I've needed to run those maps so I haven't done any real testing this league (plus my support guy hasn't been on in like 2 days)



"
All you fanboys are just blind. Just because GGG say T12+ maps are not meant to be sustainable doesnt mean they are right or have the best interest of players at heart. Quit accepting what GGG say and think for yourself.


Think for yourself, hum lets see they added these encounters to be rare and difficult challenges, not simply to increase the rate in which people get XP. Not only that after the zana changes they should technically be easier to sustain, but I haven't gotten to that point yet.


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I dont want the "occational" t12-15 map drop. I play this game for to reach end game and that means be able to have a decent (not long shot) chance to get t12-15 map drops with the proper investment made Period!


What do you think is proper investment? People reached level 100 before these new tier maps were ever added, its quite possible to never do a red map and get level 100 still.

"
Sure, there are some(handful) of players that either are rich to buy the maps they need or super lucky but even those players eventually run out of luck and maps.


Which is kinda the point of maps being tradeable and with saying its sustainable for some with investment while others aren't able to because they aren't willing to do the harder maps.

"
ps, and what is this bull shit about "expert" players running high tier maps? Im sorry but that is total utter crap talk. I know some people that has a huge map pool but isnt an "expert". They either got it through dumb luck and or bought the maps and to further help sustainability they rotate maps with other players that also has these high lvl maps. Dont come here and tell me I need to be an "Expert" to get and sustain a high level map pool. You spewing utter bullshit and you know it.


You are just salty for some reason that you think you are entitled to these red maps, you aren't and judging briefly based on your character profile you haven't even reached a level in which the high tier non red maps don't give efficient enough XP.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Dernière édition par goetzjam#3084, le 16 mars 2016 à 11:05:41
T16 maps are impossible for 100% of people. Why? Because they don't exist. Does it bother you? I guess not. So why does it bother you if you can't access top tier content? Because it exists? Have you achieved any Guinness records in your personal life? Let me guess, also no. But it does not bother you also, right?
Bullshit makes the flowers grow
Trust me, most people 95+ lvl that I know do not sustain maps higher than T12-T13 unless if they buy them, RMT or whatever.

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