We still need more active skill slots - 7 skills for 24 sockets doesnt cut it
" +1 Fidelis ad mortem!
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" You know nothing, John Snow. Considering that now GGG is encouraging (intentionally or not) having a "single target" skill and a "AOE" skill for clearing and progression, you suddenly run out of slots. Furthermore, if you want to run a crossover utility (Curse on hit herald, in addition to other auras) (conterattack charge generation + movement cursing/buffing) etc etc etc - you often need more socket groups than you have. Not to mention you make the fatal error that everyone's using DW or sword and board. 2 handers (be it bow or blade) lose a socket group. Don't give me the whole "Well you can run 2 6 links then, stop whining" - how many builds can actually efficiently use 2 6 links, much less how many builds actually have/can afford them. More often than not, most people will just have a pair of 4 links or maybe a 4 and a 5 link if they're a bit lucky. Sure, they gained a 4 link for a 3 link, but they're still missing that extra 3 link in the off hand. Think a little before you post. Gem and socket satuation is becoming a real thing. Rapidly. I'm running out of sockets on melee builds now >.> Pretty soon, every build's gonna be where the summoner is now. "If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning Dernière édition par TikoXi#0194, le 22 avr. 2015 à 11:29:55
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" Minecraft. Legos. Fucking PLAYDOUGH! Your argument is so completely invalid. "If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
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" So, you quoted three mediums --which are extremely limited in their scope-- which also have bred an incredible amount of creativity, to refute my statement that limitation breeds creativity? Uh... ok... BTW, this is a way better example than minecraft. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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" it's still not about that. The game sends mixed signals. Consider the following: 1H + Shield 3L wapon 3L sheld 6S 4L 2L chest 4L gloves 4L boots 4L helmet 1S unset ring If you socket each item with a single active skill (2 for the chest), then you already dont have enough active skill slots for the sockets which the game wants you to use. If you can select 7 skills and have to pick i am ok with it. but you get to choose up to 26 different skills and then can only use 7 of them (8 if you dont care about desyncdeaths, and still no rebind for the 8th slot available btw). Each league my character started out with at least 9 possible skills which i did use at least occasionally. what does it help that i can switch between them but can't directly use them. to me this is purely an issue of bad usability which has to go. | |
" You're pulling on or collective legs here with this, aren't you? All of us here know PoE doesn't work by socketing a multitude of unsupported skills. The choice is between 26 skills that don't work and ~10 that do, of which a third is passive and doesn't need a free active bar slot. Or you're saying D2 also sent us mixed signals by having over 20 active skills per class to choose from and twelve bindable keys? Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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You're using the word "skills" as if it means "skills that you actively use on a monster, which require a button slot". This is rarely true. Auras, CwDT, etc don't require a mapping to be used.
The *only* case I can think of where more buttons would be useful is a summoner... and even then, I still stand by what I said. Get creative with your limitations. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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" i dont get you. you even admit that there are skills that you have to switch in and out (auras) and builds that can easily use 12+ spells (summoner). you even use these spells all the time. why not just add the friggin button to use them without switching them in and out???? this is purely a usability discussion and not a gameplay one at this point. you can even use the skill, you could even make a macro to switch skills back and forth if you were desperate enough. i dont understand what "limitation" means here to you except for the fact that you have to repeatedly and unnecessarily have to rotate skills over and over in each playing session at the very least (way more often as a summoner). WOW had an interface with 9058409894 buttons and shortcuts via all ctrl alt shift etc imagineable and it seems to have worked there. D2 had 12 slots for the at most 10 skills that you actively wanted to use (@Raics i dont think i ever ran out of hotkeys to use in d2 ;D) | |
I agree with this. I would like one more slot but not more than that.
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" Is that really... really an example you want to use here? A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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