Act 4 and Difficulties (Normal, Cruel and Merciless)

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Zomb1ek1ller a écrit :

-Make it possible to create a monster level 66 (or whatever level you consider endgame without obsoleting mapping) version of most overworld instances on your highest difficulty tier. Basically Diablo 3's "inferno", but without having to do all the content again.



This is a really good suggestion since GGG can re-utilize the resources for which they have put a lot of efforts to create.


Even the existing map system is a way of re-utilizing the quest areas, but those quest areas could also be re-utilized as is in a different manner.
Dernière édition par Oiranoiccid#6702, le 30 avr. 2014 à 09:42:31
Borderlands 2 did this with some degree of success, but it really took a lot out of that game. It was more story-driven than PoE is though.
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Shagsbeard a écrit :
Borderlands 2 did this with some degree of success, but it really took a lot out of that game. It was more story-driven than PoE is though.

Would you care to elaborate? I haven't played Borderlands 2 (I just generally dislike the game, nothing in particular), so I don't know how it was done there. I'd like to know, especially from someone with first hand experience (or at least better informed than I am).
Life is tough... but it is tougher if you're stupid.
the biggest problem i have with removing a difficulty would be resistances

going directly from 0 -> -60% would mean a MASSIVE item farm at the end of normal act 4
ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen
The problem I have right now is that manually lowering the resistances is a really artificial way to increase the difficulty. It's not as big of a problem for builds near the strength side, because that has a bunch of really good elemental resistance nodes. But for trees on the dex side, you have to almost completely rely on RNG for defense. I really feel like a better way to increase the difficultly could be added, rather than just effectively raising or lowering a number.
there shouldn't be any difficulties at all just many acts if possible. it's so extremely boring to play through the same content 3 times...at least for me.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
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LazerTechnoBuddha a écrit :
the biggest problem i have with removing a difficulty would be resistances

going directly from 0 -> -60% would mean a MASSIVE item farm at the end of normal act 4


You know they could always make it so that we drop some res in act 4 and some more in act 6 or 8 later on or something.
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DirkAustin a écrit :
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LazerTechnoBuddha a écrit :
the biggest problem i have with removing a difficulty would be resistances

going directly from 0 -> -60% would mean a MASSIVE item farm at the end of normal act 4


You know they could always make it so that we drop some res in act 4 and some more in act 6 or 8 later on or something.


Isnt this how it already works in descent, etc races?
HAIL SATAN!
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VenatorPoE a écrit :
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Shagsbeard a écrit :
Borderlands 2 did this with some degree of success, but it really took a lot out of that game. It was more story-driven than PoE is though.

Would you care to elaborate? I haven't played Borderlands 2 (I just generally dislike the game, nothing in particular), so I don't know how it was done there. I'd like to know, especially from someone with first hand experience (or at least better informed than I am).


They had two difficulties like we have, and then a third playthrough where everything was max level. At that point, or shortly there after, I quit playing. Didn't appeal to me much. It kind of knocked out the sense of accomplishment.
I'm thinking the aim isn't one difficulty, but one run. So ultimately at the end of Act 3 you enter Cruel, at the end of Act 6 you enter Ruthless, and then Act 10 and maps will be the new Merciless, with the 20/40/60 resist penalties.

BreakingHearts/RhoaHood (Standard) | MaidCarrion/MessyLittleBow (Mercenaries)

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