Act 4 and Difficulties (Normal, Cruel and Merciless)
" This is a really good suggestion since GGG can re-utilize the resources for which they have put a lot of efforts to create. Even the existing map system is a way of re-utilizing the quest areas, but those quest areas could also be re-utilized as is in a different manner. Dernière édition par Oiranoiccid#6702, le 30 avr. 2014 à 09:42:31
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Borderlands 2 did this with some degree of success, but it really took a lot out of that game. It was more story-driven than PoE is though.
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" Would you care to elaborate? I haven't played Borderlands 2 (I just generally dislike the game, nothing in particular), so I don't know how it was done there. I'd like to know, especially from someone with first hand experience (or at least better informed than I am). Life is tough... but it is tougher if you're stupid.
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the biggest problem i have with removing a difficulty would be resistances
going directly from 0 -> -60% would mean a MASSIVE item farm at the end of normal act 4 ign HC: Arnold_Schwarzeneger
ign Nemesis: Svamp_i_fugen |
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The problem I have right now is that manually lowering the resistances is a really artificial way to increase the difficulty. It's not as big of a problem for builds near the strength side, because that has a bunch of really good elemental resistance nodes. But for trees on the dex side, you have to almost completely rely on RNG for defense. I really feel like a better way to increase the difficultly could be added, rather than just effectively raising or lowering a number.
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there shouldn't be any difficulties at all just many acts if possible. it's so extremely boring to play through the same content 3 times...at least for me.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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" You know they could always make it so that we drop some res in act 4 and some more in act 6 or 8 later on or something. |
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" Isnt this how it already works in descent, etc races? HAIL SATAN!
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" They had two difficulties like we have, and then a third playthrough where everything was max level. At that point, or shortly there after, I quit playing. Didn't appeal to me much. It kind of knocked out the sense of accomplishment. |
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I'm thinking the aim isn't one difficulty, but one run. So ultimately at the end of Act 3 you enter Cruel, at the end of Act 6 you enter Ruthless, and then Act 10 and maps will be the new Merciless, with the 20/40/60 resist penalties.
BreakingHearts/RhoaHood (Standard) | MaidCarrion/MessyLittleBow (Mercenaries)
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