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Real_Wolf a écrit :
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TohtoriKuolema a écrit :
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Real_Wolf a écrit :
I am definitely casual now, playing 1-2 hours a day at most, some days not playing.
I still enjoy PoE, I am still playing, still finding upgrades, still enjoying myself.
Maybe people are just playing the game wrong. if you can't find an upgrade, you probably have very good gear. Reroll, make a new build, play self found if you want more of a challenge -> Gear is now easier to get for this new character
But yeah, maybe I am wrong, maybe the fact that I enjoy the game and have since I started in CB because I don't play maps isn't correct. Or maybe people just have unreal expectations
My thus far 3 stuck self found characters in Ambush disagree heavily with this post.
I managed to get stuck on cruel with my summoner who was unable to get resistances/link gear.
I managed to get stuck on act2 merciless with my selfcast fireballer who just couldn't get enough manaregen and resistances.
And now I am getting stuck on act2 cruel with my facebreaker infernal blow build due to low resistances and poor defences.
Now, how is gear easier to get self found, please explain and explain good. My experience of 500 hours of self found failure is listening.
I didn't say gear is easier to find. I said it is entirely possible to self progress. Maybe your build isn't suitable, maybe you are not playing properly. Dunno the reason you have the problem, but my summoner and my old FB build both managed cruel just fine, though admittedly both are slightly old now
You and me both know that being able to progress in CB was much easier than it is now. Lots of players struggle currently because of the newer content and penalties to things like chaos resistance.
Dernière édition par allbusiness#6050, le 24 mars 2014 à 21:40:22
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Posté parallbusiness#6050le 24 mars 2014 à 21:40:04
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My summoner was actually around the mid-end of domination in std league, playing self found except for my chober chaber which I ended up not using cause I was trying to link it.
My FB build was much earlier, during Anarchy. There was -ve resistances at that point, so saying resistances were easier is also false for that build. But there was no dominus at the time, so you can say I didn't have to deal with him
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Posté parReal_Wolf#6784le 24 mars 2014 à 22:13:30
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Games are time sinks, just because you can't invest as much time into the game as the next person doesn't mean the game should be balanced around you.
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Posté parmunkytos#6332le 24 mars 2014 à 22:42:43
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munkytos a écrit :
Games are time sinks, just because you can't invest as much time into the game as the next person doesn't mean the game should be balanced around you.
That's not what I am trying GGG to change, not at all. If this is a conscious design decision, all the best to them. I am merely saying that this means that I will unfortunately be unable to continue playing this game, as the rewards to not stack up anymore for my "little" time invested.
No hard feelings at all.
Don't Touch my Sweep please GGG!
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Posté parxchokeholdx#5719le 25 mars 2014 à 03:27:04
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symban a écrit :
PoE population is divided into a trade pyramid by design. You can clearly see this in crafting/high end maps/atziri maps.
If you check out the average amount of drops for any single character (even some extremely lucky ones) it will be quite clear that what they loot on their own will never be enough to attempt to craft anything, run high end maps in a continuous manner or run Atziri.
Bottom will feed rare stuff towards top so that top can run maps/craft, meanwhile top will throw bones to bottom.
When you zoom out and look at the system as whole (which is what I believe GGG does, along with keeping and eye on the top of pyramid) it looks all good. But when you zoom in and look at the experience of a single person (who only cares for his own personal experience, and does not care for the whole of system even in the slightest) you would see that they keep going with the hopes of achieving more, but whether they keep going or not depends on the feel of progress they experience.
In PoE this feel of progress is quite low. And as bottom gives up and leaves, people who used to be in middle of pyramid are now the new bottom. These people used to keep going in the hopes of reaching higher, but they found themselves at bottom with having to be satisfied with bones. Hence discontent from old players who does not invest as much time/trade as much/party as much etc.
In the long run top of pyramid will never suffer, as any number of bottom player loss will be covered and even overcome by bots pumping stuff into the economy. Old middle will become new bottom and will be disappointment with this new situation after all the time they put in the game.
In my opinion, anyone who plays ARPG plays it only for their own personal experience. Noone would willingly sacrifice their own gameplay experience for the good of whole community of total strangers. I believe Blizzard noticed this fact and is attempting to salvage D3 by changing the focus from overall system, to individual experience only. Grim Dawn is already designed for individual experience only.
I really doubt PoE can maintain a healthy population in the long run with a pyramid focus.
Giving the option of (league or not) individual experience focus would fix that.
My solution for that would be: Binding Orb
Drop rate as high as alch, with also a recipe where you can turn a fuse into a binding orb.
Effect is rerolling affix/suffixes values to be more on par with itemlevel (no low lvl mod tiers). Other effect is of course binding it on account (cant be traded, and dropping on ground destroys the item).
This way economy would still stay there, community wouldn't be splintered (meh), SFL demands would be satisfied, more importantly bottom could rely on their own effort rather than relying on the bones thrown to them.
You described it just the way it is.
So many 'newcomers' who just want to buy exalts for lower orbs. But considering how rare exalts are, without bots the prices would be nowhere near where they are.
It's kind of a joke, because lower players don't even need exalts. They just trade them for the sake of buying better items. Why not introduce fixed exchange rates for all currencies? This would prevent future market abuse in this regard. Markets would be still free to the highest degree because items' values would not be changed by this.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build Dernière édition par Dan1986#1261, le 25 mars 2014 à 05:01:09
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Posté parDan1986#1261le 25 mars 2014 à 04:59:32
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munkytos a écrit :
Games are time sinks, just because you can't invest as much time into the game as the next person doesn't mean the game should be balanced around you.
Yes, and it's exactly because of entertainment value. If you fail to entertain a big part of your consumers you're cutting out a part of income, to make matters worse, that's the part of community with the most cash to spend... or not, if you got income you got responsibilities too, there's only so much per month you can 'embezzle' from the missus... and it might even be better to just spill the beans, probably better for her to know you're buying virtual shinies than real shinies and sexy underwear for some local hussy. Much better to be an idiot than a cheat, an idiot doesn't wake up with his dick superglued to his stomach.
Eh, anyway, ideally, time to acquire 'decent' gear should be 'reasonable', and time to acquire 'ideal' gear could still be unreasonable, if you manage to do that - you're golden.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Posté parraics#7540le 25 mars 2014 à 05:06:18
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morbo a écrit :
I hope GGG is aware that without casual players that play maybe 50 hours a month, there is no economy and endgame crafting for no-lifers.
Because only casual players are willing to part with (=sell) their only exalt they looted, so that 'top' players can afford to throw 100s exalts on gambling a single item.
The game is designed so that if everyone would want to do eternal / exalt crafting, nobody would be able to do it. If everyone would want to play high maps and own mirror worthy items, nobody would.
The pyramidal economy needs casuals that are willing to forgo a good portion of the game. When all casuals are shunned away, only bots & RMT can still feed the economy and the game.
sighned
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
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Posté parShaeG#0897le 25 mars 2014 à 05:59:03
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morbo a écrit :
I hope GGG is aware that without casual players that play maybe 50 hours a month, there is no economy and endgame crafting for no-lifers.
Because only casual players are willing to part with (=sell) their only exalt they looted, so that 'top' players can afford to throw 100s exalts on gambling a single item.
The game is designed so that if everyone would want to do eternal / exalt crafting, nobody would be able to do it. If everyone would want to play high maps and own mirror worthy items, nobody would.
The pyramidal economy needs casuals that are willing to forgo a good portion of the game. When all casuals are shunned away, only bots & RMT can still feed the economy and the game.
I couldnt say it any better, this is basically the reason I stopped playing, GGG ruined standard league making more and more legacy items and inflating the economy to the point where there are no more casual players anymore so all those items ive farmed worth lets say 10c-few ex are impossible to sell cos there is no demand...only resellers, botters and players trading legacy items between each other endlessly...every single step GGG are doing is making the whole situation even worse and worse...
I am not a casual player, I used to play 6+ hrs day, farmed 700 ex, made 5 chars to lvl 80-90 but the whole situation is affecting me the same negative way...
Dernière édition par Aerinqq#7055, le 26 mars 2014 à 18:59:04
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Posté parAerinqq#7055le 26 mars 2014 à 18:54:18
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