I can't afford POE anymore...

"
The difference is that D3's item system encourages rerolling and replaying. Now, notice I said the item system, because the rest of the game unfortunately does not and really limits its viability as a game. Item-wise, D3's progression curve allows people to become satisfied with their gear without wanting to pull teeth. But their replayability is completely blocked by their inability of their character system to customize builds worth a damn.

PoE's character system should encourage rerolls, but really most "hardcore" players tend to only reroll if they die, and the most time-dumping softcore players only reroll when a new league comes around or if they finally farm the perfect gear for a character they've wanted to make for the new league. Why is that?

But the item system does not encourage rerolling and replaying, on top of smart loot giving you items only for your class and stat there are almost no "interesting" items in D3 that would make you want to reroll a character. Even if you did you can use the exact same class and instantly remake it to that type of character. So you can't reroll for other classes or yourself, PoE encourages reroll for other characters and type of characters much more then D3.

D3 has a much better progression curve because they actually played out their game much better using a WoW like system on top of now 2.0 loot system, remember D3 completely sucked ass until the loot 2.0 system.

"Most" hardcore players tend to reroll if they die because they are trying to hit level 100 with that character, it has nothing to do with fun or if the system encourages it or not.

Also they only reroll if a new league comes along or get perfect gear because that's how the genre works? Work on a character until you decide on having a side character if you found xyz or done with said character?

The only thing that matters matter is "player satisfaction" in their gear, which is even a lie within itself in D3 because it doesn't matter if the game drop you the phat loots all of the time. Most players are still only doing torment 1 and it scales all the way with torment 6, it like I said with PoE. The problem with the system is that we need more content to smooth out the journey like D3.

If we can scale all the way to act 10 and then farming for the BIS loot from act 10 level gear, it would be alot more fun then currently hitting level 60 and that's it for the game.
Dernière édition par RagnarokChu#4426, le 24 mars 2014 à 11:26:02
Dying or decreasing population is actually the same thing, only the 2nd expression is a bit harder.

I wouldn't say POE is dying but more and more people will lose interest if nothing changes except new leagues every 4 months. It could happen that only the 'elitists' are left at some point - those who spent considerable time for their e-existance in this game :)

For example the latest patch was awesome in terms of new content. You must value the time and effort the devs put into it.

But for my part what would have been much more important is to address the core issues. Legacy trash after each 4 months, desync, map system, RNG wall etc. you know what I mean.

Game should become more casual friendy. It can still be very hard without making everything dependent on RNG...
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Dernière édition par Dan1986#1261, le 24 mars 2014 à 14:15:33
People should really stop comparing the "multi million dollar failure 3" to this indie gem and try to appreciate it for what it is. The only thing I see going wrong is the mindset of the community playing it.

PS. And the fact that they still haven't fixed the issue with Radeon cards, but that day will come too.
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purjunka a écrit :
People should really stop comparing the "multi million dollar failure 3" to this indie gem and try to appreciate it for what it is. The only thing I see going wrong is the mindset of the community playing it.

PS. And the fact that they still haven't fixed the issue with Radeon cards, but that day will come too.


They're the same genre; comparisons are inevitable and probably good for both.
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UnderOmerta a écrit :

The difference is that D3's item system encourages rerolling and replaying.

LOL.

There's no way anybody could actually think that with the way classes and stats are designed in d3.
I am a 31 year old man with a family, fulltime job and some other things like rebuilding a house and being part of some non-profit-organisations. Play time is limited to 2-4 hours a week.
I aware that I never will be able to kill Atziri and I don't care. I do not expect to be able to do 100k dps or to be as rich as no-lifers. Just as real life POE rewards dedication.

However I would pay for a casual player solo self found eternal league with higher drop rates, but no possibilities to trade. Then I would be able to concentrate to just playing the game. Trading simply takes too much time and in that case currency is to be used on items. Great!
I am definitely casual now, playing 1-2 hours a day at most, some days not playing.

I still enjoy PoE, I am still playing, still finding upgrades, still enjoying myself.


Maybe people are just playing the game wrong. if you can't find an upgrade, you probably have very good gear. Reroll, make a new build, play self found if you want more of a challenge -> Gear is now easier to get for this new character



But yeah, maybe I am wrong, maybe the fact that I enjoy the game and have since I started in CB because I don't play maps isn't correct. Or maybe people just have unreal expectations
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Real_Wolf a écrit :
I am definitely casual now, playing 1-2 hours a day at most, some days not playing.

I still enjoy PoE, I am still playing, still finding upgrades, still enjoying myself.


Maybe people are just playing the game wrong. if you can't find an upgrade, you probably have very good gear. Reroll, make a new build, play self found if you want more of a challenge -> Gear is now easier to get for this new character



But yeah, maybe I am wrong, maybe the fact that I enjoy the game and have since I started in CB because I don't play maps isn't correct. Or maybe people just have unreal expectations


My thus far 3 stuck self found characters in Ambush disagree heavily with this post.

I managed to get stuck on cruel with my summoner who was unable to get resistances/link gear.
I managed to get stuck on act2 merciless with my selfcast fireballer who just couldn't get enough manaregen and resistances.
And now I am getting stuck on act2 cruel with my facebreaker infernal blow build due to low resistances and poor defences.

Now, how is gear easier to get self found, please explain and explain good. My experience of 500 hours of self found failure is listening.
PoE population is divided into a trade pyramid by design. You can clearly see this in crafting/high end maps/atziri maps.

If you check out the average amount of drops for any single character (even some extremely lucky ones) it will be quite clear that what they loot on their own will never be enough to attempt to craft anything, run high end maps in a continuous manner or run Atziri.

Bottom will feed rare stuff towards top so that top can run maps/craft, meanwhile top will throw bones to bottom.

When you zoom out and look at the system as whole (which is what I believe GGG does, along with keeping and eye on the top of pyramid) it looks all good. But when you zoom in and look at the experience of a single person (who only cares for his own personal experience, and does not care for the whole of system even in the slightest) you would see that they keep going with the hopes of achieving more, but whether they keep going or not depends on the feel of progress they experience.

In PoE this feel of progress is quite low. And as bottom gives up and leaves, people who used to be in middle of pyramid are now the new bottom. These people used to keep going in the hopes of reaching higher, but they found themselves at bottom with having to be satisfied with bones. Hence discontent from old players who does not invest as much time/trade as much/party as much etc.

In the long run top of pyramid will never suffer, as any number of bottom player loss will be covered and even overcome by bots pumping stuff into the economy. Old middle will become new bottom and will be disappointment with this new situation after all the time they put in the game.

In my opinion, anyone who plays ARPG plays it only for their own personal experience. Noone would willingly sacrifice their own gameplay experience for the good of whole community of total strangers. I believe Blizzard noticed this fact and is attempting to salvage D3 by changing the focus from overall system, to individual experience only. Grim Dawn is already designed for individual experience only.

I really doubt PoE can maintain a healthy population in the long run with a pyramid focus.
Giving the option of (league or not) individual experience focus would fix that.

My solution for that would be: Binding Orb
Drop rate as high as alch, with also a recipe where you can turn a fuse into a binding orb.
Effect is rerolling affix/suffixes values to be more on par with itemlevel (no low lvl mod tiers). Other effect is of course binding it on account (cant be traded, and dropping on ground destroys the item).

This way economy would still stay there, community wouldn't be splintered (meh), SFL demands would be satisfied, more importantly bottom could rely on their own effort rather than relying on the bones thrown to them.
Dernière édition par symban#2593, le 24 mars 2014 à 18:21:55
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TohtoriKuolema a écrit :
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Real_Wolf a écrit :
I am definitely casual now, playing 1-2 hours a day at most, some days not playing.

I still enjoy PoE, I am still playing, still finding upgrades, still enjoying myself.


Maybe people are just playing the game wrong. if you can't find an upgrade, you probably have very good gear. Reroll, make a new build, play self found if you want more of a challenge -> Gear is now easier to get for this new character



But yeah, maybe I am wrong, maybe the fact that I enjoy the game and have since I started in CB because I don't play maps isn't correct. Or maybe people just have unreal expectations


My thus far 3 stuck self found characters in Ambush disagree heavily with this post.

I managed to get stuck on cruel with my summoner who was unable to get resistances/link gear.
I managed to get stuck on act2 merciless with my selfcast fireballer who just couldn't get enough manaregen and resistances.
And now I am getting stuck on act2 cruel with my facebreaker infernal blow build due to low resistances and poor defences.

Now, how is gear easier to get self found, please explain and explain good. My experience of 500 hours of self found failure is listening.



I didn't say gear is easier to find. I said it is entirely possible to self progress. Maybe your build isn't suitable, maybe you are not playing properly. Dunno the reason you have the problem, but my summoner and my old FB build both managed cruel just fine, though admittedly both are slightly old now

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