I can't afford POE anymore...

Basically, it all boils down to time invested vs rewards gained.

I simply cannot afford to invest enough time into POE, due to RL priorities.

Work, Family, Friends, Sports, you name it, it all adds up.

What I am trying to say here:

I simply cannot find enough rewards anymore in POE in regards to the very little time I can invest in it. I know, this is probably a design choice, and I am sure it works out for a lot of people (who DO have more time), but it does not work for me anymore. Grinding my way in Ambush league is very becoming very tiresome for me, and frankly, the game is becoming a bit too "hardcore" for me. yes, maybe I want to be spoiled and overflooded with BiS items each day. Will the game be dead to me in 100 hours? probably, but 100 hours of playtime is like 3 months IRL for me... think about that. well worth it I think...

I think right now I cannot even find enough currency to add up to the inflation of cost of items in standard league. :P


Good riddance, you might say, bye, there is the door, can Ihaveurgear!!111 etc.. I know. you cant. I will pop back in every now and then to polish my shinies...

I have now come to a point, where I no longer have any fun in starting a new character, trying to grind my character up to lvlxx to actually start playing the game, or try anything else.

Burnout? maybe...

Maybe I have changed and simply no longer can enjoy this kind of game, could well be.

to GGG: Please continue what you do best! provide awesome content, speak to your customers and make the best darn arpg out there! loveya <3!

One word of advice, take it if you will: Rewards currently in the game are two-fold:

1. Building your character (skillpoints, skillgems) this works awesomely. I have spend many afternoons at my work building the perfect build, and trying to see how it would work out. This aspect you really NAILED!

2. Quest rewards and Loot/currency:

Quest rewards & Loot/currency items found by RNG. This could be improved. How? I am not a game designer, but I see a lot of sad faces in POE because of it.

There should be a way where the very casual player could also reap some of the rewards the "no-lifers" have. Be it Account Bound items, better quest rewards etc.. I dont know. These kind of things probably define the game, and I can understand if this is not something you envision for POE. Good for you. Bad for me I guess.. The rewards are simply not doing it anymore for me. Sorry..

All the Best GGG! I will stick my nose in every now and then to smell the fresh blood in wraeclast!

If there ever is a significant change in this, I might dust off my Swords. Until then, I sincerely salute you GGG, the best argp I played in a long, long time, the best company I ever dealt with in a long, long time. Well done!


xchokeholdx.



Don't Touch my Sweep please GGG!
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I hope GGG is aware that without casual players that play maybe 50 hours a month, there is no economy and endgame crafting for no-lifers.

Because only casual players are willing to part with (=sell) their only exalt they looted, so that 'top' players can afford to throw 100s exalts on gambling a single item.

The game is designed so that if everyone would want to do eternal / exalt crafting, nobody would be able to do it. If everyone would want to play high maps and own mirror worthy items, nobody would.

The pyramidal economy needs casuals that are willing to forgo a good portion of the game. When all casuals are shunned away, only bots & RMT can still feed the economy and the game.
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In impenetrable darkness
Dernière édition par morbo#1824, le 24 mars 2014 à 08:15:39
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morbo a écrit :
I hope GGG is aware that without casual players that play maybe 50 hours a month, there is no economy and endgame crafting for no-lifers.

Because only casual players are willing to part with (=sell) their only exalt they looted, so that 'top' players can afford to throw 100s exalts on gambling a single item.

The game is designed so that if everyone would want to do eternal / exalt crafting, nobody would be able to do it. If everyone would want to play high maps and own mirror worthy items, nobody would.

The pyramidal economy needs casuals that are willing to forgo a good portion of the game. When all casuals are shunned away, only bots & RMT can still feed the economy and the game.

This is an excellent analysis.

The fact is, the game is already slowly dying due to this. Look at any top-tier item on XYZ daily, follow it for a month, and tell me how much the inventory moves. It's pretty much static.

GGG knows about this--the question is whether they're willing to admit that things didn't play out as planned, and if they're going to be stubborn as with most things or open to change. If you ask me, they would gain player trust if they were open, admitted to the system not working, and said they were considering changes. With their lack of communication, all they're doing is pissing most players off and losing them as potential longterm customers when they ragequit.

P.S. Simple exalt recipes. Do it.
Dernière édition par Lord_Kamster#4909, le 24 mars 2014 à 09:27:47
I agree. The game is simply not made for casuals.

Once you reach endgame there is that huge wall and you cannot get any upgrades anymore except for trading and spending tons of exalts.

I consider myself very achievement oriented - I say this because many people I know have already left this game for good because they think it's no fun/too hard to progress. But for my part I don't stop playing an interesting game at the first sign of an obstacle.

But this is just pure nonsense. If drops are decent you can make ~ 1 exalt/day on average. Sometimes you make less if drops are aweful. That really good drop just never happens for a huge part of the population, it's more of an illusion. I played for a long while now and the best thing I ever found was an Alpha's Howl.

Fact is game is not rewarding at all in endgame. The people who progress there are either
- hardcore traders
- botters
- RMTers

As a normal player you feel you totally waste your time because farming is so inefficient in endgame. On top of that, you cannot even sustain endgame maps by yourself easily. So you are forced to play in a party, which means overall less loot for you - assuming you just play for the loot.

In the end to get a really good item for only one slot you need to farm 100 days++ for at least 5+ hours a day. But that's not enough, as you need to fill the other slots as well. So you spend 300 x 5 hours = 1,500 hours just farming to get 3 good endgame items which isn't even fun at all.
I will most likely stop very soon. Some drastic changes had to happen, but I doubt they ever will because of the hardcore mindset the devs are following...
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Dernière édition par Dan1986#1261, le 24 mars 2014 à 09:42:14
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Lord_Kamster a écrit :
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morbo a écrit :
I hope GGG is aware that without casual players that play maybe 50 hours a month, there is no economy and endgame crafting for no-lifers.

Because only casual players are willing to part with (=sell) their only exalt they looted, so that 'top' players can afford to throw 100s exalts on gambling a single item.

The game is designed so that if everyone would want to do eternal / exalt crafting, nobody would be able to do it. If everyone would want to play high maps and own mirror worthy items, nobody would.

The pyramidal economy needs casuals that are willing to forgo a good portion of the game. When all casuals are shunned away, only bots & RMT can still feed the economy and the game.

This is an excellent analysis.

The fact is, the game is already slowly dying due to this. Look at any top-tier item on XYZ daily, follow it for a month, and tell me how much the inventory moves. It's pretty much static.

GGG knows about this--the question is whether they're willing to admit that things didn't play out as planned, and if they're going to be stubborn as with most things or open to change. If you ask me, they would gain player trust if they were open, admitted to the system not working, and said they were considering changes. With their lack of communication, all they're doing is pissing most players off and losing them as potential longterm customers when they ragequit.

P.S. Simple exalt recipes. Do it.


Oh shet.. at another thread I am just convinced by a closed beta player to endure any problem in this game and continue supporting this game but what you are saying just..

fck this, I'm not going to buy any thing from microtr. shop.
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Lord_Kamster a écrit :

The fact is, the game is already slowly dying due to this. Look at any top-tier item on XYZ daily, follow it for a month, and tell me how much the inventory moves. It's pretty much static.

i love facts, especially when they consist in such a bs as "a game with many thousand players actively playing is "slowly dying" because some items in inventories doesn't move"?

of course it's not moving, if the player moves it in the inventory it's not displayed as "validated" anymore and common sense says: it's probably sold as the item link is dead.
age and treachery will triumph over youth and skill!
I'm just saying that when you get to end game of any video game there's pretty much nothing to do unless find that marginal tiny upgrade.

Even D3 when they throw top tier items at you 24/7, play enough and you hit a wall were you farm 100 hours per marginal upgrade per slot.

The problem with PoE is that the journey isn't long enough with 3 acts and the mapping system and limited amount of items you can find in the game.

Other then that why are people complaining about ambush league? 6 links there are like 4 exalts apiece any anyone running piety for alterations can nab one in a week play at most.

Ambush is like literally the reward league right now.
Dernière édition par RagnarokChu#4426, le 24 mars 2014 à 10:07:02
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RagnarokChu a écrit :

Even D3 when they throw top tier items at you 24/7, play enough and you hit a wall were you farm 100 hours per marginal upgrade per slot.


There is a difference when you have to spend 100 hours to farm BiS items while already having good gear(d3), and when you have to farm 100 hours simply for "ok" ones so that u can farm even more 100 hours for something better.
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S3ph1r0th a écrit :
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RagnarokChu a écrit :

Even D3 when they throw top tier items at you 24/7, play enough and you hit a wall were you farm 100 hours per marginal upgrade per slot.


There is a difference when you have to spend 100 hours to farm BiS items while already having good gear(d3), and when you have to farm 100 hours simply for "ok" ones so that u can farm even more 100 hours for something better.

What difference is there?

You both spend 200 hours in the game getting better gear, D3 gear curve is shorter and you'll have less stuff to find over PoE having a longer gear curve.

That isn't a bad thing or a good thing, they are differently designed games.

I mean is there anything else to do other then farm gear? If people didn't really like farming gear then play single player rpg which gives you the entire experience in 20-100 hours and then your done.

I specifically put the part in the post that what is troubling PoE is that there isn't enough content, if they added the 7 more acts like they planned and you can work your way up to the "bis" gear playing through the game then there would be no problem.
Dernière édition par RagnarokChu#4426, le 24 mars 2014 à 11:05:59
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RagnarokChu a écrit :
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S3ph1r0th a écrit :
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RagnarokChu a écrit :

Even D3 when they throw top tier items at you 24/7, play enough and you hit a wall were you farm 100 hours per marginal upgrade per slot.


There is a difference when you have to spend 100 hours to farm BiS items while already having good gear(d3), and when you have to farm 100 hours simply for "ok" ones so that u can farm even more 100 hours for something better.

What difference is there?

You both spend 200 hours in the game getting better gear, D3 gear curve is shorter and you'll have less stuff to find over PoE having a longer gear curve.

That isn't a bad thing or a good thing, they are differently designed games.

I mean is there anything else to do other then farm gear? If people didn't really like farming gear then play single player rpg which gives you the entire experience in 20-100 hours and then your done.

I specifically put the part in the post that what is troubling PoE is that there isn't enough content, if they added the 7 more acts like they planned and you can work your way up to the "bis" gear playing through the game then there would be no problem.

The difference is that D3's item system encourages rerolling and replaying. Now, notice I said the item system, because the rest of the game unfortunately does not and really limits its viability as a game. Item-wise, D3's progression curve allows people to become satisfied with their gear without wanting to pull teeth. But their replayability is completely blocked by their inability of their character system to customize builds worth a damn.

PoE's character system should encourage rerolls, but really most "hardcore" players tend to only reroll if they die, and the most time-dumping softcore players only reroll when a new league comes around or if they finally farm the perfect gear for a character they've wanted to make for the new league. Why is that?

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