Spell totem and ranged attack totem gems are now vendor trash
The title says it all. The gems are overnerfed. Look at all the searing bonds builds, and now look at the spell totem and RAT gems sitting in your stash, taking up unnecessary space.
For those of you unaware of what's going on. Spell totem gem deals 50% less damage and has 30% less cast/attack speed. If you don't think that's unbalanced, I have no respect for your intelligence. My suggestion: Make Ancestral Bonds Keystone remove the attack/cast speed penalty from these gems. Btw, if I failed to convince you, here's a list of obsolete builds: Dual wand totems Dual bow totems Dual spork totems Dual storm call totems Dual fireball totems Dual flameblast totems Dual ice spear totems Dual arc totems and more. Here's a list of good, viable totem builds right now: Searing Bonds Dernière édition par alvadagansta#5476, le 20 mars 2014 à 16:24:25
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with totems you can cast a spell 2x times and it costs no mana you can move while your totems attack its still overpowerd compared to real casters that cast spells themselves
I'm a savage, I'm a king
I fought deceivers I conquered evil |
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It's 30% less cast speed, so yeah, your spell totem will do exactly 35% of your DPS with the same setup. If you use one totem and selfcast you will do 135% of your dps in ideal conditions, with ancestral bond you will do 70% of your dps but be free to do other things, curse, summon minions, kite...
It's pretty well balanced now, in my opinion. Another tiny nerf to searing bond at levels 1-65 and we're good, it's actually fine at late game, it's too strong only while levelling. Other totems are fine, shockwave is spot-on and flame totem is now just as good as incinerate+spell totem (stronger, but more costly). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" nice way to start a "discussion" ... The advantage of those totems is obviously not to be threaten by totems any more, to be much safer and not to have to pay the spells/skills costs ( obviously their the totem's ). It does not seem to be in such a bad place honestly, it's just not on the front scene any more due to SB being very popular/powerful atm. Maybe some more totem cast speed/attack speed/spell damage node could be good though, so that if one really wants to spec into double spell/attack totems, there will be more potential scaling from the tree. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Sir, why the fuck did you post in first place then? forum are made for discussing. Discussing involves players who agree and doesn't agree with you And i don't Dernière édition par Mahesys#6567, le 20 mars 2014 à 06:22:51
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"To his credit, it's entirely possible to have a discussion with someone who doesn't respect you. |
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" Ye, the discussion will become a flame war for sure. |
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I haven't messed with spell totems in a long time. I was a huge fan in CB, but didn't like the the way they balanced AB for my build (dual Siege mtx Firestorm totems; meant I had to leapfrog my totems in case something was off screen)
I have since only used spell totems as utility support for something else--for example one of my favorites is Spell Totem + 20% Shock Nova + Elemental Proliferation + (some support). This is used to supplement other skills, triggering EE and applying shocks.. it's very good! Then there's still Spell Totem + Summon Skeletons. Otherwise if I use a totem it's something like Devouring or Decoy. I think maybe GGG is trying to push "spell totem" away from being its own "build" as it completely trumps hard-casting in every way, it was such a no brainer when deciding "do I cast this myself or slap it on spell totem?" I've played two Searing Bond builds now, and I feel that post-nerf the damage is just right while leveling up (mind you! I do not believe a skill should be balanced around having a Searing Touch). With only the +1 fire gem recipe (magic scepter/wand/dagger + alt + ruby ring, in case you didn't know), it deals enough damage to be good, but not enough to cut down all content in less than a second (on the one I'm leveling now; whites are cut down in short order, but not instantaneously as before, while rares and bosses are taking a considerable amount more time). It is still a bit imba though, just not its damage, and I believe a much more appropriate "nerf," if it's decided it needs another one, would be to apply 19% reduced movement speed while bonded to the totem at level 1, scaling to -0% at level 20 and beyond. What's so imba about it is its potential in early ladders (races and new leagues) and this would slow it down without making it useless to everybody else. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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All this talk defending the nerf and I bet not a single one of you guys use the spell totem gem since 1.1. Not to mention Ranged Attack Totem gem. I don't get it. Why you have to defend it when clearly none of you guys use the gem? And let me tell you why you don't use those gems: Their damage output is shit.
Edit: Some body defend the Ranged Attack Totem gem please. I mean, you obviously don't have to have used the gem before in order to discuss it (/sarcasm). Dernière édition par alvadagansta#5476, le 20 mars 2014 à 16:17:16
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" I know you're just trying to give good inputs, but if you put flame totem and incinerate totems with GMP side by side, there is not a single doubt that flame totem is stronger. Dernière édition par alvadagansta#5476, le 20 mars 2014 à 16:23:52
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