"
Nibori a écrit :
It's a little ridiculous to demand, that you can reset a quest reward for killing certain NPCs and change it, that you're big buddys now.
Is this your first computer game? Never faced a dilemma? When faced with the text box for kill or align, you have all the time of the world to ask in chat or ask Mr. Google, what to do.
And if you really want a free choice after doing the quest, you don't need some regret option. Quest design should simply changed to let you choose your buff or skill point as reward after completing the quest.
Which would completely undermine how the quest is currently designed.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
|
|
"
Nicholas_Steel a écrit :
"
Nibori a écrit :
It's a little ridiculous to demand, that you can reset a quest reward for killing certain NPCs and change it, that you're big buddys now.
Is this your first computer game? Never faced a dilemma? When faced with the text box for kill or align, you have all the time of the world to ask in chat or ask Mr. Google, what to do.
And if you really want a free choice after doing the quest, you don't need some regret option. Quest design should simply changed to let you choose your buff or skill point as reward after completing the quest.
Which would completely undermine how the quest is currently designed.
I'm fine how the quest is working now.
I just talked to this "let the player use orbs of regret to switch there decision"-BS. If you want it easy, make it easy. But in my opinion, the quest is fine and there should be more of them. Perhaps I had better wroten "Quest design could simply changed..." as "should". English is not my native language.
Dernière édition par Nibori#5674, le 29 janv. 2013 à 22:42:39
|
Posté parNibori#5674le 29 janv. 2013 à 22:40:41
|
"
Nicholas_Steel a écrit :
My biggest gripe with this is that there is nothing indicating a way to kill all 3 once you've said you'd help at least one of them. If you check out all 3 bandits offerings (You can't escape there dialog without commiting to helping them afaik) then as soon as you kill 2 you'll have accomplished the 3rds objective and unless I'm mistaken you won't have a choice in the matter since you said you'd help that guy.
So no way to get the Skill Point by killing all 3 (Under these circumstances), am I right?
Edit: I suppose you could kill them and not pick up the Amulets.
ya you've got that wrong. once you kill 2 then you must still go back to the other and he will ask again to help him or kill him so all you have to do is kill him and then you'll get the skill point. the only thing you can't do maybe(im not sure cause ive never tested it like this ) is kill one and then decide to not kill him before the quest is done
|
Posté parbanezilla#2919le 30 janv. 2013 à 04:59:29
|
A pretty simple "solution" would be to post a big sign when you recieve the quest:
"We recommend that you pick solution 4, and kill all 3 of them, which will result in a passive skill point, if you're a new player.
You will not have the ability to change your choice once the quest is complete!"
Running on Ubuntu Linux 12.10
(I'm unsupported, oh noez!)
|
Posté partokeeto#0932le 30 janv. 2013 à 10:14:53
|
i suggest you put the bandit passives as unlinked nodes in the passive tree (mentioned in another thread)
|
Posté parqqwertyasdf#1434le 25 févr. 2013 à 16:37:20
|