Let players change bandit choices

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DiscOH a écrit :


I took elemental resistance (and I'm not personally regretting my choice). The issue I have is, unlike all the other quest rewards, you have to choose which one you want to take before you can proceed through the game. I thought it was a bad situation to put players into, "hey, you better have your end game build solved by act 2 or you are going to be nerfed permanently".

Why wouldn't we treat the quest reward like a skill point, and let an orb of regret solve the misallocation.


but thats just it thu, you need to have your plan laid out before you even start act 1 so you don't make big mistakes. thats what this game is all about planing ahead
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banezilla a écrit :

but thats just it thu, you need to have your plan laid out before you even start act 1 so you don't make big mistakes. thats what this game is all about planing ahead


For gem rewards, skill point allocation, and gem leveling (technically, every decision in the game aside from bandits) if a player hasn't made up their mind yet they can come back to the decision later. You can wait to cash in quest rewards, you can wait to allocate a skill point, you can wait to upgrade a gem. You can not wait to decide on a bandit.

Additionally, every other aspect of the game can be fixed. Missed gems can be found, traded for, or obtained through other characters. Misassigned skill points can be fixed with orbs of regret. Gems can be de-leveled with orbs of scouring. Bandits are the one fringe case, so they should be made to act similarly to every other decision in the game.

Orbs of regret are for fixing failed character design, make it work on this aspect of design as well. I have no idea why people are trying to argue this point.
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DiscOH a écrit :
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banezilla a écrit :

but thats just it thu, you need to have your plan laid out before you even start act 1 so you don't make big mistakes. thats what this game is all about planing ahead


For gem rewards, skill point allocation, and gem leveling (technically, every decision in the game aside from bandits) if a player hasn't made up their mind yet they can come back to the decision later. You can wait to cash in quest rewards, you can wait to allocate a skill point, you can wait to upgrade a gem. You can not wait to decide on a bandit.

Additionally, every other aspect of the game can be fixed. Missed gems can be found, traded for, or obtained through other characters. Misassigned skill points can be fixed with orbs of regret. Gems can be de-leveled with orbs of scouring. Bandits are the one fringe case, so they should be made to act similarly to every other decision in the game.

Orbs of regret are for fixing failed character design, make it work on this aspect of design as well. I have no idea why people are trying to argue this point.


its like this would you do a quest then pick a reward gem and use it for say an hour and then decide that you didn't like it and go back and give it back to the NPC you got if from and chose another?
NO that would be a bad way to make a game. the bandit reward for how ever you chose it is a quest reward an therefor once you take it you should and can not take it back.
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banezilla a écrit :


its like this would you do a quest then pick a reward gem and use it for say an hour and then decide that you didn't like it and go back and give it back to the NPC you got if from and chose another?
NO that would be a bad way to make a game. the bandit reward for how ever you chose it is a quest reward an therefor once you take it you should and can not take it back.


Yeah, good point. We should take out Orbs of Regret for the same reason.

lol, some people just want to argue.
IMO on normal, every choice is good for almost any character. Life is the standard safe choice, but mana is always nice since the amount of auras you can have and the amount of gem supporting you can do is both limited by your mana pool. Elemental resistance is also a good choice to balance out a physically defensive character. If you really can't decide, just take the skill point, which is the most flexible point since you can use orbs of regret to change what you spent it on. In no case will your character be unusable, unless you aided Alira and then got blood magic...

In cruel and merciless your build should be defined enough that you can clearly see what is the best choice.

Also, I demand the ability to change character class for 30 orbs of regrets, since the wrong choice could permanently nerf some builds. /sarcasm
Hardcore 4 life!
Dernière édition par RushSecond#2481, le 29 janv. 2013 à 02:21:21
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RushSecond a écrit :

Also, I demand the ability to change character class for 30 orbs of regrets, since the wrong choice could permanently nerf some builds. /sarcasm


It would probably cost a lot more than that given its more significant than a full respec (111 points possible).

Again, this is not a personal request as I didn't mess up my build. I'm trying to address an inconsistency with the game, but rather than address the design oversight I mentioned feel free to keep ridiculing the idea. Seems to be pretty par for this community.
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DiscOH a écrit :
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banezilla a écrit :


its like this would you do a quest then pick a reward gem and use it for say an hour and then decide that you didn't like it and go back and give it back to the NPC you got if from and chose another?
NO that would be a bad way to make a game. the bandit reward for how ever you chose it is a quest reward an therefor once you take it you should and can not take it back.


Yeah, good point. We should take out Orbs of Regret for the same reason.

lol, some people just want to argue.


only thing thu regret orbs are not form rewards and using them doesn't take away the passive point it just lets use it else where so it not the same thing
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banezilla a écrit :
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DiscOH a écrit :
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banezilla a écrit :


its like this would you do a quest then pick a reward gem and use it for say an hour and then decide that you didn't like it and go back and give it back to the NPC you got if from and chose another?
NO that would be a bad way to make a game. the bandit reward for how ever you chose it is a quest reward an therefor once you take it you should and can not take it back.


Yeah, good point. We should take out Orbs of Regret for the same reason.

lol, some people just want to argue.


only thing thu regret orbs are not form rewards and using them doesn't take away the passive point it just lets use it else where so it not the same thing
Also you can make 24 characters, split them in to groups of 6, complete the quest, send all the Orbs of Regret to one character and delete the other characters. Rinse repeat.
Computer specifications:
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Dernière édition par Nicholas_Steel#0509, le 29 janv. 2013 à 07:43:38
My biggest gripe with this is that there is nothing indicating a way to kill all 3 once you've said you'd help at least one of them. If you check out all 3 bandits offerings (You can't escape there dialog without commiting to helping them afaik) then as soon as you kill 2 you'll have accomplished the 3rds objective and unless I'm mistaken you won't have a choice in the matter since you said you'd help that guy.

So no way to get the Skill Point by killing all 3 (Under these circumstances), am I right?

Edit: I suppose you could kill them and not pick up the Amulets.

Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
Dernière édition par Nicholas_Steel#0509, le 29 janv. 2013 à 21:10:49
It's a little ridiculous to demand, that you can reset a quest reward for killing certain NPCs and change it, that you're big buddys now.

Is this your first computer game? Never faced a dilemma? When faced with the text box for kill or align, you have all the time of the world to ask in chat or ask Mr. Google, what to do.

And if you really want a free choice after doing the quest, you don't need some regret option. Quest design should simply changed to let you choose your buff or skill point as reward after completing the quest.

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