Let players change bandit choices

Picture this:

You walk up to a bandit and say, "I'm sorry I helped out oak, he showed me his HP buff and it was just so large, you know I really wanted your sweet sweet mana". You then hand over an Orb of Regret or two (to show how sorry you are). Suddenly magical orb stuff happens, history gets re-written so that you helped out a different bandit (or killed them all), and player's get to properly re-optimize their characters.

It seems weird that you can't do this. As long as Orbs get spent nobody should have any objections right?

Edit: I'm talking about changing quest benefits after the quest has been completed, I don't know how this got misconstrued.
Dernière édition par DiscOH#6496, le 27 janv. 2013 à 18:27:46
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bumpan
I'm pretty sure you can change as long as you didn't already kill the other 2 bandits you weren't going to help. Say you will help oak and need the other 2. You can still kill oak at that point. Once you completed the objectives though, you can't go back.
ign: Vixien
There needs to be an option to not help the bandit you are currently speaking to. At the moment you either accept the request or kill them, I have not progressed far enough to see what happens but I assume accepting one Bandits request automatically turns the rest Hostile?

The reason I'd like the option is presumably each Bandit leader will give a different buff if you complete there request and the way I assume it is currently implemented doesn't let you check out all your options before making a commitment.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
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Nicholas_Steel a écrit :
There needs to be an option to not help the bandit you are currently speaking to. At the moment you either accept the request or kill them, I have not progressed far enough to see what happens but I assume accepting one Bandits request automatically turns the rest Hostile?

The reason I'd like the option is presumably each Bandit leader will give a different buff if you complete there request and the way I assume it is currently implemented doesn't let you check out all your options before making a commitment.


The game doesn't track your answers, it tracks pressence of quest items in your inventory so if you just tell I'll kill you now and die or port out you can still repick.
And pretty sure happened to me, even if you say yes offcause I help you then reset instance and talk again you actually can kill that bandit lord. You are always prompted before giving 2 parts of "apex" weather you want to kill or side.

As for retaking quest reward just imagine you are staying at corpse of human you killed and saying: "sorry, I would actually side with you and take your offer. I didn't want to kill you."

Wishfull thinking of more quests with choices like bandit lords.
Dernière édition par B_TAHKE#5476, le 27 janv. 2013 à 16:42:27
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Nicholas_Steel a écrit :
There needs to be an option to not help the bandit you are currently speaking to. At the moment you either accept the request or kill them, I have not progressed far enough to see what happens but I assume accepting one Bandits request automatically turns the rest Hostile?

The reason I'd like the option is presumably each Bandit leader will give a different buff if you complete there request and the way I assume it is currently implemented doesn't let you check out all your options before making a commitment.


It doesn't make them hostile. You can say you will help all 3, but you won't get any farther into the game til you kill at least 2 of them.
ign: Vixien
Im talking about changing your decision after the quest has been completed. The game already allows you to change your mind before you finish the quest.
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DiscOH a écrit :
Im talking about changing your decision after the quest has been completed. The game already allows you to change your mind before you finish the quest.


Doesn't that ruin the point of the choice? As long as you haven't decided and told a bandit that you want to help him/her, you can still change your mind.

When the first bandit offered a reward for helping him, I immediately figured that the others would do the same. I toured around, made up my mind, and then decided to help Oak and killed the other two. Simple and rather straight forward.

Also, it's generally advised that all players pick either the health buff or take the skill point, so your choice isn't a catastrophe.
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vixien a écrit :
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Nicholas_Steel a écrit :
There needs to be an option to not help the bandit you are currently speaking to. At the moment you either accept the request or kill them, I have not progressed far enough to see what happens but I assume accepting one Bandits request automatically turns the rest Hostile?

The reason I'd like the option is presumably each Bandit leader will give a different buff if you complete there request and the way I assume it is currently implemented doesn't let you check out all your options before making a commitment.


It doesn't make them hostile. You can say you will help all 3, but you won't get any farther into the game til you kill at least 2 of them.
Ah good to know. Then I don't think anything needs to change except maybe make the wording a little clearer.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
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Seph0n a écrit :
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DiscOH a écrit :
Im talking about changing your decision after the quest has been completed. The game already allows you to change your mind before you finish the quest.


Doesn't that ruin the point of the choice? As long as you haven't decided and told a bandit that you want to help him/her, you can still change your mind.

When the first bandit offered a reward for helping him, I immediately figured that the others would do the same. I toured around, made up my mind, and then decided to help Oak and killed the other two. Simple and rather straight forward.

Also, it's generally advised that all players pick either the health buff or take the skill point, so your choice isn't a catastrophe.


I took elemental resistance (and I'm not personally regretting my choice). The issue I have is, unlike all the other quest rewards, you have to choose which one you want to take before you can proceed through the game. I thought it was a bad situation to put players into, "hey, you better have your end game build solved by act 2 or you are going to be nerfed permanently".

Why wouldn't we treat the quest reward like a skill point, and let an orb of regret solve the misallocation.
Dernière édition par DiscOH#6496, le 28 janv. 2013 à 02:02:39

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