Ice Bite - pretty useless

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Actually one of them is not much worse because of mechanics. It is much worse because of your elemental damage source.


It's worse because of both of those things and could be easily fixed either way. For example by trading some conversion for some flat cold damage on the skill gems in question, making Ice Bite have greater effect with those skills.
Or by changing the calculation of those damage types to be multiplicative instead.
I doubt either would break the game.

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Lava Lash is bad if you use the Added Fire Damage gem or use incomplete conversion from Infernal Blow. But you haven't noticed that, and assume that Lava Lash doesn't have a similar use case "issue".


I stated exactly that case with Lava Lash and Added Fire Damage in my first post.


Thing is:
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Ice Bite is indeed poopy. We all have consensus on that.


And that's a grand shame.
Multiplicative Ice Bite or Lava lash would be extremely broken oh look IBlow with a free 30% more multiplier on your 100k DPS. And the whole point of the conversion skills (or rather added as skills) is that they allow you to scale with physical damage while bypassing partial reflect.

The simplest solution is to just remove them. That's essentially it. But then the next thing on the list for you to say "this sucks" will be catalyze... And the next will be unspecified elemental damages.
IGN - PlutoChthon, Talvathir
Idk how you'd get a 100k DPS Infernal Blow. The explosion damage is not even affected by weapon elemental damage, iirc.

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But then the next thing on the list for you to say "this sucks" will be catalyze...


Bah, if you don't want to discuss skills with an open mind, then why even bother?
If you think I'm not allowed to state "Skill X is subpar compared to similar skills because of reason Z", then you should maybe get out of your police state metality.
After all this topic is called "Passive skill tree/keystone feedback", not "Passive skill tree/keystone cheering".

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The simplest solution is to just remove them.


Let's just say I disagree. The idea to give incentive towards single-elemental builds is generally very good. Making the nodes symmetrical is also good - alas, they are not really symmetrical in actual viability, for reasons stated above.
Fixing that should be simple enough.
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hscorpio a écrit :
Idk how you'd get a 100k DPS Infernal Blow. The explosion damage is not even affected by weapon elemental damage, iirc.

"
But then the next thing on the list for you to say "this sucks" will be catalyze...


Bah, if you don't want to discuss skills with an open mind, then why even bother?
If you think I'm not allowed to state "Skill X is subpar compared to similar skills because of reason Z", then you should maybe get out of your police state metality.
After all this topic is called "Passive skill tree/keystone feedback", not "Passive skill tree/keystone cheering".

"

The simplest solution is to just remove them.


Let's just say I disagree. The idea to give incentive towards single-elemental builds is generally very good. Making the nodes symmetrical is also good - alas, they are not really symmetrical in actual viability, for reasons stated above.
Fixing that should be simple enough.
How? If you make them multiplicative somehow you need to reduce their effect considerably. If you change Hatred/Added Fire physical damage builds lose a large chunk of damage and/or become more vulnerable to reflect.

That leaves one remaining option; make the bonuses themselves large enough to matter in a phys conversion build. Which will make them far too large in a flat elemental build.
IGN - PlutoChthon, Talvathir
Dernière édition par Autocthon#5515, le 24 janv. 2014 à 23:10:55
Hscorpio, there are many things in this game that are poorly explained (bear trap doesn't count as a spell despite being called a spell, while fire trap is considered a spell); however, this is not one of them. Not remotely. They are not being condescending at all to you. Additive is additive, and multiplicative is multiplicative. Even with hatred, you do a small percentage of your damage as cold, so why would Ice Bite be more effective than what it is? I mean, really, if only 27% of your damage is cold, how in the world could a 30% additive or multiplicative cold damage talent give you more than an 8% increase in dps?

If you want lots of cold damage, I would try to also take the Templar Elemental Talents, and try to get 3 36% weapon elemental damage items. Get increased aura effects to multiply hatred and suddenly its quite possible to do more than half of your damage as cold with a weapon, without even sacrificing physical dmg. And in the more weapon elemental damage gem, and the cold penetration gem, and suddenly your cold damage is not only high, but reliable.

Keep in mind that melee physical damage or projectile phys dmg would also MULTIPLY your cold damage in this case, depending on whether you melee or use a ranged attack.

For the record, I could see increasing all three of the specific weapon elemental damage nodes to 40%, and the reason is because of the nerf to more elemental damage support gem.
Dernière édition par Zindax#3620, le 25 janv. 2014 à 12:51:08
The biggest problem with Ice Bite is not its bonus but its placement: most players in the area will want to get Golem's Blood, Diamond Flesh, Iron Reflexes, and Thick skin, which makes reaching Ice Bite require wasted points. There is definitely something about the "30% increased" on it that makes newer players think it's far stronger than it really is, though.
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I mean, really, if only 27% of your damage is cold, how in the world could a 30% additive or multiplicative cold damage talent give you more than an 8% increase in dps?


Except, it's not even doing that. It increased your amount of cold damage by about 8%, which means a DPS increase of <2%. And that's worse than any random 12% phys node you could grab.
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hscorpio a écrit :
I was playing my duelist, who currently uses Hatred to buff his Heavy Strike and decided to spec into Ice Bite for some DPS-boost.
I wrote down the DPS values for a level 16 Heavy Strike, a lvl 10 Heavy Strike and a lvl 10 Glacial Hammer for comparison before I specced. All were linked to the same support gems, Faster Attack, Melee Splash and Melee Physical Damage.

As my Hatred is 42% more effective due to aura-supporting passive nodes, about 1/3 of my damage is cold damage, and as I had no other %-elemental damage buffs up to that point I expected an increase of about 300-400 DPS (4000 DPS * 1/3 * 30%).
Glacial Hammer makes it so 2/3 of my damage is cold, so I expected even more from that.

I was in for quite the surprise:

Level 16 Heavy Strike: 4049 -> 4157 (increases 108 points)
Level 10 Heavy Strike: 3715 -> 3823 (increases 108 points)
Level 10 Glacial Hammer: 3011 -> 3195 (increases 184 points)

So, seeing how the difference was the same for a level 10 and a level 16 gem, it was quite obvious that the %-damage increase on the Heavy Strike gem is not even considered.
As I was a bit baffled, i pulled out my calculator and ran some numbers through it.

As it turn out, it seems like the 30% increase from Ice Bite takes the damage from the "Default Attack", then calculates all converted and added cold damage from skills and such, and adds that much flat cold damage to your total damage.
No %-phys damage buffs that usually apply to your converted or added cold damage from Hatred/Glacial Hammer apply here, so you only get a ridiculously small flat buff and that's it.
Support gems, gem level, none of those matter.

Let me repeat: If I'm correct, Ice Bite always scales of the Default Attack.

Seeing how the three main sources of weapon cold damage (Hatred, Glacial Hammer and Ice Shot) all scale with physical damage, that makes Ice Bite quite the joke. It's just as effective to grab a small 12% phys node, which even gives you a little bit more leech.

I guess other 'weapon elemental damage' incresing nodes work the same way, which would mostly matter for the combination of the 'Added Fire Damage' gem and the 'Lava Lash' node.

I could be wrong, I don't know.
What I know is, Ice Bite sucks and I'm speccing out of it.


Well, Ice Bite is indeed poopy, as Lava Lash etc.
That's called balance in PoE. Deal with it.
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I don't get what all the confusion is about. Ice Bite is great / fine if and only if you are stacking added cold damage. If you're converting to or from cold damage, it's only worth taking if you are converting close to 100% to/from cold. This is how elemental weapon damage passives are in general, ice bite isn't somehow special and different from Lava Lash or Arcing Blows.
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TreeOfDead a écrit :
Well, Ice Bite is indeed poopy, as Lava Lash etc.
That's called balance in PoE. Deal with it.


This kind of mentality where we should just let things stay bad...
"Nope, it is GGG's game/they choose to let you play/can at any moment prohibit you from playing" ~ Mazul
"GGG definitely has the power to 'tell' me how to play it.

In the end, the only real choice I, you, we have is, is whether we play or not at all." ~ CharanJaydemyr

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