The effect of RMT. Or not?

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Mivo a écrit :
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Nephalim a écrit :
What the crap did i just read.


Both parties (the RMTer and the 18-hours-per-day player) invest resources to gain an advantage in the game. One spends money, the other spends a large amount of time. The only difference is that one activity violates the game's rules and the other doesn't. Bluntly honest, though? I think the RMTer uses his time more smartly than the person who spends all of their time playing the game, if they don't enjoy it, just to get a perceived edge. Still against the rules, obviously, but I don't think it's a particularly relevant issue for most people.


What the crap did I just read.

Why would you play a game for 18 hours "to gain an edge"? An edge for what? For whom?

I play (a lot of hours) because I like to play. Total wealth (items, maps, currency) is about 300-400 exalt, mainly because the price of some legacy items I happen to own has gone ballistic.

I have spent an estimated $0.00 on RMT. If others do, why should I care?
Dear Maligaro,
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My liver and kidney are on holiday in Sydney
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When players start selling stack of mirrors or buying 10000 Chaos or all Eternals in the game etc than what do you think happens to economy?

Someone said: "PoE is RMT websites wet dream." and I agree with that statement.
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Flapdrol a écrit :
What the crap did I just read.


You understood correctly, but apparently didn't realize that you did. :) (I probably put it poorly.)

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Why would you play a game for 18 hours "to gain an edge"? An edge for what? For whom?


Precisely. And the same is true for RMT. Both give the player a theoretical advantage (that is: relatively better gear), but this advantage doesn't affect the vast majority of other players and is thus moot. Neither playing 18 hours a day nor using RMT sites affect other players to a meaningful degree.
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Mivo a écrit :
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Nephalim a écrit :
What the crap did i just read.


Both parties (the RMTer and the 18-hours-per-day player) invest resources to gain an advantage in the game. One spends money, the other spends a large amount of time. The only difference is that one activity violates the game's rules and the other doesn't. Bluntly honest, though? I think the RMTer uses his time more smartly than the person who spends all of their time playing the game, if they don't enjoy it, just to get a perceived edge. Still against the rules, obviously, but I don't think it's a particularly relevant issue for most people.


And time is money, so both spend time or both spend money. Of course it is far more efficient to spend time outside of the game to get money to spend inside of the game. However, at that point: why are you even playing the game then? RMT defeats the purpose of playing the game.
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18hr of daily farming means nothing in this game. I wasnt playing for few days and my 2nd Dom run dropped BoR while before that I was farming for 10 days straight (was off due to holidays) and nothing.

Theres tons of players who play since beta and never got an exalt drop or good unique drop.

Farming/crafting is just waste of time compared to rmt. Why spend 5$/10$... or more on that weapon/armor/whatever effect when you can buy exalts or even OP items or maybe that unique youll never see drop for you in game?
Dernière édition par Sidad#4699, le 8 janv. 2014 à 06:56:10
If only those RMT who are desperate to be on top, the impact on the game as a whole won't be very dramatic. But the more accepted it becomes on the next tiers of players, the more games go to shit, up to the point where you either RMT or get kicked from a group because your dps sucks.
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Jojas a écrit :
If only those RMT who are desperate to be on top, the impact on the game as a whole won't be very dramatic. But the more accepted it becomes on the next tiers of players, the more games go to shit, up to the point where you either RMT or get kicked from a group because your dps sucks.


What about competitive ladder leagues or if you're in one week race, or HC ladder league etc? It kind of sucks when you're chasing some guy's credit card.
There's never really been any evidence. What people observe is it's very difficult to get the best gear- they want to believe the fact they haven't been able to means it's unrealistically difficult....from there it's not much of a logical leap that to rule much of the counterevidence(other players who have the items they lust after) as invalid by assuming they got what they have via RMT.


Most of all RMT, like multiboxers, are used as a scapegoat- they get blamed for trends in the economy players don't like.


I'm not saying it doesn't happen- it does. I'd even agree that it does more in PoE then most games(small company policing the game, no equiptment ever binds to a character, the best gear is far out of reach to the average player by any legitimate means). But it's not nearly the prevalent problem the forums would have you believe. There's never been any real evidence- just supposition and assumption often in service of rationalizing or scapegoating some economic change the community as a whole dislikes. And it's entirely self-feeding...The more people complain about RMT the more other players on the forum assume it's an overwhelming problem- these players go on to turn it into their own scapegoat and the cycle continues.





Also while we're at it, the degree of self-righteousness and anger people on the internet show over RMT(or P2W for that matter) in a predominantly PvE game just strikes me as petty. Honestly the number of players that engage in RMT has got to be a fairly small minority- what difference does it make to you RMT bumps up the number of people who own endgame item X from .1% of the community to .12% or even .2% of the community for that matter? If you have the item you're still part of the proverbial 1% and if you don't, a vast majority of the community is still there with you. In either case it has no direct effect on you,
Talisman softcore IGN:disappointment
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bilun a écrit :
Also while we're at it, the degree of self-righteousness and anger people on the internet show over RMT(or P2W for that matter) in a predominantly PvE game just strikes me as petty. Honestly the number of players that engage in RMT has got to be a fairly small minority- what difference does it make to you RMT bumps up the number of people who own endgame item X from .1% of the community to .12% or even .2% of the community for that matter? If you have the item you're still part of the proverbial 1% and if you don't, a vast majority of the community is still there with you. In either case it has no direct effect on you,


Thing is, it can have a huge effect, but it's limited here by currency being crafting material and/or vice versa. This ensures that the price for gear will never go beyond the community's consensus of how much it takes on average to craft it.
I prefer reading politics and religion bullshit over RMT. RMT topics means nothing to a self-founder like myself, and I don't even know why people keep talking about it, maybe they run RMT sites or try to sell their shits on those?
You won't have my gear.

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