Armor is too weak

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Alfabetica a écrit :
1. Not every game has flat value reduction.

2. Flat value reduction would make armour useless for 95% of the game due to low values.

3. The devs summed it up by saying, essentially "Armour protects better against 50000 toothpicks than it does a single tree" which really makes a lot of sense.

4. Armour. With a 'u'.


No HP just wouldnt be OP and why cant you tank with 50 000 armour boss with 3 k HP but only people having 10 k hp what the hell is the point of armour oh to protect me against normal enemies THATS so useless.

And since u like balance where everyone has to build around HP why bother with evasion armor !
Dernière édition par Azurllan#3411, le 6 août 2013 à 06:55:53
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Alfabetica a écrit :

4. Armour. With a 'u'.


in every game or data base in any mmo I see word "armor" so yeah must be thier mistake ...

http://translate.google.pl/#en/pl/armor - even google tell me from english to polish there is ARMOR even gogle lies to me ;(

http://www.aionarmory.com/
IGN: UgaBugaMajkaFaja
Dernière édition par dynia6666#0969, le 6 août 2013 à 07:06:38
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Juhazzz a écrit :
High armour, Aegis Aurora, Max Block:

Double bosses 76 Crematorium:
https://www.youtube.com/watch?v=zQXs701qKsI

76 Crema, -max, +extra cold dmg
https://www.youtube.com/watch?v=Xb_wuEuqPsA

77 Shrine, -22 max resistance:
https://www.youtube.com/watch?v=kB8JeFLZhFI

71 Temple, dual bosses, -max resistance, chain, ele weakness
https://www.youtube.com/watch?v=sT4FWCamVBk

This would never be possible with low armour rating, the higher the armour, the more ES you refresh. Currently at 34.5k armour with auras = 1380 ES refreshed per block, granited, 70k+. With 10k armour it would be only 400 ES refresh and practically impossible to do any harder bosses.

Granited can tank Vaal smash (hits for 2000 damage), with Ruby flask even better (does 1200-1500 damage), not to mention Immortal Call, which takes out all the physical damage and IF the smash comes through block, it does 500 damage :)

So in short, it's not weak, it's just how you use it :)


Now do it without Energy shield + Vaal Pact.
IGN @Ostropalca
I don't use Vaal pact and only pieces where i get ES is my shield (134), Chest (247), Boots (158 200% rainbowstrides)

And why on earth would i do ? Aegis Aurora refreshes ES from every block, based on your overall armour, so what's the catch ? Using AA with 0 ES ? Sounds good but not possible as AA gives that 134 already and it's the item what this build is built around.
Dernière édition par Juhazzz#5503, le 6 août 2013 à 07:26:38
Ok, you proved that armor works well with Aegis Aurora.
Does it prove it works well without it?
IGN @Ostropalca
Point of this topic seems to me, that it's useless to have in any case, just shared my opinion that it is not, if you know what you're doing aka. saw a guide on Marauder forum and copied it almost totally lol.. I have played only with AA in offhand as it seems to me that it's the only really good shield for tanky build.

And a bit more on the ES thing, i'd change my boots into some 800+ armour or evasion ones any day, if there was possibility to get spell block from some other boots than Rainbowstrides :)
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Juhazzz a écrit :
I have played only with AA in offhand as it seems to me that it's the only really good shield for tanky build.


Exactly. So it is not that armour is strong enough for tanks, it is that AA is strong enough for tanks. And armour itself is not.

After dexterity and evasion changes, armour became the worst type of reducing damage taken. And I agree it could get some look at.
IGN @Ostropalca
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Astarte911 a écrit :
You are not supposed to tank a Vaal smash. Get used to it.

End of story.

So wrong. You are supposed to tank Vaal Smash bu under the cost of heavily speccing into it. Spell Block and Spell Dodge are your best friends vs Vaal :D
Unarmed for life! (although I do like maces too recently)
Armour is not too weak, it is in fact too strong against the vast majority of damage.

If you stack enough armour in conjunction with Endurance Charges you become pretty much immune to 95% of physical damage.

The problem is that spike damage is way out of proportion with normal damage.


I've said it before and I'm going to say it again, life leech and sustain is effectively infinite so the only way to make a fight "difficult" is with retardedly high spike damage that will one shot players. So armour being "weak" against Vaal smash and so on is by design, it is like that because if it wasn't the near unkillable would become completely immortal.

The balance between damage, healing, health and mitigation is just fundamentally broken.
So i discovered 1 thing works in this game and thats ALOT HP and nohing else which is great isnt it lets make HP builds since armor without endurance or anything else helps u against enemies which aint hard but hard enemies like to ignore that advantage against such enemies advantage should work best and reflect is anti DPS.

So total builds are all around HP built whatever nice move!

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