Reduced Mana reservation - passive points

Hi,

I did search, nothing I have found to be direct.

so "reduced mana reservation" 5% will reduce a skill that reserves 30% of mana pool by 5% making it 25% or is it useless waste of tree space (the last one was rhetorical question but I would like to see stats of ppl picking this skill on purpose if it was just 5% from 30% , as in 5% reduction from 30% done by percentage, nwm, you know what I mean) So Is it -5% from skill that takes 30% making it 25% or is it the less favorable one, making it a waste of level up?

edit I really do think that these questions and threads wouldn't pop up if descriptions where more "accurate" aka done for casual players that like to read rather then guess. Example in descriptions would be AWESOME! This form would take 10x less space.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Dernière édition par Ludak021#0643, le 13 août 2012 à 21:45:00
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"% increased" and "% reduced" are always referring to a percentage of the base value. We make sure to use these terms consistently exactly so that people can understand what the hundreds of different stats mean by following simple rules.

In this case, this is a "% reduced" modifier, meaning it reduces the reservation by 5% of it's value - so 30% becomes 28.5%

If it were a subtraction, it would not use the "reduced" wording, and would say something like "-5% mana reservation"


Note also that not all mana reservation is a percentage, so it wouldn't really make sense for this bonus to be a flat subtraction in the case of percentage reservation when it has to be a percentage reduction for non-percentage reservation (i.e. a "5%" reduction can't be interpreted any other way for a skill which reserves, say, 40 mana, rather than a percentage).
"
Mark_GGG a écrit :
"% increased" and "% reduced" are always referring to a percentage of the base value. We make sure to use these terms consistently exactly so that people can understand what the hundreds of different stats mean by following simple rules.

In this case, this is a "% reduced" modifier, meaning it reduces the reservation by 5% of it's value - so 30% becomes 28.5%

If it were a subtraction, it would not use the "reduced" wording, and would say something like "-5% mana reservation"


Note also that not all mana reservation is a percentage, so it wouldn't really make sense for this bonus to be a flat subtraction in the case of percentage reservation when it has to be a percentage reduction for non-percentage reservation (i.e. a "5%" reduction can't be interpreted any other way for a skill which reserves, say, 40 mana, rather than a percentage).


Thank you for your reply.

Please note, as a player, I'd prefer flat 5% out of 30%. wasting a whole point to get 28.5 is something I am not willing to consider as a player so may want to rethink that. On the other note, in game tree is a skill tree that everyone is going to use, not only english speaking people. I am not english native, but consider my self solid at it and I still don't understand all of it. If you can, please be more forward in the descriptions of the skill in tree. At the moment, I fell like I gamble with clicking on things that are other then +10 to int/dex/str. It is a big problem for me.

and again, I cant stress enough how pitifull is 5% from 30% reduction. 28.5 is nothing for duelist or marauder. to get one aura down to 20% we would n eed to invest , roughly 10 levels just in 5% reductions and another 10 to get there? Seems redundant to even have those?! (my thinking out "loud" )


thank you for reply anyway, you just saved me 6 levels :)

EDIT:

also, to my (uncalled) defense, topic's name is named after the point in the tree. REDUCED. So, I naturally assumed that if you reduce 5% from 30% you get 25%. But it may be just the difference betwen my language and english language. In my language when you reduce 3 from a 5 you get 2. :)
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Dernière édition par Ludak021#0643, le 13 août 2012 à 22:28:06
While as a player it's of course expected you'd prefer the larger bonus, that would simply be extremely overpowered. subtracting a flat 5% from each mana reservation skill you use would provide far, far more benefit than a single passive should be able to, and would make stacking lots of more powerful auras much too easy.

You are free to decide that the 5% reduction is not worth it for your build, but these passives have proven quite good for some player's builds and allowed them to utilise multiple auras more easily.
The fact that these passives are useful to some players but dismissed by others is good - nothing should be good enough that everyone wants it for every build.
you could make it reduce 1.5% , they are so far away that I doubt someone will sacrifice over 50 points to get over 15% reduction. No one is going to sacrifice even 5 points in it as it is now. If they do - they are doing it wrong, +8% on mana does much more for them and upkeep of auras. I would like to see a build where 3x5% in this is worth more then 3x8% more mana. That build is either out of wack or is non existant or is pure mistake. Would you do it? Honestly? Over something like +8% to mana?

edit: in any case, please Sir, I beg you, make those descritpions in tree more understandable to "common folk" or folk that dont speak english very well. something like "ie XYX+<this>=XYZ-H> mathematics is universal language that we (almost) all can understand. Numbers speak for them selves :)
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Dernière édition par Ludak021#0643, le 13 août 2012 à 22:37:36
When using the percentage-reserving auras, increasing maximum mana is non-optimal since they always reserve a percentage of the total, so you get much less gain from it in terms of available mana, especially when using multiple auras.
reducing mana cost by 5% may not seem like a lot to you, but it allow you to have more levels of fixed mana cost auras without losing more mana. It is quite noticeable.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
"
Mark_GGG a écrit :
When using the percentage-reserving auras, increasing maximum mana is non-optimal since they always reserve a percentage of the total, so you get much less gain from it in terms of available mana, especially when using multiple auras.


This is not true. If aura takes 30% of 100 mana and my main skill takes 10 mana to cast, having 100 mana makes aura take 30% of mana, levaing me with 70 mana. If i bump up that mana up to 500% (via various means) I will end up with 500 mana, 150 taken by aura, and 350 available to me to use with my 10 mana cost skill. If I put those points into reducing the mana taken by aura, I will have same mana pool and be limited. More can be done with +mana % then with -mana reservered. Try my duelist, copy him, whatever you guys do. I cant run out of mana. My point is, by increasing the mana pool, it doesnt matter how much mana is reserved by auras as long as it leaves ebough for skills, and +% to mana takes care of that making "reduced mana reservation" redundant ESPECIALLY for mana folks. They will need ~300 or less mana on disposial from 2000 pool, they are leeching left and right, regening the same etc. Like me, as soon as I spend 20 mana I get it back, I can be left with 50 mana, i'd be ok :) So +% to mana pool > reduced mana reservation, always. With all due respect, I think you should look into it, but plz dont NERF IT! :D
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Dernière édition par Ludak021#0643, le 13 août 2012 à 22:47:37
"
faerwin2 a écrit :
reducing mana cost by 5% may not seem like a lot to you, but it allow you to have more levels of fixed mana cost auras without losing more mana. It is quite noticeable.


so is getting all those +8% to mana. Even more then those reservations. Thats my point.

PS. It;s not reducing mana costs, it's reducing aura upkeeps, let us not mix those ok :)
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Dernière édition par Ludak021#0643, le 13 août 2012 à 22:49:48
Let's say you have 400 mana without any mana increasing mods.


You use a 40% mana reservation skill, which, without anything else, leave you with 240 mana.


If you have a 8% increased mana node, you have 432 base mana and end up reserving 173 mana which leave you with 259 mana.

If you have a 5% reduced reservation cost, your reservation cost drop to 140 and that leaves you with 260 mana.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun

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