Clarity and mana cost

Yep, you've gotta balance out clarity.
Good mechanic, imo.
I have quite high clarity on my cold witch, my remaining mana isn't much. However, I can cast more without drinking a potion with clarity enabled than with clarity disabled.
Of course, sometimes I see a skill gem pop up for levelling and click + without thinking and then my mana is screwed.
But, hell, that's my fault for not paying attention.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
"
Inaniloquent a écrit :
The design of Clarity isn't backwards at all.

Mana regeneration is always more important than maximum mana. Once you have mana regeneration equal to or greater than the cost of your spells, you no longer need a large mana pool. You only need enough reserved mana to cast once, and the regeneration allows infinite casting beyond that.

More mana regen = more theoretical mana. Therefor leveling up clarity gives you more mana to use, so if it didn't reserve a lot of mana it would be imbalanced.

If clarity only reserved a % based or a small amount like wrath/anger than everyone would max it and run it. It would be too good.

Clarities high reservation cost is a good thing.

Interesting points...let me counter them if i can.
1. You will need a large pool if you are reserving mana for 3 or god forbid 4 auras.
2. Same again if you cast single, high cost spells, in fact leveling Clarity can make it impossible to cast one supported Totem.
3. Again with the "max it, it becomes too good" argument. EVERY OTHER Aura in the game, every other SKILL GEM in the game is best when maxed out, WHY isn't clariry the same? What has this poor aura done to be discriminated against? It reeks of sledgehammer tactics instead of correctly balancing the skill.
Grace, mandatory for evasion users, Discipline? Mandatory fir ES players. Clarity...uh oh, watch out, don't level it too far.
my point is there is no reason for this mechanism. I f a maxed Clarity is "too powerful," tweak the regen rate, or make it a %modifier of current regen, rather than a flat increase on top.
IGN: Kulde
or you could idk take a few mana nodes? or reduce mana costs

btw
All classes have a base mana regeneration rate of 1.75% of their maximum mana per second
so max mana does matter
one could perhaps use a max clarity for a frozen armor build that does not include EB perse
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Yxalitis a écrit :
Again..why is it designed this way...why make it so increasing the gem makes it work less efficiently?
Do any other aura gems need to be kept at a certain level?

Clarity is special because it provides mana for mana.

The only reason to stop leveling the other gems would be due to stat requirements on the pure-stat percentage auras. I could see not leveling Haste, Determination, and Vitality on a few builds, though since strength is so common (Fitness nodes, amber amulets and heavy belts), really only Haste.

Going from level 13 to level 20 on haste gives 3aspd, 3cspd, and 1mspd and takes 30 more dex, which may not be worth it.
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Chris a écrit :

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Hilbert a écrit :

You guys seriously hate mana don't you?

Yes, we want resources to be constrained so that they are stronger game mechanics.
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Yxalitis a écrit :
Interesting points...let me counter them if i can.
1. You will need a large pool if you are reserving mana for 3 or god forbid 4 auras.
2. Same again if you cast single, high cost spells, in fact leveling Clarity can make it impossible to cast one supported Totem.
3. Again with the "max it, it becomes too good" argument. EVERY OTHER Aura in the game, every other SKILL GEM in the game is best when maxed out, WHY isn't clariry the same? What has this poor aura done to be discriminated against? It reeks of sledgehammer tactics instead of correctly balancing the skill.
Grace, mandatory for evasion users, Discipline? Mandatory fir ES players. Clarity...uh oh, watch out, don't level it too far.
my point is there is no reason for this mechanism. I f a maxed Clarity is "too powerful," tweak the regen rate, or make it a %modifier of current regen, rather than a flat increase on top.



1.)

Reduced mana gem.

You also have to weigh options on which gems you can/can't/want to run. That's a desired mechanic. Not everyone should be running every aura, you either build for auras or you choose the few you can run.

2.)

I said as long as you have enough for one cast of a spell. Leaving yourself with no mana is obviously a poor choice and you'd build around either getting more mana or not leveling up clarity. That is a gameplay choice.

3.)

It's perfectly balanced to max out clarity. It would be imbalanced to max clarity at a cost of wrath/anger. THAT was my point. If they were to reduce the reservation, they'd need to reduce the regen by an equal amount.

4.)

The point with auras like discipline is that it's practically designed for CI builds. Clarity is general purpose, everyone can use it and everyone WOULD use it if it cost as little as wrath and anger because it's all benefits and little cost.



There are plenty of options for builds that cannot afford the cost of Clarity, such as BM, BM gems and mana leech gems/skills. It's up to you how you want to afford your skills and/or how you could go about using clarity.

It's a fine design choice and something that doesn't merit much change.
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3. Again with the "max it, it becomes too good" argument. EVERY OTHER Aura in the game, every other SKILL GEM in the game is best when maxed out, WHY isn't clariry the same? What has this poor aura done to be discriminated against? It reeks of sledgehammer tactics instead of correctly balancing the skill.
Grace, mandatory for


but clarity IS the same. you get far more regen when you level it.

it's more costly as you go up, yes. but so are other auras besides the % ones.

it's YOUR responsibility to keep track of max mana and whether you can afford clarity.

for example if you have 160 mana left, are you going to level anger all the way or are you keeping it low-level ? exactly, you'll leave it on low level.

another skill like this is arctic armour. to keep it up all the time at high levels (17-20) you need 230+ mana regen. most people without EB cannot do this. do you have a problem with AA ?

I think Clarity is a pretty fair trade off. I just wish there was a way to get something similar from the tree, so that a heavy mana user can actually have some real choices.
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unkempt a écrit :
I think Clarity is a pretty fair trade off. I just wish there was a way to get something similar from the tree, so that a heavy mana user can actually have some real choices.
mana regen% nodes work. or even better, % mana regen on gear (can get up to like 60% on a piece).

theyre not perfect substitutes for clarity, of course, since clarity adds base regen, but they will allow you to keep clarity at low level.

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