Clarity and mana cost
I have always wondered about the design decision behind Clarity.
This aura is purely about mana regen, ie, giving players the opportunity to cast more spells. Am I right? I think so...seems a no-brainer. But check out this table of all auras and associated mana costs: Anger 50-164 Determination 40% Vitality 40% Grace 80-213 Haste 40% Hatred 30% Clarity 60-440 Discipline 120-215 Purity 40% Wrath 50-164 Anger triples in cost, but it's a low cost to start with, Grace less than triple, Discipline not even double. The cost to use Clarity increases by over 7-fold! And this is the aura that increases mana regen...at the cost of pure mana. Does ANY OTHER aura have this backward mechanic? Does Anger decrease overall DPS as it adds fire damage? Does Grade reduce evasion in any way? Why on Earth is Clarity designed this way...it's the only aura that directly counters it's very reason for existing by way of it's design mechanism. Why not simply make it cost a fixed percentage, and increase mana regen by a percentage of the current man regen, instead of a flat addition (to avoid giving low mana users a large increase in regen). Just seems a very poor way to design the aura. It's already been tweaked on no less than four occasions: 0.11.0 Mana recovery has been increased. 0.10.0 Reduced in effectiveness by around 20%. 0.9.13 Reduced the effect of higher levels. 0.9.9 Increased progression at higher levels. Why? Because it's designed backwards from the get-go... IGN: Kulde Dernière édition par Yxalitis#6223, le 29 juin 2013 à 22:12:14
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
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You can stop leveling it at any time.
I'm just Saiyan. |
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" That's a pointless comment... Again..why is it designed this way...why make it so increasing the gem makes it work less efficiently? Do any other aura gems need to be kept at a certain level? IGN: Kulde
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I have characters that use low-mid level clarity. I have a character that uses EB and max level clarity.
My comments are pointless because I have never used this gem, obviously. [edit] MFW OP realises that %mana regen nodes effect clarity too - XD Dernière édition par Herpy_Derpleson#6025, le 29 juin 2013 à 22:28:23
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" Your comment is pointless because you have accepted the design failings of Clarity without question. You accept that this aura, unlike every other aura, indeed every other skill gem in the game, shouldn't just be maxed out for best affect. You (and many others, myself included) have found a way to work around the limitations of the gem, congrats, here's a cookie. Is that what I was asking? Was I asking "what's the best way to use Clarity?" No. Here, in beta feedback, I was posing feedback on the very design decision underpinning this aura, and questioning why leveling this, and ONLY this aura is counter productive to it's VERY DESIGN INTENT, to increase spell casting ability? " What? sorry, what has that got to do with anything? IGN: Kulde
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" LMAO. L2P noob, because this is a total scrub comment. |
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Clarity provides mana regen at the cost of max mana.
At what point does leveling clarity not provide more mana regen? Thought so. Retarded thread is retarded. |
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" enjoy your probation... IGN: Kulde
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Clarity cost is a bit too high I agree. Mana is a bit underpowered because of it. Clarity in my opinion should compensate the lack of int and mana for non caster chars that use mana its quite mandatory for any 5l thats not a totem sadly. I did a ranger with lvl 10 clarity and 200% mana regen 800 mana pool. I still have trouble sustaining a 5l lightning arrow. Higher levels of clarity will gimp my mana pool too much and they will not fix the problem.
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The design of Clarity isn't backwards at all.
Mana regeneration is always more important than maximum mana. Once you have mana regeneration equal to or greater than the cost of your spells, you no longer need a large mana pool. You only need enough reserved mana to cast once, and the regeneration allows infinite casting beyond that. More mana regen = more theoretical mana. Therefor leveling up clarity gives you more mana to use, so if it didn't reserve a lot of mana it would be imbalanced. If clarity only reserved a % based or a small amount like wrath/anger than everyone would max it and run it. It would be too good. Clarities high reservation cost is a good thing. |
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