"
Build and health was fine. The problem became when ALL the skeletons got instantly revived by the last boss (a summoner). This was even the first time on this character that I died in a map.
Seems bugged :/ I don't mind hard content, but spawning so many mobs that I cannot even move or attack, or either will result in rubberbanding, then I'm really positive that the encounter of the last boss is bugged. It's simply impossible to clear that room if it's filled like that.
Edit: FYI, I'm complaining about a highly bugged encounter, not complaining that I cannot do maps or whatever. I'm simply hoping someone from GGG could confirm this.
My bad then, sry.
Still not sure if it's a bug, or just a really EPIC summoner, who's very presence reanimates everything that ever moved :D Sounds like something, a unique map could do :D
IGN: Maelifica
|
Posté parDaxora#1391le 22 avr. 2013 à 18:43:18
|
The final boss, the Infector of Dreams, is supposed to mass-revive all the dead enemies when he spawns. It is not a bug.
Code warrior
|
Posté parRhysle 22 avr. 2013 à 18:53:46Grinding Gear Games
|
"
Daxora a écrit :
"
Build and health was fine. The problem became when ALL the skeletons got instantly revived by the last boss (a summoner). This was even the first time on this character that I died in a map.
Seems bugged :/ I don't mind hard content, but spawning so many mobs that I cannot even move or attack, or either will result in rubberbanding, then I'm really positive that the encounter of the last boss is bugged. It's simply impossible to clear that room if it's filled like that.
Edit: FYI, I'm complaining about a highly bugged encounter, not complaining that I cannot do maps or whatever. I'm simply hoping someone from GGG could confirm this.
My bad then, sry.
Still not sure if it's a bug, or just a really EPIC summoner, who's very presence reanimates everything that ever moved :D Sounds like something, a unique map could do :D
Hehe, np man. I think I could do the boss (got it to about 60% health after 6 tries). So not 100% sure if I could finish it if there werent so many skeletons >_<
I love the idea of the waves, but its definitly recommended to do it with more peeps. The rooms are fairly small, no way to kite and you keep getting hit by almost all the mobs in the room.
"
Rhys a écrit :
The final boss, the Infector of Dreams, is supposed to mass-revive all the dead enemies when he spawns. It is not a bug.
Thanks for clarification. This map is not solo able then :( way too many skeletons. However, he was even summoning them behind the pillars :(
Dernière édition par fgcewoud#6273, le 22 avr. 2013 à 18:57:19
|
Posté parfgcewoud#6273le 22 avr. 2013 à 18:55:14
|
"
Rhys a écrit :
The final boss, the Infector of Dreams, is supposed to mass-revive all the dead enemies when he spawns. It is not a bug.
Seems pretty stupid. By the time you find that out, it's already too late. Add a delay to his mass resurrection, and put a line of text when you mouse over him describing what he will do if you don't finish him quick enough.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
|
Posté parlukeiy#6623le 22 avr. 2013 à 19:02:34
|
"
fgcewoud a écrit :
This map is not solo able then :( way too many skeletons.
If you consume the corpses beforehand, he can't raise them.
"
lukeiy a écrit :
Seems pretty stupid. By the time you find that out, it's already too late. Add a delay to his mass resurrection, and put a line of text when you mouse over him describing what he will do if you don't finish him quick enough.
It isn't supposed to be fair: it's supposed to be hard. That's what the diamond supporter wanted.
Code warrior
|
Posté parRhysle 22 avr. 2013 à 19:32:15Grinding Gear Games
|
Wrong thread
Standard Forever Dernière édition par iamstryker#5952, le 22 avr. 2013 à 22:52:39
|
Posté pariamstryker#5952le 22 avr. 2013 à 20:36:15
|
For the record, it doesn't revive everything instantly - it spreads out in a slow wave from the necromancer, taking a total of six seconds to get to it's full range (which is large enough that he gets them all even if he's away in one corner of the room).
If you've killed everything and there's not much going on (projectiles everywhere, etc) to distract you, you can watch them standing up in turn, like a weird undead mexican wave - it looks really cool. If you kill the necromancer before they're all revived, it'll stop at that point.
Dernière édition par Mark_GGG#0000, le 22 avr. 2013 à 21:02:31
|
Posté parMark_GGGle 22 avr. 2013 à 21:02:11Grinding Gear Games
|
"
Rhys a écrit :
It isn't supposed to be fair: it's supposed to be hard. That's what the diamond supporter wanted.
Just write a book of awesome quotes already...
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period.
|
Posté parForeverhappychan#4626le 22 avr. 2013 à 21:36:51Membre Alpha
|
"
Mark_GGG a écrit :
For the record, it doesn't revive everything instantly - it spreads out in a slow wave from the necromancer, taking a total of six seconds to get to it's full range (which is large enough that he gets them all even if he's away in one corner of the room).
If you've killed everything and there's not much going on (projectiles everywhere, etc) to distract you, you can watch them standing up in turn, like a weird undead mexican wave - it looks really cool. If you kill the necromancer before they're all revived, it'll stop at that point.
The problem is the spike in fps.
Although I didnt have chance to run the map yet, entering the boss room in cemetery room gave me the same issue. Its a little better now, since in the 10 seconds or so freeze time, I no longer die to swarm of mobs.
IGN QTCRZ
|
Posté parTomorrow#2472le 22 avr. 2013 à 21:37:16
|
"
Daxora a écrit :
Btw complaining about too hard content, is useless. GGG Chris stated his dream is to create a race where everyone dies by mud flats. xD
And then BLAMT was formed.... it almost worked, now he just has to add 1/2 health and 50% regen to see if he can finish off the rest of them..
|
Posté parObbes#5848le 23 avr. 2013 à 02:00:43
|