I got 1 hit killed

They do belong in normal, because in an ARPG like this, the first difficulty isn't just the introduction for new players.
It's how you play through the whole game, EVERY time you start a new char. Why would a game that is supposed to be good in the long term bore you to death for 7 hours before you can actually start?
"
Grundnir a écrit :

Thus why I'd love to see a feature to filter out certain users. Maybe I'll put it in the suggestion forum.


I'd like that feature and to take it one step further.

An actual forum post ban via a VOTE system and review by an actual GM.


The Poster you notice with a real issue reminds me of my Korean MMORPG days.

He would be the guy that would do whatever he could to PISS off as many people as he could.

He would find a single target and fixate on them...Just like he has done through several of my posts.

He will use personal attacks to berate the person....

I personally thought that this forum had rules against PERSONAL attacks and moderators...but alas, its obvious with this poster, this does not happen here.

---------------------------


I like a few of your other suggestion and appreciate that your posts are both coherent and thought out.
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You can come off as rather inflammatory sometimes as well, even if you don't mean to.

I want this game to have a challenge, but I most definitely don't want it to go down in flames. My idea of fun is a game which is challenging but at the same time allowing those that don't wish to deal with that a way around it and continue on your way. So far I have yet to read of anything without options, if there are then please show me and I will right there arguing for it to be toned down a bit. In the end not everyone is going to be happy, that's just the way of it, trying to please everyone isn't going to happen. Both sides need to just accept that fact.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
Dernière édition par Zeshin#0112, le 27 mai 2012 à 17:39:15
If you find a post that you believe is out of line, send me or another moderator a PM. unfortunately I cannot read every post... in this thread the initial post by BrecMadak at the OP was out of line, attacking new players who post their initial feedback is not something we want to support. Consider this a warning.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Wow, thanks for all the responses, didnt see that one coming, anyway I just wanted to make a summary statement here:

I should be clear that I am not for lowering the overall difficulty level of the game, i find pretty much all basic monsters either appropriately challenging or easy. I was challenged by basic monsters when i first visited the medicine chest island and that quest was engaging and well made. Many basic monsters are absolutely too easy now that I am level 7, just for kicks i decided to neither attack nor potion and kill mobs of them solely with damage reflection and basic life re-gen. it was silly.

To the contrary, i would be fine with seeing the overall difficulty of basic monsters increased, with a reduction of special monster's power. Or most enjoyably, matching monster difficulty based on the game's estimation of my character's power.

Essentially the game seems kinda bi-polar, either its mind numbingly not challenging or it zaps me. And i still think it has much to do with it's attempt to compensate for my treasure load of potions i'm carrying all the time. considering that each flask is multiple potions, i've got about 30 potions on hand pretty much always, effectively giving me 10 times my hp and mp. its only choice to try to beat me is to get me by surprise. which does feel cheap.

I am a ROTMG player, and I am fine with character death, it happens often in that game and its permanent. What makes it fine with me though is I always know that it won because i didnt play right, theres always a way out, and if i die its because i thought i could win and i was wrong, so I say good job ROTMG you got me, i'll get you next time. ROTMG only allows 8 item slots and potion drops inland from newbie beach are uncommon, economizing potions is the only way to play and it adds depth to strategy. Being "widdled down" from basic monster attacks actually makes a difference when i face up against a larger enemy.

Yep its a long winded summary, but just wanted to be clear about the matter if i wasnt already. Thanks again for all the responses, much appreciated.


+1 my post if you like it.
Read through the thread a bit, and I'm seeing a lot of people agreeing that normal is too hard, or that certain encounters should be less punishing.

See, in this example, you know exactly what went wrong after one death, you got charged by a roa and didn't dodge it. Next time, dodge it.
The exact same thing happened to me on my ranger, in the same place, against the same kind of mob, two of them in fact.

Now, I'm far from a hardcore player here, I only played during the open beta weekend through normal, but you know what I did? Slapped a bear trap gem in my bow and killed their shit.
Dying isn't a big deal, just means you did something wrong or tried to fight something you shouldn't have. Change your strategy and try again.

I think normal right now does a reasonable job showing new players how the game works. You can't just roflstomp you way through it expecting not to die (unless you're really good at these games), sometimes you need to think about how you're going to handle a certain enemy or mob pack.

There's nothing in normal that can't be beaten with a bit of foresight and planning, though those cold snapping cunts can choke on a million dicks... Srsly, beware the ship graveyard.

Dernière édition par Herianden#7982, le 28 mai 2012 à 05:44:54
It's not that normal is too hard or too easy, it's just certain (mini-)bosses that feel out of place in the levelrange you meet them for the first time.

Interesting enough most of those complaints deal with cold damage and/or freeze.
I would have to agree with the difficulty curve. My first character was a Shadow. So right off the bat, I am a weak melee class with traps and hardly any "good" gear. I died in the fetid pool like 3 times my first time through due to a huge swarm of blue Rhoas that just couldn't be dealt with. Trying to kill one would result in me getting charged by 4 others for an insta-death as they hit for 1/4 to 1/2 my life every hit. I think the main problem is that these rhoas start charging sometimes before they are on screen. If you are attacking a zombie at the moment they charge, good luck as it is probably too late.

Also, the Necromancer is a huge problem for any melee class that doesn't have decent gear waiting for him... Getting ganked by a huge swarm of monsters that won't die is just rude (minus the fact that they don't give any experience after the first kill). In normal, if you can manage to experience farm this I say go for it, but other difficulties shouldn't be able to.
Hehe, the devs need a tool that logs the deaths, along with level, some basic stats, location and monsters that were involved in the damage. Then make a graph over time, filter by difficulty, and look at the spikes in number of deaths :)

Who knows they may already have some tools like that. They certainly have some at Blizzard and other MMo Companies.

These games are otherwise too complex to find out where the issues are: there are always two sides to every coin: either X is too hard or it's my character who is too weak, and vice versa.
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DeF46 a écrit :
Hehe, the devs need a tool that logs the deaths, along with level, some basic stats, location and monsters that were involved in the damage. Then make a graph over time, filter by difficulty, and look at the spikes in number of deaths :)

Who knows they may already have some tools like that. They certainly have some at Blizzard and other MMo Companies.

These games are otherwise too complex to find out where the issues are: there are always two sides to every coin: either X is too hard or it's my character who is too weak, and vice versa.



I think they doing this through Ladder Race Events. Unfortunately, I didn't take a part in none of them due to big time difference.
Sorry for my English, it's not my native language.

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