I got 1 hit killed

and it felt like the game cheated,
if a boss monster or "unique" monster attacks me, and my health drops alot, i run away, potion, and figure out a strategy, just walking in the wrong direction and being 1 hit killed feels like the game is punishing me for playing it.

It seems that the game has a potion complex, most enemies that damage me some end up having no effect, since i can always potion back up after killing them, since killing them always gives me potion.
To compensate for this boss enemies go strait for the kill as hard as they can as fast as they can knowing that if all they do is damage me, i will just potion, since i always have potions.

So yes, they do kill and kill fast. I play ARPGS and enjoy them, when my character dies i put it down and go back to it latter, its just how i play, oh i died: game wins this time for now.

we players of ARPGs recognize potions as a valuable resource, and the effectively infinite potion mechanic this game utilizes forces it into a difficult position, where it is required to be shockingly forceful to be an effective adversary.

The disparity between "minions" and "unique monsters" is vast, please make my character and unique monsters weaker to bring things into balance, my characters weakness will be far less potion regeneration, and unique monsters will deal less damage. Fair?
+1 my post if you like it.
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What one shot you? What's your defense like? How much Health do you have? What Difficulty were you at? This is all important feedback information, it will let the devs see issues and test it as well as allow other players to give feedback.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
I was in fetid pool, i'm ranger level 5, i think 80 health, in normal default, 23 armor and evasion armors, all my health flasks bring me to almost 100% health on a single use, i was killed by a big unique undead rhoa, not the first one but the second one i met, it might have had some help from a hit from another rhoa next to it, but basically i saw them, i maneuvered away from their first few attempts to attack, then the big rhoa attacked me and i was dead from approx full health.

I don't mind a mean unique that i should stay away from until i level up, I just know that other games have communicated to me that i'm in the wrong swimming hole without zapping me.

Really though i'm very wary of the existing potion quantities, the potions themselves are very cool, modded potions are very cool. Just imagine next time you play though, what would the game look like if the monsters dropped 1 potion for each time they would cause you to recover a potion use instead, the game would be literally flooding with potions all the time. How can the game be challenging to players who are flooded with potions without being shockingly potent?
+1 my post if you like it.
Hint: Dodge the charge, then slaughter it.
Potion aren't infinite. At some point in the game, you'll meet monsters that give less flask charges than the amount you used to kill them.

Yellow monsters are random, sometimes you have bad luck and meet a strong one with mods that synergizes well. It's only luck.
Build of the week #2 : http://tinyurl.com/ce75gf4
Deleted.
"This is too good for you, very powerful ! You want - You take"
Dernière édition par Wittgenstein#0994, le 27 mai 2012 à 17:43:39
Must be the fact that I'm Spanish and therefore I have a racial bonus for dealing with Rhoas, but I find them absurdly easy on every difficulty level.


It's simple. They telegraph as hell. Just avoid their charge and their damage is not that high. Really, it's just a matter of sidestepping the charge. PoE is not a game in which you can charge blindly and call it a day, you actually have to understand your enemies and play around their weaknesses.

But, the "1 hit kill" problem realy exists. Some classes that use melee evasion based builds and have low healt atribute are more harder to play then others who use health, energy shield as one of the primary attributes.
For example, in diablo 3 you must focus on health attribute if you want to survive with melee class. This made the game very simplified.
Sorry for my English, it's not my native language.
Dernière édition par Ekalindorskii#4804, le 27 mai 2012 à 07:54:45
His issue is the same I had in my earlier thread about Vaal constructs and Ambushers.

If you read between the lines, as the developers will do, he's not really asking to make monsters easier.

He's simply expressing, as I did, the surprise that you have when all is smooth sailing and then seemingly out of nowhere there is a sudden spike in deadliness.

In theory this indicates some imbalance.

To be fair the problem also existed in Diablo II, where you would steam roll 90% of the content once your character is properly geared, and would still have to look out for the exploding monsters when they had damage enhancing auras that could insta kill you if you had less than 1500 HP or so.

However the difference I see, is that in Diablo 2 Hell, most monster packs with a boss were dangerous and you had to be very careful whereas in PoE I never bother to read the auras that monsters have.

So the OP is expressing something, doesn't have to be taken too literally. But he's expressing a symptom to a problem that IS there, imho.
"
BrecMadak a écrit :
@ OP: You must uninstall PoE dude, right it is right now. I mean really, if you can be that thick-skinned and senseless person that could open a thread in your first dyings without worry, wonder how you will come up when you die on higher difficulties ?

And what is worser thing that you asking already easy monsters to be even more easy, this is indeed shameful and selfish as ever it could get.

You must be so brave for daring to open this thread solely, honestly.

-1 to your post.


One shotting players when they are in their first hour of game content isn't a good way to make a game difficult. You should visit fetid pool normal more often, sometimes there are yellow rhoas that make the necro boss look like a white mob.
It should be said somewhere that fetid pool is harder and optional.

If you don't want the game to become too easy, fight for higher difficulties to be harder. Normal is hard enough (act1 at least).

-1 to your post.
Build of the week #2 : http://tinyurl.com/ce75gf4

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