Immortal Mob

As a side note, we do think that the life regeneration values on monster can be a little too high at times.
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ThatWhichThinks a écrit :
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DoubleSmiggins a écrit :

I think it'd be more interesting if, rather than just straight stat buffs like they get now, rare monsters also sometimes got new skills to use. That may be more the provision of the minibosses and stuff but I still feel it'd be more interesting.


Also, this. I once ran into a rare monster in a low level area that started using the fire-raining spell on me out of nowhere (not sure if it was random, but I haven't seen it since). It did a lot of damage as I was fighting the regular mobs, but made me rethink my stratefy on the fly and provided a nice challenge and surprise.


That would be FireFury, on the Terraces. She's your first major example of a mob who uses a player skill as an attack (Hailrake is the second). She was incredibly scary, before I got to know her. Now, we're old friends, she and I, as I rush her and crush her whenever we get together. =^[.]^=
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I don't see the problem in this... I know a lot games where some mobs are a lot hard (or can't) to be killed alone. And I think that its a good thing.

We have the option to party whit other players, so this kind of mobs/things are needed.

So.. we know some place where that mob comes out, we make a party go there and kill it.

That for me looks a +1 on the fun/multiplayer side :)
Dernière édition par Solpige#7599, le 29 mai 2012 à 04:27:50
I do agree that I'd like to see more ability-using rare monsters.
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Chris a écrit :
As a side note, we do think that the life regeneration values on monster can be a little too high at times.


I've named a few. But realize these are randomized modifiers.

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Chris a écrit :
As a side note, we do think that the life regeneration values on monster can be a little too high at times.

What about having regen scale with the square root of a monster's health?

If I understand correctly, right now it's a percentage, meaning that monsters with a lot of health will regenerate ridiculous amounts. Lowering it to a square root, and normalizing it around a mid-health monster, will make high-health monster regen less absurd while keeping the difference between high-health and low-health monsters.
Dernière édition par Silty#2454, le 29 mai 2012 à 16:37:59
Yeah, I encountered few of these crazy mobs and they can be quite anoying. Just today I met some stone golem with energy shield, resistances, godly health regen and best of all, wonderfull "allies cannot die" aura. I managed to beat him with my army of skeletons, but it took me quite a long time...

When I played normal difficulty, I remember some completely crazy necromacer variant in upper prison. I couldn't even get his life to 4/5...and he was right in the beginning of the area, chasing me wherever I went. I had to get back and wait for area reset. Fortunately I never met this particular mob there again.
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cutie a écrit :
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Greybear1andonly a écrit :
This will actually be the downfall of the game. Hardcore players will bask in the glory, fanbois will sing the praises, casuals will walk away.

Having a challenge is fun, having an unbeatable challenge is not.

Since these mobs are a random event.

I've seen it before and a game cannot survive without the casual player base.

My thread from May 10th:
This is absurd

In most games the most vocal portion of the posters are the hardcore / fanbois. This gives the developers the wrong impression of their actual game base.


I disagree.As long said mob is not a boss(or stopping you from progressing in game)and players are aware that there are mobs that they might not be able to kill in game its all good.All you are going to loose is a bit of loot that thing would drop.

Game doesnt have to be casual to be success just look at Dota(2) and LoL.Much more demanding than PoE and they are rolling in $$.

Actually LoL is pretty casual game. That is why it has so many players. Dota 2 is a bit more hardcore but for a beginner not a big difference.

Compare this to PoE vs D3. In D3 you can play for 1st time half normal diff without getting your health to <50%.
In PoE at lvl 4 you run into Hailrake and die a horrible death.

I am sorry, but PoE is as hardcore as it gets for many game genres. Don't get me wrong, I like it. I just don't feel it is OK to say LoL or Dota are more hardcore then PoE.

You get killed by Hailrake mainly because you don't expect him to be any difficult. Up to this point you just go forward and slaughter everything without any actual effort. Then you get killed by Hailrake, wake up, restart, next time you are more carefull --> you kill him --> you can continue with mindless slaughtering of harmless mobs until you are again quickly killed by something totally unexpected 3 areas later.

Path of Exile is extremely easy game (at least on lower difficulties, I'm still on cruel), except few bosses, mobs using freezing spells and some crazy immortal variants. But these are 2% of the game...
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CharanJaydemyr a écrit :
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sharkh20 a écrit :
This was a problem that happened with Hellgate: London also. We all know how that turned out.


Although I'm fairly sure we can agree this wasn't the primary cause for the sinking of the Flagship, the boss problem of HGL is definitely similar to what I occasionally see in PoE. I'd been trying to pinpoint it, and you nailed it in one. Well done, you.


I know it wasn't the primary cause, and it seems I angered one of the other users by being "passive aggressive." That game was riddled with problems, and this was just one of them. Anyway, I love PoE and I just want it to do well. I am critical of certain areas of the game for that reason.
Dernière édition par sharkh20#2500, le 29 mai 2012 à 15:32:17

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