Immortal Mob
As a side note, we do think that the life regeneration values on monster can be a little too high at times.
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" That would be FireFury, on the Terraces. She's your first major example of a mob who uses a player skill as an attack (Hailrake is the second). She was incredibly scary, before I got to know her. Now, we're old friends, she and I, as I rush her and crush her whenever we get together. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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I don't see the problem in this... I know a lot games where some mobs are a lot hard (or can't) to be killed alone. And I think that its a good thing.
We have the option to party whit other players, so this kind of mobs/things are needed. So.. we know some place where that mob comes out, we make a party go there and kill it. That for me looks a +1 on the fun/multiplayer side :) Dernière édition par Solpige#7599, le 29 mai 2012 à 04:27:50
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I do agree that I'd like to see more ability-using rare monsters.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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" I've named a few. But realize these are randomized modifiers. If - then - else. OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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" What about having regen scale with the square root of a monster's health? If I understand correctly, right now it's a percentage, meaning that monsters with a lot of health will regenerate ridiculous amounts. Lowering it to a square root, and normalizing it around a mid-health monster, will make high-health monster regen less absurd while keeping the difference between high-health and low-health monsters. Dernière édition par Silty#2454, le 29 mai 2012 à 16:37:59
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Yeah, I encountered few of these crazy mobs and they can be quite anoying. Just today I met some stone golem with energy shield, resistances, godly health regen and best of all, wonderfull "allies cannot die" aura. I managed to beat him with my army of skeletons, but it took me quite a long time...
When I played normal difficulty, I remember some completely crazy necromacer variant in upper prison. I couldn't even get his life to 4/5...and he was right in the beginning of the area, chasing me wherever I went. I had to get back and wait for area reset. Fortunately I never met this particular mob there again. |
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" Actually LoL is pretty casual game. That is why it has so many players. Dota 2 is a bit more hardcore but for a beginner not a big difference. Compare this to PoE vs D3. In D3 you can play for 1st time half normal diff without getting your health to <50%. In PoE at lvl 4 you run into Hailrake and die a horrible death. I am sorry, but PoE is as hardcore as it gets for many game genres. Don't get me wrong, I like it. I just don't feel it is OK to say LoL or Dota are more hardcore then PoE. |
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You get killed by Hailrake mainly because you don't expect him to be any difficult. Up to this point you just go forward and slaughter everything without any actual effort. Then you get killed by Hailrake, wake up, restart, next time you are more carefull --> you kill him --> you can continue with mindless slaughtering of harmless mobs until you are again quickly killed by something totally unexpected 3 areas later.
Path of Exile is extremely easy game (at least on lower difficulties, I'm still on cruel), except few bosses, mobs using freezing spells and some crazy immortal variants. But these are 2% of the game... |
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" I know it wasn't the primary cause, and it seems I angered one of the other users by being "passive aggressive." That game was riddled with problems, and this was just one of them. Anyway, I love PoE and I just want it to do well. I am critical of certain areas of the game for that reason. Dernière édition par sharkh20#2500, le 29 mai 2012 à 15:32:17
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