[3.27] The dirty Scorpion-Tail|Herald of Agony| Chaos-Cyclone-Necro|The Arachnophobia Allstars 260M

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1337jokke#0247 a écrit :
Hey hey,

Im kind of in the same boat as the guy before me, i cant wrap my brain around the stacked defenses here. I have 1.5k life, 3.1k ES (could get a few hundo more with 21 disc, but no cash rn), 40%block/46%spell block, 71% suppress with lucky. Got a lucky drop and got some divs to get clusters with, got RMR small clusters for the auras and thought thatd help me be more tanky but nope, i die to a small breeze. any kind of DOTs fuck me up in the blink of an eye. Also my damage feels not very good. its decent but not really enough for how much i think i should be doing.

Any pointers on what do i save up for next? Did i miss something major? I presume empower for more damage at least and maybe a skin of the lords for another +2. But defenses im stumped on. i dont think getting the suppress from 71% to 100% is gonna make THAT much of a difference, plus i have no idea where i could get that anyways. Or more armor/evasion for that matter.

What should i save for next? Which things are gonna make me ”tanky”? Maybe a rumis at least?

Im lycia btw, the profane ground one.

Pls help a brainlet
Thanks

https://pobb.in/SFZd65CylW9a


Hey Jokke,

you have already good starter gear.

As above phys max hit taken, flasks, skills and auras are not optimal.

I would recommend to start:

+ Before getting the watcher`s eye, squeeze in a shaper ring life gained on spellhit for active recovery.

+ Get a Rumi`s, get a Sin's rebirth flask

+ Skin of the Lords are extreme cheap 10 c, probably take "Magebane" as keystone on it.

+ Next squeeze in "Flesh and Stone", get skill efficiency , on the amulet anoint, in "sovereignity", on more small clusters.

More examples for typical balancing into 3.27 tankyness I posted above page 125:

Spoiler


Physical ehp is sometimes low around some red map-mods.

Most easy in your set-up is already taking in more universal flat dr.
I.e. build in:

Get 1-2 small clusters, amulet-anoint charisma, etc., for an improved mana-manamanagement, then activate flesh and stone (up to 25% dr nearby).




Then when wanted another Graft saps also for 6% more dr when you didn't already placed sap on the AG's boots. Because it's a debuff to the mobs, and because the Allstars-build itself reaches already full 90-95% flat dr, it's high effective.




The complete guidings for all levels and budgets are guided in thematical separated spoilers. The most important stats are:

1) Because the Allstars buff their HoA-damage on 9-12 medium clusters, the architecture of our tree and clusters enable to build in many small cluster-jewels for many skill-efficiency for many tanky auras. The basic auras with global defences (ar, ev, es) are further doubled by Skin of the Lords.

Visit in "checklist stats" --> "mana-management".

2) Because the Allstars have ordinary no problems with the medium clusters to reach 100-200M damage, they can use many skills, supports, gear etc. to reach 90-95% flat dr.

Visit in "checklist stats" --> "90% - 95% flat damagereductions".

3) Because the Allstars do focus on high flat 95% dr, they also do not reach a high life+es pool.
This is equalized of course by the 95% flat dr and beyond stacked into millions of ehp by overstacking all sources of high recovery: keystones, cybil`s paw, aegis aurora, watcher`s eye, shaper-ring, etc.

Visit in "checklist stats" --> "recovery 20k++ /sec".

4) The Allstars stack many more layers of defences with the pantheon, melding of flesh, flasks, jewels, etc.

Visit for the complete overview the comprehensive "checklist defences".




On page 122 in the Keepers-news are also many more tipps. As example trading-tipps what is cheap af** this league.
Or when you activated already the "Bitter Heresy" bloodline to switch, when wanted, the amulet or a few clusters or skills into tankyness.

https://www.pathofexile.com/forum/view-thread/3264207/page/122#p26414075
Dernière édition par Chromino#4813, le 7 nov. 2025 à 08:47:35
Hey Chromino! What would be the optimal ascendancy to play this build in 3.27? There's so many variants here and in the other thread :) Thanks!

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