ASDW movement option or fail

I dunno, I'd like to try the game with wasd keys, I think I would enjoy it. I know it's not gonna happen, but this is the suggestion board after all. An option to use movement keys doesn't affect your gameplay in the slightest, and can only make the game more accessible. Try to remember that "D2 does it" isn't an excuse, and doesn't mean it shouldn't be improved. Also, I see absolutely no reason why isometric view and movement keys are incompatible. Zombie Shooter/Alien Shooter are fun as hell. Just my two cents. Oh, and for all of you so willing to tell a potential customer to get lost, be thankful you don't have to run a business.
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bluefalcon74 a écrit :
I dunno, I'd like to try the game with wasd keys, I think I would enjoy it. I know it's not gonna happen, but this is the suggestion board after all. An option to use movement keys doesn't affect your gameplay in the slightest, and can only make the game more accessible. Try to remember that "D2 does it" isn't an excuse, and doesn't mean it shouldn't be improved. Also, I see absolutely no reason why isometric view and movement keys are incompatible. Zombie Shooter/Alien Shooter are fun as hell. Just my two cents. Oh, and for all of you so willing to tell a potential customer to get lost, be thankful you don't have to run a business.


You are 100% right sir, someone get this man a blowjob for being so right.

STOP PRODUCTION.

ITS TIME TO RECREATE THE GAME FROM THE BEGINNING WITH DIAGONAL AND VERTICAL CORRIDORS FOR WASD MOVEMENT SO THIS GUY CAN TRY THE GAME WITH WASD.
Dernière édition par Flytheelephant#0902, le 27 avr. 2012 à 14:18:42
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bluefalcon74 a écrit :
Oh, and for all of you so willing to tell a potential customer to get lost, be thankful you don't have to run a business.


Yes, we shouldn't tell anyone to 'get lost' but it is a bit ridiculous to say you aren't going to play the game because it isn't going to happen.

That's like saying you won't drive a priceless classic car because it uses a steering wheel instead of a flight stick, and you enjoy controlling with a flight stick in your small plane. It's just silly.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
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refusing asdw movement in a new title like this would be a instant fail and would kill the success of the game.


Troll is obvious. 1 Post? OP?

/end thread
IGN: lVlage (96 Witch)
Dernière édition par lVlage#3413, le 27 avr. 2012 à 18:36:17
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bluefalcon74 a écrit :
I dunno, I'd like to try the game with wasd keys, I think I would enjoy it. I know it's not gonna happen, but this is the suggestion board after all. An option to use movement keys doesn't affect your gameplay in the slightest, and can only make the game more accessible. Try to remember that "D2 does it" isn't an excuse, and doesn't mean it shouldn't be improved. Also, I see absolutely no reason why isometric view and movement keys are incompatible. Zombie Shooter/Alien Shooter are fun as hell. Just my two cents. Oh, and for all of you so willing to tell a potential customer to get lost, be thankful you don't have to run a business.


So you want them to rework the entire game's engine just so you can try it out? Yeah that's realistic enough. The team definitely doesn't have better things to do than reconfigure the entire game's structure so some forum goers can feel appeased because they asked and trolled for it in a suggestion thread.

And yes, I would tell a customer to get lost - and worse - if they acted like belligerent morons. Running a small business isn't the same as running some megacorporation.
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Metronomy a écrit :
I use a laptop cause I like to play in my bed.


Well of course that makes sense, game comfortably.

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Metronomy a écrit :
Problem? (Also I use a mouse)


That doesn't fit even in the slightest.
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bluefalcon74 a écrit :
I dunno, I'd like to try the game with wasd keys, I think I would enjoy it. I know it's not gonna happen, but this is the suggestion board after all. An option to use movement keys doesn't affect your gameplay in the slightest, and can only make the game more accessible.


Why doesn't it affect my gameplay in the slightest? It completely changes. I no longer control my movements indirectly with a mouse, but directly with four directional keys, while at the same time still having full control with your mouse.
That's a huge gameplay changer.

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Try to remember that "D2 does it" isn't an excuse, and doesn't mean it shouldn't be improved.


It's not only D2 that does it. It's every Diablo-like. Why? Because it works well, and has become a staple of the genre.
That's why modern shooters still use the same basic controls as Doom.

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Also, I see absolutely no reason why isometric view and movement keys are incompatible. Zombie Shooter/Alien Shooter are fun as hell. Just my two cents.


Because your gameplay changes. Depending on how you implement your changes, it becomes much more action-oriented or very annoying.
Just one of the simplest questions that arise: Do you turn with A and D, or do you allow strafing? Do you need (or even allow) a strafing modifier? How are your directional keys oriented? Your monitor (so that W always is up) or your character (So that W always is "forward"?

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Oh, and for all of you so willing to tell a potential customer to get lost, be thankful you don't have to run a business.


It's generally a bad idea to try to make every customer happy as small/middling business. Only the biggest players even try that. It's more of a "We make a product we like, and get customers that like what we do".
It is, of course, often nice to get more customers (though I do know small firms that don't want to grow, and would be overtaxed by more customers).

But sacrificing the core of what you do (and, yes, user input, "how we play this game", is at the very core of any game) to maybe get some customers while alienating many others (while potentially screwing up the WASD movement itself): Not a smart move. It's more honest to say: "We will not implement it. If you cannot manage to work this game as we design it, it may be better for you to find another game. But in case you want to try, we're always here, and you're always welcome."
12/12/12 - the day Germany decided boys are not quite human.
Dernière édition par Avireyn#0756, le 30 avr. 2012 à 06:29:09
Well, I also like to see a WASD function. I like that at Bloodline Champions and its nearly the same perspective. Sometimes its an advantage to point and target at one direction and move to the other.
I´m no coder, but I don´t think you have to rework the entire engine... but I also can live with that point and click function.
@Avireyn: He talks of having both forms of movement, so the player can decide.
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Dernière édition par Mahakala#1713, le 30 avr. 2012 à 06:36:24
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Mahakala a écrit :

@Avireyn: He talks of having both forms of movement, so the player can decide.


If you can strafe by using WASD, it's superior to just mousing, and would trivialize many encounters (because you can still have the mouse on target the whole time, thus saving you precious time you'd normally need to re-aim).
If you can even attack while moving, it would make the game much easier (enabling easy kiting tactics).
If you cannot attack while moving, using WASD will not feel very fluid, though (because you have to stop moving to fire).


Regardless which path WASD would follow, it would alter the gameplay, and thus would be either superior or inferior to traditional mouse-work.
And in both cases, since the two control methods offer (dis)advantages, the player is not really free to choose.
12/12/12 - the day Germany decided boys are not quite human.

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