[3.13] RECKONING (Counterattack) Gladiator Build. Let them kill themselves! UBER ~2 min! BOSSES AFK

Hello guys thanks for the tips now my char can beat all content even level 20 simul kosis with no problems. Here's my items and all set around 25 exa cost but already facetanking content.


It might be an unpopular opinion but I believe Rumi is better than lions roar in the build.

I just think many of the block passives on the tree have too many travel nodes or attChed to other useless stats. Rumi will allow max block with many extra points for life or damage. It will more than make up for the loss of lions roar damage and it's knockback is also annoying. After rumis your block will remain high anyway since you can have 10-15 stacks from ur ascendancy procs.
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saptal a écrit :

how to get 78 percent of the physically damage reduction? I only get 48.

more armour
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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facebreaker6969 a écrit :
Hello guys thanks for the tips now my char can beat all content even level 20 simul kosis with no problems. Here's my items and all set around 25 exa cost but already facetanking content.


It might be an unpopular opinion but I believe Rumi is better than lions roar in the build.

I just think many of the block passives on the tree have too many travel nodes or attChed to other useless stats. Rumi will allow max block with many extra points for life or damage. It will more than make up for the loss of lions roar damage and it's knockback is also annoying. After rumis your block will remain high anyway since you can have 10-15 stacks from ur ascendancy procs.

LIonr's Roar is a MORE multiplier, it's a basic melee flask. It's mandatory
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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oats86 a écrit :


What do you guys think about adding this Jewel into the setup ??

Devastator

20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage

Savage Response

40% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you've taken a Savage Hit Recently

Confident Combatant

1% increased Damage per 1% Chance to Block Attack Damage


adds about 17% more dps with all nodes.





Thank you for the Inspiration! I went and bough this bad Boii here:

Oblivion Vessel
Large Cluster Jewel
--------
Adds 8 Passive Skills (enchant)
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield (enchant)
--------
1 Added Passive Skill is Devastator
1 Added Passive Skill is Precise Retaliation
1 Added Passive Skill is Smite the Weak
2 Added Passive Skills are Jewel Sockets

The Explodes from Devastator and the Chest are now working much more reliable. the 3% was not very noticable before.

But i still struggel with the low Life pool. I could run Belly or Loreweave but it only gives 500+ Life. Also i noticed my life reg is so low that i need to use flasks if my bloodrage is still aktive but no enemies are around. Nearly died to this 4 times now.
Hi all, thinking of switching to this from a Impale Cyclone build, thinking it seems more simple more straightforward with upgrades and there's much more discussion here to help me progress than the video guide I was using for Cyclone. Also easier to gear because we get more res on the tree.

https://pastebin.com/3n53xE86

I mostly just gotta change my skill tree right, dropping the clusters? I can afford a Surrender just looking for a decent roll for a decent price, or for some of my junk to sell. So ignore my shield choices right now.

Anything MAJOR you see I need to change please let me know! Thanks
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Goldenhawk07 a écrit :
Hi all, thinking of switching to this from a Impale Cyclone build, thinking it seems more simple more straightforward with upgrades and there's much more discussion here to help me progress than the video guide I was using for Cyclone. Also easier to gear because we get more res on the tree.

https://pastebin.com/3n53xE86

I mostly just gotta change my skill tree right, dropping the clusters? I can afford a Surrender just looking for a decent roll for a decent price, or for some of my junk to sell. So ignore my shield choices right now.

Anything MAJOR you see I need to change please let me know! Thanks

Just compare two pobs and see the difference. Shield and helm enchant is overall the keys of the build
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Will do, thanks, I think i got the hang of it.

Picked this up for 50c


There's a lot of deals to be found with Megalomaniacs for this build I think. We've already pathed near the left side middle cluster jewel, I think we can fit it

So! Some questions I have after switching to this today;

I currently have these 2x Guilts:


I feel like i'd need a very good steel ring w ass mark or elder ring w vuln to beat these out. Ther Buff Effect ones are also too expensive right now for marginal upgrade, especially since I have -mana on one of these. That said, I don't entirely trust PoB on the numbers, has anyone made the switch? From Guilts to Elder + Steel? Thoughts?

I currently have Red Nightmare on a left side jewel socket, i'd lose 9% block if I swapped it for Lethal pride, worth? I assume we want Glancing Blows from it right?

Is Melee Phys Gem worth it if it isn't awakened? Should that be Maim or Pulverize or Infused Channeling instead?

Without good curse rings or facebreaker curse implicit I put Vulnerability in my CWDT set-up. Wondering if Vuln or Ass Mark is better though.

Dernière édition par Goldenhawk07, le 21 avr. 2020 15:48:32
I just have a quick question regarding spell block. Can anyone confirm how this works against Sirus beams? I know its ineffective against Shaper because his beam is a DOT as well as the ground vortex. But fortunately both of those mechanics are easy to dodge. But in the Sirus fight I mostly die to his beams, usually because of a ping spike. I'm keen to swap over to a tankier duelist build, like this one, but I just want to check that spell block is good mitigation in the Sirus fight. Also, if they are not DOTs are they treated as just one spell or multiple spells? i.e. does spell block either block all or none of the damage, or does it tend to be close to the max spell block chance as damage mitigation. Thanks
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Econiko a écrit :
I just have a quick question regarding spell block. Can anyone confirm how this works against Sirus beams? I know its ineffective against Shaper because his beam is a DOT as well as the ground vortex. But fortunately both of those mechanics are easy to dodge. But in the Sirus fight I mostly die to his beams, usually because of a ping spike. I'm keen to swap over to a tankier duelist build, like this one, but I just want to check that spell block is good mitigation in the Sirus fight. Also, if they are not DOTs are they treated as just one spell or multiple spells? i.e. does spell block either block all or none of the damage, or does it tend to be close to the max spell block chance as damage mitigation. Thanks

You can't block beams as they are dot as it seems. They also apply massive action speed debuff
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I was able to get some boots with good stats AND 15% cooldown. So I'm under the impression any % of cooldown recovery is MORE damage for reckoning?

Currently the abyssus with the enchant are 20 ex. I can afford it but I don't believe in dropping multiple ex for highly diminishing returns. Is it really build defining to have the enchant considering I already have half the enchant power in my boots? It should be noted I'm already destroying all content. Simulacrum bosses are a joke and I take them down with ease wave 18+. Even double boss wave 20 wasn't an issue.

Also how are we calculating reckoning dps? Take the avg damage and multiply it by 1 second/ cooldown time? So for example:

3.1M damage * (1s/0.35s)
Dernière édition par kraken9911, le 23 avr. 2020 06:42:32

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