[3.8] Starforge Cyclone Slayer

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You mean 2 right?

Yes
I make build guides for fun.

YouTube - http://yt.vu/+fatfat664
Twitch - https://www.twitch.tv/cent664
I think if you HAD to give up 6 or 10 for 12, it would be 6. Attack speed buff is only useful on boss kill, not hit, and the movement speed is not a big deal if flasks are up. Keeping leech as much as possible with 10 is too important to give up.

Plus the thought of hitting the whole screen with cyclone is too good to pass up imo.
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OhNoChaosNight a écrit :
I think if you HAD to give up 6 or 10 for 12, it would be 6. Attack speed buff is only useful on boss kill, not hit, and the movement speed is not a big deal if flasks are up. Keeping leech as much as possible with 10 is too important to give up.

Plus the thought of hitting the whole screen with cyclone is too good to pass up imo.


Also the 15% MORE damage with the 30% from 4 we have 45%. That alot of damage
Is this possible
https://pastebin.com/2Wt4a1ez ?
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I think if you HAD to give up 6 or 10 for 12, it would be 6. Attack speed buff is only useful on boss kill, not hit, and the movement speed is not a big deal if flasks are up. Keeping leech as much as possible with 10 is too important to give up.

20% movement speed is a lot, not sure about that one. I'll need to test. I'm definitely testing for 12. I know it's a juicy node.

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Is this possible
https://pastebin.com/2Wt4a1ez ?

Theoretically yes.
I make build guides for fun.

YouTube - http://yt.vu/+fatfat664
Twitch - https://www.twitch.tv/cent664
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Also the 15% MORE damage with the 30% from 4 we have 45%. That alot of damage


Don't forget 50% increased attack while leeching from 10 =)
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OhNoChaosNight a écrit :
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Also the 15% MORE damage with the 30% from 4 we have 45%. That alot of damage


Don't forget 50% increased attack while leeching from 10 =)


Yeah but that is increased damage and not more damage tho, more damage is not the same as increased. Here a copy paste i found useful, just in case you dont know the difference lol

so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Gem A gives increased dmg by 100%
Gem B gives more dmg by 100%

A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg
B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg
Dernière édition par dragonpowi, le 4 juin 2019 12:56:29
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dragonpowi a écrit :
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OhNoChaosNight a écrit :
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Also the 15% MORE damage with the 30% from 4 we have 45%. That alot of damage


Don't forget 50% increased attack while leeching from 10 =)


Yeah but that is increased damage and not more damage tho, more damage is not the same as increased. Here a copy paste i found useful, just in case you dont know the difference lol

so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Gem A gives increased dmg by 100%
Gem B gives more dmg by 100%

A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg
B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg


yeah im aware, but I was just pointing out that you do get some extra attack damage with 10 but not from 6.
which support gem we should switch for infused channelling? now that cyclone has the physical tag infused channelling will give 49% more damage and 16% physical damage reduction.

damage on full life i guess?
Dernière édition par dragonpowi, le 4 juin 2019 20:11:09
Cyclone now channelling skillis this a Problem or a Chance for the build ?

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