Why doesn't GGG disable chaos recipe just for one league?

tl;dr

op is too lazy to do what others are doing to make money, therefore those options have to be removed.


Allow that and watch the game burn, because there will be plenty more players eager to remove features they dont like and you wont like the result.
Think before you demand stuff...
You use chaos orbs to create random rares, why not just have some rares dropping identified? Same effect...
"Not doing something boring isn't laziness but wisdom"

Albert Newton Hugo
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AtecsIN a écrit :
"Not doing something boring isn't laziness but wisdom"

Albert Newton Hugo


Yup and now players will tell you how boring leveling is or gearing or unlocking atlas progress - so basically the entire game.

Again: Think
Yes but now we get new content which will be free from these problems except chaos recipe.
I could go on and list a million more features some people dont like and wont be fixed next league.

In the end, there wouldnt be a game left worth playing and you are too stubborn to realize.
Dont care - Im out
You are right, of course. Infinite dungeon is very hard to do right and I'm somewhat afraid we get something like in D3 where there were no end-game goal and most player had no motivation to go further.

But this was a simple post about MY biggest, easily fixable problem with the game to check if there are similar people.
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AtecsIN a écrit :
You are right, of course. Infinite dungeon is very hard to do right and I'm somewhat afraid we get something like in D3 where there were no end-game goal and most player had no motivation to go further.

To be honest, that's actually kind of the point. There's not going to be an endless power creep for players to shower them with rewards as they push to level 200 Delves.

If the game just started scaling up new gear tiers to make players more powerful, then it'd entirely change the balance of the whole game's structure: that means you could push to high-level Delves, and suddenly turn Uber Elder and Uber Atziri into trivial content. The game would be a yawnfest.

Instead, Delves past level 84 won't give any extra reward. Of COURSE there won't be much reason for the average player to push past that. Partly because they wouldn't even be able to reach that anyway.

The whole thing was to address a SINGLE problem: the bleeding edge of players who can blitz to level 100 in a week, then have nothing else to do for the rest of the time. It's been a significant thorn in GGG's side for years now: streamer exposure for the game dies off within a week of each league's start, because pro streamers hit 100, have permanently secured their ladder spot, and then can go back to Fortnite, LoL, Overwatch, PUBG, etc.

Adding a leaderboard for pushing Delves further and further isn't to give casual players yet more content: most of them aren't even doing friggin' MAPS. There's hellish amounts of content before even CONSIDERING monster levels in the upper 80s and beyond. Rather, it's to create an ACTUAL "challenge wall" with no limit.

It really does work back to one of the core ideas of game design, that if managing the "progression." (e.g, difficulty vs. player power) The whole point is that instead of just keeping up with a gentle, continuous slope, the difficulty curves up at the end. It's not for everyone, since >99% of players never get CLOSE to this point. Instead, it allows for the game to stop having a flat "Ending." And that means the best players will have a REASON to stay past a week in. Hitting level 100 is negligible for "rewards," yet players push it "because it's there." The same goes for hyper-level Delves.

There's other games that already have this mechanic: Warframe's "Endless" missions don't give any better rewards after you've completed one cycle, but allow players to keep staying in to face off against ever-scaling opponents (reaching levels in the thousands) just to demonstrate their prowess and show up on a leaderboard.

And as I recall, pretty much EVERY SINGLE "zombie shooter" (CoD zombies, Killing Floor, etc.) can offer a chance to go against arbitrary difficulties in spite the fact that as FPSes, those games don't even have any real gear/level scaling for the players to go!

It's not content, it's a challenge.

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AtecsIN a écrit :
But this was a simple post about MY biggest, easily fixable problem with the game to check if there are similar people.

Well, then hopefully that gave you the answer you needed: it's not everyone else, but you that's the problematic part here.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Chaos recipes are the only way I can make any currency in this game. I don't no-life, and I don't sit around in my hideout flipping all day. I don't even sell anything to players at all. The chaos recipe is the only way I'm ever able to get the build-enabling uniques I need, which is all I ever buy.

So no, let's not. Chaos recipes are very casual-friendly, I'd like to keep them, thanks.
This is a buff™
That would be very sad if you turned out to be right, ACGIFT.

Fortunately nobody knows the details yet.

Diablo 3 infinite greater rifts have given greater rewards at higher difficulty levels. I just hope for a level 90 really challenging boss fight which is much more accessible than the summon 1000 elders uber elder.

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