How does the effectiveness of added damage work with new Ele Hit?
" 902.5dps with best stats |
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" (1 + 650)/2*1.32*1.88= 807. |
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Were you counting the Phys dmg, Uoykai?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" " ( (1+650)/2* + (67+1280)/2/1.88 ) * 1,32 = ( 325,5 + 673/1.88 ) * 1,32 = 902.54 I do not count 1.88 cause just using wilds strike will multiply it for 1.76.... its pointless, i count only flat damage on skill and add it to weapon and its still not full damage... Shocked enemies will take 10% more damage from one element "elemental hit" plus from shock, plus this 1.88 effect..... it will be huge bonus, but still this skill is not the best for ailment specific builds Dernière édition par Uoykai#2092, le 26 mai 2018 à 08:35:13
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You are seriously counting a spell damage into a weapon dps?
/facepalm Dernière édition par Keyen#4575, le 26 mai 2018 à 08:40:21
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" spell damage on an attack? /facepalm |
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" Skill damage, if you were really so dumb you didn't understand. Especially when you add numbers with differents multiplier together without putting them with the same coefficient. Dernière édition par Keyen#4575, le 26 mai 2018 à 08:45:25
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" for so "intelligent" i can count, like you did: skill "Double strike" its 2 hits for 97 effectiveness each, so its 194% effectiveness (1 + 650)/2*1.32*1,94 = 833,5 Isn't this skill "better"? " I did count diffrent coefficient, you can only look, but not see.... Dernière édition par Uoykai#2092, le 26 mai 2018 à 08:53:15
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At least, we are still speaking of weapon dps. You were not in the slightest.
Worthless discussion anyway. Dernière édition par Keyen#4575, le 26 mai 2018 à 08:50:01
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" Worthless, agreed |
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