[3.6] Triple Herald Blade Vortex Elementalist
|
yeah and it wasn't to show off, but just to show how great this build is and how you can have a prety much all in one char, able to do all content with realy big dps , and also be able to do up to t16 with a MF gear .
Anyway, i think we should just switch to another subject i don't want to pollute this nice thread . |
|
" what means "8% MoM Watcher's Eye" ? |
|
|
What is the best base to craft on, for weapons? I'm going to do dagger/sceptre combo.
I am torn between using void sceptre for 40% ele dmg, or sambar for the ele pen. Also, is platinum kris the best dagger? Or are demon/fiend daggers fine? Lastly, what combo should we be using for fossils? Prismatic is a given, but then we do use Jagged or Aetheric? Then, for the last fossil I guess either scorched or frigid for ele pen? Dernière édition par Tanaomit#0320, le 19 sept. 2018 à 13:45:00
|
|
|
Things I see over and over again...
STOP only getting shaped mods (extra cold / light / fire) on ur wins! This is a CRIT build, like it was said in the OP, spell crit is a priority, then you want shaped mod 35%+, crit multi, and spell damage. I see almost every single one of you lack spell crit, crit multi, and spell damage, and wondering why you aren performing as expected? Here are secret tips that will over charge this build...fly through maps, getting rid of clunkiness, and just win at the game in every content. 1. Get The Green Dream / Nightmare gem and put it in the left most jewel slot, it will give you 100% uptime of 3 frenzy charges when in combat.. -12% atk / cast speed / dmg. 2. Get the boots enchant 16% attack and cast speed if you killed recently..more attack and casting speed. -16% atk / cast speed 3. Get an 40+life / 8% onslaught on kill murder abyss jewel, almost 100% onslaught up time when in combat. -20% atk / cast / movement speed. 4. Get a flask with extra movement speed during effect, 25%+ on top of quick silver potion. -25-30% movement speed. 5. DO NOT use Shield Charge..Whirling Blades is a lot better because it has better pathing, less reliance on movement speed, more beneficial with more attack speed, and 20% quality gives 10% more attack speed. Pair it with 20% culling strike and 20% faster attack, and you will be blazing fast at the base. 6. The BV duration enchant on Starkonja is around 10ex, it's a luxury, but not necessity. Here is what you can do to smooth out BV. For the 6th link support gem, instead of conc effect / efficacy / increased area, get a 20% increased duration gem in there, and it will make your blades last more than 11 secs each cast. Vast majority of the time, the dmg for mapping is more than enough. 7. Attack Speed on your Dagger is VERY IMPORTANT. The best dagger to get is the "Skean" line of daggers with 1.45 native attack speed and 30% base crit. Royal Skean, Imperial Skean etc. Platinum Kris and Golden Kris are too slow with 1.2 base speed, and 20% crit is very negligible. Whirling around with 1.2 ops dagger is just plain painful. Dernière édition par zshane1125#7945, le 19 sept. 2018 à 13:55:30
|
|
|
Now THAT is a post. Thanks so much for all the information @zshane1125, I appreciate it.
So basically go with sambar sceptre off-hand & then a "skean" dagger main-hand. Once I crack 6.5k HP I can ditch MoM & add culling strike to my WB, instead of Blood Magic. Any tips on what fossils to use for crafting then? |
|
" I used to think this as well then I saw someone post on Reddit explaining how base attack speed does not affect movement speed. https://www.reddit.com/r/pathofexile/comments/8r2hwu/psa_for_movement_attack_skills/ Basically they say that when it comes to the speed of your movement skill, your weapon type's base attack speed is completely irrelevant! You can test it out yourself with with two daggers with no attack speed modifiers but different base attack speeds and you'll see your movement skill feels the same despite different base attack speeds. The most important thing for whirling blades (used to work with shield charge too) is the local attack speed modifiers. | |
" can you make a short video of you mapping with WB? im using SC and i feel its very good right now, but curious to see the speed of proper WB setup. |
|
" Im also using Wb and it feels way better for me, the main thing is i never get stuck into some environment, with SC i feel a bit more clunky, overall i realy prefer it . |
|
|
@DirtyDot
3 videos of some endgame stuff in delve Uber Elder - 2 sloppy deaths that could easily be avoided. https://youtu.be/3k63sQ7z44U Uber Atziri https://www.youtube.com/watch?v=Qe-JJECu6RQ& Short 1:33 Phoenix run for elder spawn https://www.youtube.com/watch?v=LnLcYwGkbpM and for anyone interested POB - https://pastebin.com/d87BtJsi |
|
|
That long post from a page ago has so much bullshit in it I don't even know where tostart to correct everything... So lemme just get the two must crazy ones.
WB being better than SC: Simply wrong. Since the rework of SC this patch total APS of the weapon does not matter anymore. Just local %attack speed matters. A 1.2 APS mace will be as fast as a 1.9 APS mace, as long as both have the same amount of % inc attack speed. This makes it insanely easy to find good a good main hand, no matter if dagger, mace, sword or axe. And without solid investment into attack speed WB will always be way worse than SC. As I said it is wrong. They are at least on the same level, with the difference that WB needs stuff like green dream (wasted jewel socket?) and the attack speed enchant to get to that level. Use whatever feels better for you. Spell crit being anywhere near as important as "% physical as extra X": Like what? I get it, get as much crit as you can, but only getting one "as extra" mod because you want spell crit and spell damage? You would need 300% total to come somewhere near what 40% extra gives. I mean, it is crazy easy to reach 90% effective crit chance on this build... No need to waste tons of damage on diminishing returns of spell crit. And also, I think the "people you saw in this thread not getting enough crit" were the ones that play this with EO. There are tons of those in nthis thread. Just to make my point, in PoB remove the spell crit mods on both your weapons, add a Diamond Flask instead of a Quicksilver or Quartz Flask and add two 40% "as extra X" mods. You have 100% uptime of the flask too. And 90%+ effective crit chance. Dernière édition par Mecielle#3021, le 19 sept. 2018 à 17:02:04
|
|

























































