logout macros shouldn't be tolerated

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poeFan2 a écrit :
I play hardcore and I think macros shouldn't be allowed. In fact, GGG should remove instant log out. As in, if the player alt+f4 or logs out, the game closes but takes actually 10 seconds or something for the player really log out. It defeats the purpose of HC. You don't know if a toon on HC is alive because of the player's skill or because he's a chicken. This is also one of the reasons there's one shot in this game, so that even chickens can die. Alt+f4 won't protect from one shot.


It don't have to be 10 secs just 2 sec without damage is more than emough and it should also apply to portal 2 secs without taking damage or it is delayed for another 2 secs
Dernière édition par CyberWizardB5#5099, le 19 mai 2017 à 08:50:55
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SodanKerjuu a écrit :
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sofocle10000 a écrit :
Less "saltier" as then the damage spikes will be addressed and tuned to have multi hit kills instead of binary one shots.


Damage balance is a separate issue, don't use an argument against logout macro to sneak in your vision of how the game difficulty is to be implemented. You need a developer to verify how much the existence of logout macro actually affects their decision on the damage spikes.

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sofocle10000 a écrit :
There is the opportunity to use "predictive" although we have "lockstep", so that complain regarding network quality doesn't hold.


Game settings won't help from DNS reboot or netsplit or any other problem in the 6-12 network nodes between you and the game server. Usually the problem lies in the client end outside of game program (the network adapter, driver, buffers, etc), or in the service provider the client uses. If any intermediary, not client or server, decides to shit the bed and severe the connection, the server will see it as a disconnect similar to what the logout macro does. This is just how the network protocol works and the decision GGG took for disconnects is to remove the player from the game world as soon as disconnection occurs.

Old ARPGs had logout macro, if you watch any Diablo2 speedrunners they use logout macro every now and then. Not being able to disconnect instantly is your opinion and vision on how the game should be played.


Damage balance is not a separate issue when GGG has to kill players that abuse the "instant chicken log out" just as they have to kill players that abused instant leech + sufficient buffer interaction - and as they already addressed one of the problems, they might address the other sooner instead of later, so we could all experience a fairer way to get killed, by our own actions instead of automated binary ones, where you check the necessary points and survive, or die due to not abusing the game (not even in a smart way I might add)...

So if they would further improve the experience regarding client-server communications, and revise their attitude regarding the state of the character logout and implement a timer, things would be so bad, why exactly?

And PoE makes sense as a "Hardcore" experience only when the game experience is centered on a standalone version, where your Internet connection could not kill you, no matter what. You should always die due to your own faults, not due to some intermediary that decided to "shit the bed"...

Until then, "Hardcore" has no weight if it gets abused.

And I do respect all your other points of view, but stop giving credit where it isn't due...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Well yeah it is cheating
Need more brains, exile?
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SodanKerjuu a écrit :
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Zakaluka a écrit :
This is actually not how most logout macros work. The best ones send a TCP disconnect to the server.


This. Server has no way of knowing if your net got broken or severed on purpose.

Consider the following: If GGG implements disconnect timer it will punish legitimate players who run into a network problem (we all do every now and then). So if you are not using a logout macro and your character dies to a measurement taken against logout macro users, would that make you more or less saltier than just knowing there are some macro users out there?


Pff when you have connection problems your character is dead instantly
Need more brains, exile?
This is why people call PC gamers cheaters and pirates when you have people that actually tries to justify it. Cheat is cheat.
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sofocle10000 a écrit :
Until then, "Hardcore" has no weight if it gets abused.
And I do respect all your other points of view, but stop giving credit where it isn't due...


As my own opinion I do think that the game could use some sort of penalty for logging out, maybe like losing the map that you were running, or reset the boss battle (where the logout is mostly used). Doubt tho that GGG will implement any such feature.

Just wanted to point out the double edged sword of trying to penalize macro abusers will impact legitimate players.

I do understand how you feel that hardcore is cheapened by the existence of logout possibility. Mad respects from me to a streamer called SefearionPVP who doesn't use a logout in hardcore. I'm interested to know if there are other such streamers or just casual hardcore players who refuse to logout.


Hope that we get some acknowledgment from GGG on this. Even a firm "no" would be great, just to know where they stand.
Dernière édition par SodanKerjuu#3790, le 19 mai 2017 à 12:58:49
If the TOS hypocritically allows logout macros while making the others forbidden, then maybe, just maybe, the game might be a little too difficult. If you have to use cheese to avoid dying in a hardcore league and the developers consider that acceptable if not encourage it, then obviously something needs to be toned down.

But no, let's just continue nerfing mechanics in the game only the rich elites can properly exploit and keep that macro relevant. We can't have the game so easy that people shouldn't have to logout instantly to avoid dying. What do you think this is, Diablo 3?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Dernière édition par Pizzarugi#6258, le 19 mai 2017 à 15:35:00
you know what else is bullshit?
lag and desync.

And nobody cares or restores your character for that.

Ive never used one and am forced to accept even the bs deaths where I did nothing wrong. My last 4 chars died to lag. level 60 62 65 and 75. I think GGG can in turn live with a few hc players cheating death every once in a while.

you damn right im pissed

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