logout macros shouldn't be tolerated
I play hardcore and I think macros shouldn't be allowed. In fact, GGG should remove instant log out. As in, if the player alt+f4 or logs out, the game closes but takes actually 10 seconds or something for the player really log out. It defeats the purpose of HC. You don't know if a toon on HC is alive because of the player's skill or because he's a chicken. This is also one of the reasons there's one shot in this game, so that even chickens can die. Alt+f4 won't protect from one shot.
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Imagine this
Alt-F4 currently has inbuilt logout delay i believe, from severed connection timeout or something. Fast way to logout now is open menu press logout, that could be altered so that opening the menu shows "logout (2)", then "logout (1)", then finally just "logout". That is of course it takes 2 seconds from opening the menu till you can actually use the logout(if not in town). Someone here mentioned that advanced macros use TCP disconnect, i am not sure how it works, but hear this. Imagine when you open the menu, the server will know, and when you take any active action, it will nullify the menu active state - and then in order for the server to accept the instant no-delayed logout you must have opened the menu without taking action for at least 2 seconds, without that all types of disconnects are treated as connection timeout with the delay. /exit command has 2 second countdown outside of town. There, fixed, and it only takes the client to send extra information on menu open/close. If at least 2 seconds prior to attempted instant logout you have not registered open menu without closing it or taking any active action, you cannot instantly disconnect. That way it is mechanically impossible to logout in less than 2 seconds. Even if a macro periodically sends "menu open" so that theoretically it would always be present at least 2 seconds ago, it still won't work because using any skill or even moving will nullify it. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Dernière édition par Crackmonster#7709, le 14 mai 2017 à 21:36:16
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From what I've heard over the years.
GGG wants/likes logout macro's. Desighns the game around it. There was talk of adding one in the game, that runs in a diff PID incase game crash. |
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I recommend a fixed logout timer to combat this exploit. No macros or any logouts will be able to cheat death.
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"I recommend playing the game. Then you will see why logout macros do not cheat death. |
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All those whiny logout macro haters. It's tolerated and allowed for a reason, if you cannot see through it because you are either lacking the knowledge as to why its allowed or pure ignorant, blame yourself. Either way, your ass should not hurt when someone uses logout macro, when it does, then there is something wrong with you.
** HC Only! **
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Why does it bother you SO much what other people do?
I'm genuinely puzzled... What other people do does not affect you in the slightest. Why are you so upset? |
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" This. Server has no way of knowing if your net got broken or severed on purpose. Consider the following: If GGG implements disconnect timer it will punish legitimate players who run into a network problem (we all do every now and then). So if you are not using a logout macro and your character dies to a measurement taken against logout macro users, would that make you more or less saltier than just knowing there are some macro users out there? Dernière édition par SodanKerjuu#3790, le 19 mai 2017 à 05:00:23
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" Less "saltier" as then the damage spikes will be addressed and tuned to have multi hit kills instead of binary one shots. There is the opportunity to use "predictive" although we have "lockstep", so that complain regarding network quality doesn't hold. And playing "Hardcore" by instant quitting at the first sign of danger is not "Hardcore" at all - not to mention the uselessness of this endeavour by playing an online only game that has connection problems since the beginning, that will never be truly addressed due to the online only nature... And yes, I was always in favour for a set 3-5 seconds logout timer no matter what. There is a reason you get the warning pop-up when you start a "Hardcore" character. Log out never should have been instant. PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 19 mai 2017 à 05:44:25
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" Damage balance is a separate issue, don't use an argument against logout macro to sneak in your vision of how the game difficulty is to be implemented. You need a developer to verify how much the existence of logout macro actually affects their decision on the damage spikes. " Game settings won't help from DNS reboot or netsplit or any other problem in the 6-12 network nodes between you and the game server. Usually the problem lies in the client end outside of game program (the network adapter, driver, buffers, etc), or in the service provider the client uses. If any intermediary, not client or server, decides to shit the bed and severe the connection, the server will see it as a disconnect similar to what the logout macro does. This is just how the network protocol works and the decision GGG took for disconnects is to remove the player from the game world as soon as disconnection occurs. Old ARPGs had logout macro, if you watch any Diablo2 speedrunners they use logout macro every now and then. Not being able to disconnect instantly is your opinion and vision on how the game should be played. |
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