[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

RicoKGB Ok, i will continue to work with the mana cost, maybe try to precasts and some variants with quicksilver flask variants. And about https://pathofexile.gamepedia.com/Perseverance
Doklol34
If we drop %cd recovery belt we will lose up to 20% DPS. This Shield look better for swap, aslo we can use it in pair with Wand.

Important:
With non-perma Onslaught we need to worry about APS (not more then 4-4.8) + sextant mode.
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.
Have you guys thought about getting a 20% Iron Will Support for a stronger Discharge for bosses?
From the Delves it kind of feels way sufficient to only run around with Discharge, since the AoE pretty much covers all of the avaiable surrounding areas.
the_Alexomator, %increased dmg from Iron Will Support worse than %more from Contr. Destruction \ Ele. Focus. \ Conc. Effect.
Usually Iron Will we get from Gloves, but for now on Indigon looks much more better for %increased spell dmg scaling.
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.
Dernière édition par Wasfill, le 11 sept. 2018 09:37:09
Scrap the gloves, that`s a waste.

When you look down the numbers this doesn´t seem to match.
Iron Will provides 48% spell damage flat at 20/20, with another 82% spell damage coming from 410 strength. That´s 130% total.
20/20 contr. dest gives 54%, 20/20 ele foc give 59% and conc effect 64%.

I can see that Path of building does not follow this values, but it is also unable to trace the Indigon stacks correctly.


Dernière édition par the_Alexomator, le 11 sept. 2018 09:55:31
Wasfill
If we drop cdr recovery belt, we lose nothing. Beacuse in the indegon biuld its so hard to get enought aps on cyclone, to achieve 4,7. We all stay at the 4 Discharges per sec. This is need only for MS increase. This shield looks like sh@t coz we need 5-6l staff in swap for the Arcane surge. It's 19% more spd and around 270 mp regen.

the_Alexomator
Wasfill was right, if you play classic Rico's Hp discharger, you can get IW on the repentance. But for the new indi build you must have the shaper's gloves.

After they buffed arc in 3.3, lvl 20 arc's dps looks like the 2nd another for dicscharge, and eve slighty better at lvl 21. So now, we must use arc even on bosses.

PS.
Read this please.
https://pathofexile.gamepedia.com/Stat#Multiplicative

Iron Will is a "Increase" multiplier, but Conc\Controll is a "More" multipliers
Dernière édition par Doklol34, le 11 sept. 2018 10:03:02
Doklol34
Thank you for that annotation. Since Indigon is also on the increased multiplier the 130% dimish a bit when simply being added towards the 3500% of Indigon Stacks.
Doklol34, http://poe.trade/search/kimomoomeniona?
According poeaffix with this Fossil we can get Onslaught with some chance at flask use. 15-20% on belt and 5-10% on each Jewel.
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.
Dernière édition par Wasfill, le 11 sept. 2018 11:09:45
Doklol34, what are the differences between Indigon and OP's build? As far as I understand:

*Clarity + MoM instead of Purities (lose 4% maxres)
*Indigon instead of Devoto's Devotion (lose dex, ms, as, gain dps)
*Unstoppable instead of Unyielding (lose dps, gain ms, gain "unstoppability")
*"Lose" jewel sockets? (have to use Fevered Mind and Healthy Mind?)
*Shaper's Touch instead of Repentance (lose dps, gain stats)

I'd guess the dps increase from Indigon is quite substantial? How's the gameplay? Do we have to use Arcane Surge -weapon swap constantly or only on bosses? Do we have to use mana potion constantly? Is EHP better on Indigon build (considering MoM and maxresistances)?
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Wermine a écrit :
Doklol34, what are the differences between Indigon and OP's build? As far as I understand:

*Clarity + MoM instead of Purities (lose 4% maxres)
*Indigon instead of Devoto's Devotion (lose dex, ms, as, gain dps)
*Unstoppable instead of Unyielding (lose dps, gain ms, gain "unstoppability")
*"Lose" jewel sockets? (have to use Fevered Mind and Healthy Mind?)
*Shaper's Touch instead of Repentance (lose dps, gain stats)

I'd guess the dps increase from Indigon is quite substantial? How's the gameplay? Do we have to use Arcane Surge -weapon swap constantly or only on bosses? Do we have to use mana potion constantly? Is EHP better on Indigon build (considering MoM and maxresistances)?


Allow me as I have allready tested Indigon on Juggernaut and Templar as well (using both Hierophant and Inquisitor).

Bonus from Indigon is 1000 to 3000 increased spell damage depending on mana pool, mana regen, mana leech, attack speed, movement speed and mana cost of skills. The more u have of everything the more dps from Indigon. For exact numbers Indigon calculator has to be used (google it).

Dmg lost from gloves, ascendancy, jewels etc is a joke vs 1k-3k from Indigon stacks.

As far as tankiness goes MoM mechanics with high mana recovery (regen, leech, mana gained from hits etc) easilly makes up for 4% max resitances and 3k armour. With 4.5k life and 5kish mana with 30%+ MoM we are talking 6-7k EHP with 79% max res, fortify, 6k armour, 5% dmg reduction, regen, leech and kingsguard. You will not die unless something one shots you for over 10k pure physical dmg spike. And you may even survive that if we count endurance charges that are hanging around you almost all the time.

However theres a cost. Outside of pure currency for Indigon and at least one fevered mind you must aim for at least 1.2k mana regen which is not that easy on jugg. 2% regen enchant on Inyas, shaped belt with both cdr and mana recovery and watchers eye with mana recovery while using clarity.

It is substantialy easier to do this using templar inquisitor as the ascendancy passives provides huge mana regen. However templar is less dps, less mobility and less physical dmg mitigation than jugg.

Basically templar indigon has slightly higher dps without RF than Jugg non-indigon with RF (450k vs 380k). While Jugg Indigon version can reach much higher numbers (up to 600k no RF, up to 900k with RF). We are talking sustainable Shaper dps of course and dps that was allready confirmed by in-game testing (watch the vids from last few pages).

Arcane surge can be used while mapping but its not a must. Arcane surge should be used vs end-game bosses like guardians, shaper, elders. When you reach 1.2k+ mana regen mana flask is rather useless unless some rally heavy mods on really hard bosses.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Dernière édition par RicoKGB, le 11 sept. 2018 17:10:48

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