[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

Can we do Hall of the Grandmasters?
I see some use "The Flow Unethered Cloth Belt", is this a better belt then let's say a regular life/res/cooldown belt ?


-Nerf
Dernière édition par robin_nerf#4957, le 14 avr. 2018 à 04:03:07
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robin_nerf a écrit :
I see some use "The Flow Unethered Cloth Belt", is this a better belt then let's say a regular life/res/cooldown belt ?



only if you want to run rf as the life recovery helps a lot with the degen. The attack speed is also nice but can be gotten elsewhere.

"
RaccoonTheDestroyer a écrit :
Can we do Hall of the Grandmasters?

in softcore yes. You need one of these to deal with a couple of the regen tanks. There's one lightning arrow guy that will destroy you if you don't get in and kill him quick.

Dernière édition par ladish#6213, le 14 avr. 2018 à 05:26:57
My first T14:


My stats (lvl 91):
Dernière édition par IamFrench#1836, le 14 avr. 2018 à 14:56:03
Why does the ring need to have COLD damage ? I know how the EQ works but I mean discharge damage fire/cold/lightning equal ? So what different would it make if the ring had got light or fire damage instead ?
-Nerf
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robin_nerf a écrit :
Why does the ring need to have COLD damage ? I know how the EQ works but I mean discharge damage fire/cold/lightning equal ? So what different would it make if the ring had got light or fire damage instead ?


We are not doing cold damage..

Discharge consumes Frenzy charges and does cold dmg based on them.. We don't have any.
"
robin_nerf a écrit :
Why does the ring need to have COLD damage ? I know how the EQ works but I mean discharge damage fire/cold/lightning equal ? So what different would it make if the ring had got light or fire damage instead ?


Clearly you dont know how this work. When hit with all 3 elements EE would set +25% on each. Order of operation is what makes it work. Discharge goes off right after cyclone hit or to be more specific - immediately after cyclone hit. Cyclone with +cold on it sets +25% cold res and -50% both fire and light res, discharge sets -50% on cold and +25% on both fire and light but before discharge goes off again another cyclone hit will be first.
PoE2 EA 0.2.1 Gliding Mjolner:
https://www.pathofexile.com/forum/view-thread/3812080
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Dernière édition par RicoKGB#5871, le 15 avr. 2018 à 03:46:01
In few random t14 maps, this character just dies to frozen red mobs. Leech cant keep up. Gotta switch then to my summoner who takes them out no prob. I dont know why this happenz tho.
Thanks for letting me know and understand :)

When I just import my build in pob (without any settings made) I got 4.54 Attack Rate but in-game on cyclone tooltip I got 4.46 attacks per second, which is the correct one to follow to achive 4.5-4.7 as recomended ?

EDIT : I noticed I get more attacks per second when EO kicks in
-Nerf
Dernière édition par robin_nerf#4957, le 15 avr. 2018 à 06:53:24
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Zeros a écrit :
In few random t14 maps, this character just dies to frozen red mobs. Leech cant keep up. Gotta switch then to my summoner who takes them out no prob. I dont know why this happenz tho.


Get an anti-freeze potion. I also checked your tree, it's unoptimized, not enough life nodes (only 4500hp) and your damage is only 50k dmg per discharge. Focus more on hp/dmg than attack speed.

This is a common problem people do here with this build, everyone wants to have that single more discharge per second (it doesn't exactly work like that, but you get it), I recommend at least 6200hp with 100k dmg discharge and 3.9 attack speed (just below 4) with max res.
Dernière édition par ThecNiqueMan#5913, le 15 avr. 2018 à 12:58:54

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