Bosses difficulty vs average exploration difficulty balance

Well, I have to agree with OP. The game is evolving (I've played since it was released) into something like playing the LAB. the monsters are just there to power up flask and the boss is the only thing to fight - and more and more, the boss requires full spell block (and a few viable builds) as boss fights tend now to be less like Vaal (where position and strategy allows any build to win) toward Abaxoth where it is just ridiculous spell spam. Not a good direction IMO.
In my opnion bosses are somewhat in a good state, however the rest is stupid as diablo 3; you oneshot the whole screen and don't even care about what the monster do; this is false only for the starter levels, after cruel the game becomes mindless

In maps, the only challenges are breaches, some exiles, some nemesis rares sinergy, stuff like that. White monsters are so easy it isn't even fun. I think the game would be better if EVERY (ou almost all, at least) monster would pose a threat.

So, for me the solution would be: tune up white monsters; tune up trash in general; reduce size of big packs by like 20% to avoid fps issues; tune down projectiles range just like they did with AoE.
"
Razis a écrit :
agreed with somehow... but that's obviously not how GGG thinks it's better.

"We'd rather have it so you can kinda have the TV on while you are playing"
"I'd like it that people can relatively mindlessly grind regular content of path of exile where there are spikes of difficulty when things converge together"
-Chris Wilson 2016, interview with ziggy pre atlas of worlds I think

It makes some sense when you think about it though. They don't wan't fatigue to kick in when you're playing. You probably don't know, but personally I can tell you - I remember clearly a few years back when piety was final boss I had to take breaks between maps in hc because it was really intense all the time. It seems funny now, but difficulty balance was very much different back then.

Oh and yeah, just play HC leagues. The mindset that GGG holds makes way more sense for HC, or rather - makes absolutely none for SC.


Man I missed that info (ziggy interview).

Glad to have it confirmed that our initially "hardcore game" is officially a giant shitfest for plebs who can play with their feets. Gameplay is already utter shit at this stage for a game operating in 2017, but knowing it won't improve (quite the opposite) is good to know.

I can safely re-confirm my desire not to give any monies to new-blizzard, heuu.. GGG... (lol sad but true)

"let's make it even dumber and more basic, we're here to sell crap to the masses of plebs out there, not to make a software where gameplay matters" (GGG, 2018)
So according to all the posts, I can say that I agree with most of them and seems we have a major problem here. For average person the most involving gameplay is when the difficulty is well balanced. And that means well balanced all the time. There can be naturally some changes to avoid total flat difficulty throughout the whole game and locations, but now it is vastly exaggerated. So instead of having interesting game, we have spectacles of too easy or too difficult gameplay. Either boring or frustrating. This is definitely not a good direction.

Someone said about some Izaro's strike - that it should be avoided. Ok, but is it enough reason for him to be able to kill the player with almost one blow if it is not avoided e.g. one time in the whole combat ? What about traps in 3rd, last lab fight? His minons that disturb player greatly.

If in ~passing merciless lab game stage, so playing easily on maps t6-8, lvl ~80-90 I have to have + ~150% of defenses (armour, evasion or ES) and +50-100 life or ES on almost every equipment item, then something is wrong.

I'm still quite new to the game. I suppose that at some point, I'll just make list of all most annoying issues and cease to pay any support to GGG until at least one of the issues is solved for good. I advise the same to everyone.

Hopefully The Fall of Oriath will bring some good balance changes - there is no way one can add such vast content without touching the balance. Unless totally putting new shit on top on old shit. But if GGG would do that, then POE will be dead in next few years.
Dernière édition par Fnts7#2833, le 3 mai 2017 à 10:24:47
"
MortalKombat3 a écrit :
Indeed, bosses are often overtuned, or look overtuned, because you cant oneshot bosses with most builds (like you do with trash and even rares).
And that main problem is that rewards for killing badass boss isnt appropriate.
Ok, let's call it game desighn so trash mobs are just cannon fodder, and bosses are real challenge (many games, namely MMORPGs, follow this rule).
But why bosses provide negligible experience when killed? Why their orb and map drop sucks? In map, you can just skip a boss, and dont lose much anyway...



This names the biggest issues with bosses. They are too unimportant in terms of drops and thus just don't feel rewarding, however they are not too hard in general most of them are well tuned (their are of course a few ones that are two easy or two hard, but that isn't that important), the issue is that they offer to little and that the rest of the enemies look too weak.

Overall we need a few more hard enemies in between, something that is stronger than trash mobs and weaker than bosses. And maybe push some of the massiv loots you get from Trashmobs away to those intermediate enemies and bosses.

"
Someone said about some Izaro's strike - that it should be avoided. Ok, but is it enough reason for him to be able to kill the player with almost one blow if it is not avoided e.g. one time in the whole combat ? What about traps in 3rd, last lab fight? His minons that disturb player greatly.


The simple answer is yes. Uber lab should kill you if you mess up. Merc doesn't I think the hit if you are not buffing up Izaro deals about 3-4k damage depending which weapon he uses (I think the one he does with the sword has the highest damage, but is the easiest to avoid). If you have some defenses it should be less. So unless you are way too squishy you can fuck up, not always but once every while. The question here is if the skill is well enough telegraphed. If there are visibility issues that is a whole other story. The Marauder I used last league for farming the lab took awesome 300 damage from Merc. Izaro. So aslong as he has no elemental damage parts added by one of the mechanics his damage isn't too big.

"
Hopefully The Fall of Oriath will bring some good balance changes - there is no way one can add such vast content without touching the balance. Unless totally putting new shit on top on old shit. But if GGG would do that, then POE will be dead in next few years.


Yeah, your new :P Usually most of the old things don't see massiv changes. You usually have a content patch and after that a balance patch after things settled. When they introduced Ascendancy classes they made no change to mob difficulty so the game went super easy till the next patch. But they can't really balance until they see what player make with the new systems they implement.
"
kalbright a écrit :
Well, I have to agree with OP. The game is evolving (I've played since it was released) into something like playing the LAB. the monsters are just there to power up flask and the boss is the only thing to fight - and more and more, the boss requires full spell block (and a few viable builds) as boss fights tend now to be less like Vaal (where position and strategy allows any build to win) toward Abaxoth where it is just ridiculous spell spam. Not a good direction IMO.


On the other hand You have games like Incredible Adventures of Van Hellsing. There You have those difficulty spikes - once You think You have stable and strong character, and nex thing is normal mobs are making You theirs bitch-slap.

If i might choose between Van Hellsing like experience or PoE like - i prefer PoE like. Normally i dont have to focus to play but when it comes to boss there is part of "preparation". In mind but focus is important at those fights.

What really is frustrating are those fps drops and lag spikes. Because if boss kills me and it was purely my fault im OK with that but if something goes wrong with connection and then i die - thats is something outside of myself. That is frustrating.

"
Mischief67 a écrit :


Glad to have it confirmed that our initially "hardcore game" is officially a giant shitfest for plebs who can play with their feets.


Thats just ego talking.

Games are for people, and people likes different things. Just that. If You dont like PoE in current condidtion start Dark Souls series. Personally i never even tried it.

"
Fnts7 a écrit :

Someone said about some Izaro's strike - that it should be avoided. Ok, but is it enough reason for him to be able to kill the player with almost one blow if it is not avoided e.g. one time in the whole combat ? What about traps in 3rd, last lab fight? His minons that disturb player greatly..


Yes of course. If it doesn't do a lot of damage you don't actually have to avoid it. The problem is that most of the game is too easy, not that bosses are too hard.
Dernière édition par DurianMcgregor#7045, le 3 mai 2017 à 17:17:44
When most of the players NEED to create specific builds for a certain type of content that should be acessible to all players - like for example Uber Lab which is essential for ascendancy - I think it is a sign that that content is not well balanced.

And about the bosses, yes, kind of, or maybe I don't know. You see, my last builds - Varunastra Cleave Slayer and RF Totem Shiftain have almost no problem with bosses from tier 1-12 (these are the maps I've explored till now) - the problems I've had with them is related to Uber Lab, Atziri, a certain Breach boss (Nesh i think), and those OP mods that GGG expect us to check in the heat of the moment.

Atziri is my fault because I'm not too accostumed to her choreography
Uber Izaro in my opinion is both my fault and GGG's fault, by the reason I've said before
Nesh is the issue everyone has pointed out, OP AOE Spell Damage that is almost unnavoidable

And the mob mods - here's the deal: I get ganked on by a bunch of thugs in the street and I'm in the middle of dealing with all of them, and I'm doing fairly well, but you think that that in the middle of it I'll be able to notice this seemingly "normal" mob that actually has the mod to explode all corpses on my feet and destroy my last 30 minutes of exp? The answer to me is no - the fix for this would be making the punishing mods like corpse explosion more noticeable, like... something that no matter that situation will call my attention and automatically indicate that mod. <- I'm talking about corpse explosion but I'm sure there are more mods like this.

And I have no issue with this game being hard, my issue with it is that with the unbalanced content, easy map fodder and unpredictable hard bosses and mobs, I have no way to be ready unless I'm playing this game like I constantly have this bomb that will randomly explode at any time and fuck me up...Which is not fun to me - and also the over-the-top-OP-end-game-content-that-can-only-be-done-by-certain-builds.
Dernière édition par UltimateForm#4567, le 3 mai 2017 à 18:39:22
"
DurianMcgregor a écrit :
"
Fnts7 a écrit :

Someone said about some Izaro's strike - that it should be avoided. Ok, but is it enough reason for him to be able to kill the player with almost one blow if it is not avoided e.g. one time in the whole combat ? What about traps in 3rd, last lab fight? His minons that disturb player greatly..


Yes of course. If it doesn't do a lot of damage you don't actually have to avoid it. The problem is that most of the game is too easy, not that bosses are too hard.



yeah pretty much.


I think op you have stumbled into an issue with balance in the game, but your perspective on it is a little off. I dont mean any of this as a dig at you, Im not having a go and being a dick, but theres always 2 sides to it, the player and the game.

Because youre quite a new player and have extremely limited experience (nothing wrong with that, but it is what it is) your perspective is that the game is a lot harder than it actually is in general. Most of the bosses you think are too hard you would think are too easy if you knew more about how to build your character, set up your gems, put together gear etc. Theres a really small handful of bosses that are arguably overtuned damage wise, the chaos warbands in Overgrown Ruin are a rare example of a boss that I believe just do noticeably too much damage. If youre not ci theyre pretty outrageous when you have some mods on there, it really is over the top.

The vast majority of bosses have way too little life, theres a few with a good amount, I wouldnt say theres any that have too much life. A tiny amount have too much damage, some are fine and some dont do enough damage.

As you learn more about the game and get better at putting characters together this is something youll eventually get around to noticing.


Its telling though that youre struggling with some bosses that should be a cakewalk, and yet you still think the mobs are too easy. That goes to show just how stupidly easy all the mobs have become, I feel like its got to the point where if its not vol blood or vaal dd bameth 1 shotting me there is virtually 0 danger anywhere, doesnt matter if im life, ci, projectiles, aoe, melee, none of it matters, everythings just shades of cakewalk. Maybe you see magnus charge up a flameblast, walk outside of it and nuke him, the fact you had to walk out of the ring of fire being probably the only thing in the last 4 hours you had to do outside of the bossroom other than hold down fire then zoom to the next pack. Its just become a joke.




I dont think the comments about watching netflix etc are actually the issue. I watch netflix while I play, almost all the time, the game could be substantially harder and Id still be watching netflix while I play. I was watching netflix while playing years ago when the game was much harder, and it could have been twice as hard. I actually agree with their pitch of where they want it, you cna kind of handle everything and then theres occasional spikes of horror, I think thats a good aim. I dont think that requires the game to be as much of a joke as it is right now. You cna autopilot mindset through much more challenge than we are currently getting, you can be faced with having to play things right or you get in trouble and still just be casually grinding and keeping up with your netflix program or what the streamer you have on is saying or the plot of your audiobook or whatever other distractions you have going on.


Personally I think we do way too much damage, I dont even make dps heavy builds, my builds are usually hitting like 1/2, 1/3, 1/4 of the dps real deeps pushers are hitting, and even in temp leagues with shit gear Im making those same builds and just instantly killing everything outside of the boss room. Nothing has time to do enough damage to me for me to care at all about it unless its an on death effect like vol, poison clouds, obelisks, corrupted bloodline, bearers, these are the only times I have to even acknowledge that I can even take damage and do the slightest thing to counter.

They have to really make efforts to narrow down the dps discrepancy between different ways of scaling damage but ultimately having your damage ultra nerfed feels terrible so given its an ongoing game they just need to jack up monster life on white/blue/yellow mobs by a truckload, and also on exiles and quite a lot of map bosses. Ive been meaning to make a post about it, and I will at some point, but I dont think our movespeed or our moveskills or our damage aoes are really the issue. I like moving fast, I like being able to kite and avoid things quickly, fast pace gameplay feels great, the issue with clearspeeds is that were killing shit way too fast, we dont have to use our speed to play around challenges, there just simply isnt any challenges to play around because you press fire and everything dies before it can do anything.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk a écrit :
"
DurianMcgregor a écrit :
"
Fnts7 a écrit :

Someone said about some Izaro's strike - that it should be avoided. Ok, but is it enough reason for him to be able to kill the player with almost one blow if it is not avoided e.g. one time in the whole combat ? What about traps in 3rd, last lab fight? His minons that disturb player greatly..


Yes of course. If it doesn't do a lot of damage you don't actually have to avoid it. The problem is that most of the game is too easy, not that bosses are too hard.



yeah pretty much.


I think op you have stumbled into an issue with balance in the game, but your perspective on it is a little off. I dont mean any of this as a dig at you, Im not having a go and being a dick, but theres always 2 sides to it, the player and the game.

Because youre quite a new player and have extremely limited experience (nothing wrong with that, but it is what it is) your perspective is that the game is a lot harder than it actually is in general. Most of the bosses you think are too hard you would think are too easy if you knew more about how to build your character, set up your gems, put together gear etc. Theres a really small handful of bosses that are arguably overtuned damage wise, the chaos warbands in Overgrown Ruin are a rare example of a boss that I believe just do noticeably too much damage. If youre not ci theyre pretty outrageous when you have some mods on there, it really is over the top.

The vast majority of bosses have way too little life, theres a few with a good amount, I wouldnt say theres any that have too much life. A tiny amount have too much damage, some are fine and some dont do enough damage.

As you learn more about the game and get better at putting characters together this is something youll eventually get around to noticing.


Its telling though that youre struggling with some bosses that should be a cakewalk, and yet you still think the mobs are too easy. That goes to show just how stupidly easy all the mobs have become, I feel like its got to the point where if its not vol blood or vaal dd bameth 1 shotting me there is virtually 0 danger anywhere, doesnt matter if im life, ci, projectiles, aoe, melee, none of it matters, everythings just shades of cakewalk. Maybe you see magnus charge up a flameblast, walk outside of it and nuke him, the fact you had to walk out of the ring of fire being probably the only thing in the last 4 hours you had to do outside of the bossroom other than hold down fire then zoom to the next pack. Its just become a joke.




I dont think the comments about watching netflix etc are actually the issue. I watch netflix while I play, almost all the time, the game could be substantially harder and Id still be watching netflix while I play. I was watching netflix while playing years ago when the game was much harder, and it could have been twice as hard. I actually agree with their pitch of where they want it, you cna kind of handle everything and then theres occasional spikes of horror, I think thats a good aim. I dont think that requires the game to be as much of a joke as it is right now. You cna autopilot mindset through much more challenge than we are currently getting, you can be faced with having to play things right or you get in trouble and still just be casually grinding and keeping up with your netflix program or what the streamer you have on is saying or the plot of your audiobook or whatever other distractions you have going on.


Personally I think we do way too much damage, I dont even make dps heavy builds, my builds are usually hitting like 1/2, 1/3, 1/4 of the dps real deeps pushers are hitting, and even in temp leagues with shit gear Im making those same builds and just instantly killing everything outside of the boss room. Nothing has time to do enough damage to me for me to care at all about it unless its an on death effect like vol, poison clouds, obelisks, corrupted bloodline, bearers, these are the only times I have to even acknowledge that I can even take damage and do the slightest thing to counter.

They have to really make efforts to narrow down the dps discrepancy between different ways of scaling damage but ultimately having your damage ultra nerfed feels terrible so given its an ongoing game they just need to jack up monster life on white/blue/yellow mobs by a truckload, and also on exiles and quite a lot of map bosses. Ive been meaning to make a post about it, and I will at some point, but I dont think our movespeed or our moveskills or our damage aoes are really the issue. I like moving fast, I like being able to kite and avoid things quickly, fast pace gameplay feels great, the issue with clearspeeds is that were killing shit way too fast, we dont have to use our speed to play around challenges, there just simply isnt any challenges to play around because you press fire and everything dies before it can do anything.


Well right now, you can use a 4L (actually a 3L if you discard Innervate as it doesn't provide direct damage) to clear normal/magic/rare monsters in a matter of seconds and an 6L to reduce that time by 33-66% on a melee build that uses better than average 1 hand weapons for scaling without going Crit.

I find that pretty much where it should be balance wise.

Difficult rares (multi essence mods) and bosses with harsher map mods do get way more dangerous and if you want to feel that they are up to snuff, do maps with "xx% more life" on map mode and use the same mod from Zana. Heck, that combo will give a run for the money even for Crit in certain instances.

There should be some hp/defence increases for normal and maybe magic monsters, but nothing way too extraordinary. It would be better to provide further incentive to roll "xx% more life" or "xx% increased damage" for map mods if they keep the Legacy stone system.

I like to kite, avoid things and also to attack things quickly - many hits with lesser impact seem the way to go especially versus reflect without instant leech - but that doesn't change the fact that you shouldn't hit once every second and clear half/entire screen if you didn't crit.

There is a huge damage discrepancy right now, and that makes us higher than your average regular players, and we reach between 25%-50% of the damage output of higher DPS builds, but there are players that also might only reach 25-50% of our damage output, which makes the game harder for them.

And I'm in for going up with the minimum damage output of monsters while toning down their maximum damage output, all while going bonkers with "untankable" damage that should have only 1 goddamn way to tanked - Vaal Immortal Call - as they need to get monster damage spikes under control.

Not to mention a rework of Volatile Blood and Vaal DD that Bameth uses. As soon as they stop over-relying on spike damage to kill us and you can always interact except when not using common sense during "untankable" instances, we will still remain in the "one shot fest" era of PoE.

We shall see what they have in store for 3.0, but the fact that they are implementing ailment resilience to bosses gives me hope that things might improve, they just have to keep up the good work balance wise...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Dernière édition par sofocle10000#6408, le 4 mai 2017 à 01:41:58

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires