[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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unleashed666 a écrit :



one thing can kill them even with lvl 24 and 5 harmonies. had a rogue exile boss with spectral throw in t15 overgrown shrine (or ruin?) map that just raped them really hard (and me 3 times..) damn physical dmg!


Hey :)

Yep, forgot about that one...

If you bum rush the bosses and get them in Temp Chains area in non-hexproof map, you are safe.
If they can stack attacks, they can even wipe Animate Guardian out.

I generally avoid that map as it can wipe half of public 6-player party during boss fight.


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Right, didn't think about the auras too much. Still can't cast golems after unlinking Discipline, but it did give me around 50 extra mana back.

For Offering, I was mainly focusing on getting a little extra spell block out of it since it's somewhat lower than regular block.

As far as convocation goes, it still has its 8 second cooldown so you can't really spam it. Not having to stand in a pack to proc it on CWDT because my golems refuse to teleport on their own however has been a massive improvement for me personally. It is definitely a mess on bosses, which is why I'm looking to swap it out. Don't see the point in having Tempest Shield on CWC since it refreshes itself. Perhaps skeletons would be a good one for some extra distraction/projectile blocking?

With Desecrate, I don't know what's the best option. It's only ever needed on bosses, but if it's on CWDT, you need to get hit by the boss and I don't really like how that sounds. Sure it's only 500 damage, but walking into any of Shaper's attacks to spawn some corpses doesn't feel like a good idea.

I will only start trying for major bosses on that build once I finally hit 80 for my new crystal belt (should push me over 7k EHP), but so far swapping it into that white boot socket instead of conv worked pretty well. Will have to see how that works out on guardians.


Hi :)

Higher levels (90+) should feel very different especially once you get Crystal belt on. Hopefully links will work for endgame well.

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Hi, love the build. Thanks.

My question is, how is the value of quality vs lvl in the Summon Flame Golem gem?
Is it worth the 23% quality vs the lvl 21? Is enhance worth?


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you mean empower support vs enhance support? according to path of building the golem looses dps and 5k life. a lvl 21 golem gem with 20% quality is also better then a 20/23. even a 21/0 is better ten a 20/23


Thanks for support ^^

Levels are always more important than quality. +1 Level add 10% more base HP and DPS, while quality adds only increased damage and life. While this is great bonus also, its much more beneficial to raise level as high as possible and as fast as possible.

I always recommend players buying 21/0 Flame Golems asap when starting the guide as the extra level is worth more than 20/20 Gem. I bought my 21/0 Flame Golem for 50c recently in league.


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Just want to confirm what the optimal gem setup would be for shaper and uber atziri specifically.

Do I go with:

1. Empower 4 - Fire Pen

2. Empower 4 - Controlled Destruction


Hello :)

Both setups are good against both bosses.

Fire Pene is better when you don't have time to keep Elemental Equilibrium up all the time or when you are dead and Golems are finishing the boss and you can't apply EE. This is great if you like to focus very heavily on kiting or don't like spamming EE.

Cont Dest deals more damage when you have EE up and added extra damage gets through the resistances. 90% of times this setup is better if you like to keep EE up all the time, so I generally recommend this. Fire pene is for lazier play-style that sacrifice some peak damage for not having to spam even one button.




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Could I get some critique on my golemancer setup? Thanks!


Hey :)

Discipline on Helmet should not be linked to Enhance. It adds only some aura radius while eating lots of extra mana.

Try to buy corrupted Empower 3 as soon as possible as they are very cheap. Also Flame Golem 21/0 is great upgrade over level 20 gem. Levels are best boost for Golems damage and survival.

Phase run should be last gem in glove links (bottom-left socket). Cast when damage taken casts spells in order :
Left-up, Right-up, Right-down, Left-down
Any spell after Phase Run can cancel the 80% invisibility.

Crystal belt would be nice upgrade and rings could use HP and ES lines.

Presence of Chayula is best amulet for boss fights if you can get one.

Rest looks good and after changes you should have smooth sailing in endgame ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo, le 6 nov. 2017 18:50:07
I don't know if I'm doing something horribly wrong but I seriously can't kill the Minotaur (no issue with the other guardians). I have lvl 25 golems with 5 harmonies and if I stay alive they take awfully long to kill him so I end up dying and if I die the golems die too because they just stay below falling rocks.
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MuFeR a écrit :
I don't know if I'm doing something horribly wrong but I seriously can't kill the Minotaur (no issue with the other guardians). I have lvl 25 golems with 5 harmonies and if I stay alive they take awfully long to kill him so I end up dying and if I die the golems die too because they just stay below falling rocks.


Use more harmonies, or The Oak Shield for that boss if you're having trouble.

Should keep them alive even if you die.

-Wonderful
Twitch.tv/Wonderful247
Why the +1 skeleton/zombie passive skill points in the final tree?
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SmileforGlasgow a écrit :
Why the +1 skeleton/zombie passive skill points in the final tree?


Those passives are added for the other bonuses they provide, such as Minion Elemental Resistances, which are vital to the build, or Minion Damage or Minion Life.

You'll notice those passives are also Notable passives (they're slightly larger). These passives always give the largest values, and since we're pathing right up to them, they're the most efficient passives we can get for those stats, whether or not we're pathing through or by them.
Nothing is true; everything is permitted.
I modified a bit the tree but i know i feel more safe
I've 1950 life and 8600 es

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MuFeR a écrit :
I don't know if I'm doing something horribly wrong but I seriously can't kill the Minotaur (no issue with the other guardians). I have lvl 25 golems with 5 harmonies and if I stay alive they take awfully long to kill him so I end up dying and if I die the golems die too because they just stay below falling rocks.


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Use more harmonies, or The Oak Shield for that boss if you're having trouble.

Should keep them alive even if you die.

-Wonderful


Hello :)

Yep, it's pretty about stacking regen and HP (= levels) on Golems.

I'm not sure if you are using Animate Guardian as well, but he gives massive boost to Golems survival. He draw's aggro away from Golems and gives them 6% extra regen which is equal to 3x Harmonies. If you are not using AG, you have to use "The Oak" shield to give Golems extra regen.

Last trick is to swap GMP with Enhance or Cont Dest with Minion Life in Golems links. Both add huge HP boost to Golems while lowering total damage by 10-20%.


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Why the +1 skeleton/zombie passive skill points in the final tree?


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Those passives are added for the other bonuses they provide, such as Minion Elemental Resistances, which are vital to the build, or Minion Damage or Minion Life.

You'll notice those passives are also Notable passives (they're slightly larger). These passives always give the largest values, and since we're pathing right up to them, they're the most efficient passives we can get for those stats, whether or not we're pathing through or by them.


Hey :)

As said notable passives give more benefit than smaller ones. Most minion notables give extra zombie + skele AND minion damage or ele res. We are interested only in ele res and damage, although while leveling the extra zombie numbers are great.


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I modified a bit the tree but i know i feel more safe
I've 1950 life and 8600 es


Hi :)

Legacy energy from withins are worth to consider especially with legacy ES rings. However they drop Golems regen and cooldown reduction from their abilities, so I would not recommend running more than 1-2x.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
I planned to switch to one 7%es andminion damage after the end of league. I alrady using 5x harmony isn't enought?
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Redvex a écrit :
I planned to switch to one 7%es andminion damage after the end of league. I alrady using 5x harmony isn't enought?


Hey :)

5x Harmonies is enough, I mean that if using 3-4 Energy from withins, it could start taking away damage and Golems survival.

You seem to be missing rare jewels with "Minion elemental resistance". If you Golems can survive all damage it's ok, but if they keep dying I recommend getting 1-2x jewels with mentioned line to cap their res.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo, le 9 nov. 2017 18:01:44
Wow,155 page going strong ^^
Guess more people using this build now huh hehe good luck exile out there
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