[2.5 Breach] Saito's Shield Charger - Life, Facebreaker, non crit

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Kruciall a écrit :
How are you handling reflect? What I'm seeing is practically the same build as Mathil's shield charge with a handful more points, and he abandoned his due to reflect, even after he attempted to convert his phys to lightning to reduce reflect damage. The clear speed didn't make up for the frequent reflect issues, which I also had with my Slayer.


mathil's fail build was a berserk _crit_

that's a _non crit_ build and slayer = 50% reduced reflect dmg. 100% safe even with vulner curse mod.
Dernière édition par Koukz_D_Saito, le 12 janv. 2017 22:45:57
Would u ever consider giving up your belt for a HH or is the loss of damage too much?
IGN: Biutifoul
Is it harcore viable?
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mauriciomsk a écrit :
Would u ever consider giving up your belt for a HH or is the loss of damage too much?


-1k screen avg dmg town
+1k life

headhunter is overrated.

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vipskills a écrit :
Is it harcore viable?


with my equip, yes.
Dernière édition par Koukz_D_Saito, le 13 janv. 2017 13:17:34
Hi, Love the build.

What map-mods do you avoid?
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eureboi a écrit :
Hi, Love the build.

What map-mods do you avoid?


dmg reflect and leech immun
thats all.
Dernière édition par Koukz_D_Saito, le 13 janv. 2017 19:09:44
Leveling tips ? ^^
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kooowi a écrit :
Leveling tips ? ^^


Hmm.. Frost Blades, or Lightning Strike 1-29

Shield Charge Level 30 2x
high phy dmg roll
Dernière édition par Koukz_D_Saito, le 14 janv. 2017 03:58:46
Hi! What do you think would be the limit of this build with high-end gear like yours? Looks like very smooth uberlab farmer, but how about guardians or shaper/uber atziri?
Map clearspeed is comparable to discharger, which is really nice.
Also what do you think about The Surrender shield as crazy defense boost, is it worth losing dmg there?
Thx for the guide, I ll be trying it as my first lifebased char this league.
Dernière édition par HeyterVic, le 14 janv. 2017 17:52:57
Hi Saito!

Thanks for the build guide! I was wondering what reason there is to have %damage taken on the helm and such? Is there any reason it has to be on the gear? Does this build reflect it back somewhere that I'm not seeing?

Thank you for any clarification!

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