Anyone helping Alira? (normal)
" I try not to get into positions where I'd take sustained damage regardless of my build. That'd be a concern if I was melee and tanking hits was unavoidable, but I'm casting spells from a distance. When I'm getting railed by constant damage as a caster, I'm doing something seriously wrong. |
![]() |
"well at some point in some aids map, you're gonna take a monster (no pun) hit that will deplete most of your mana...I dont know, for me it was very helpful. its like an extra layer of hp you recover super fast (mana fasks are super generous) |
![]() |
i cannot imagine playing MoM build without as much '%damage taken gained as mana' as possible. mana regen - be it 200/sec or 500/sec or 1000/sec is NOT ENOUGH and can get you OOM -> dead
MoM is one of these defence mechanics where moderation and calculation takes precedence over stacking it to the top i have a legacy Cloak, Aylardex, Hiero-pants' node etc to test and the end effect is that MoM is only as good as long you can cover its ~entirety with '%damage taken gained as mana'. otherwise few quick unlucky hits and you are gone (reflect map is a perfect example). MoM based on regen is good for sporadic monster hits (evasion/block/dodge based) but if one plays without hit evasion and takes sustained damage i simply cannot imagine playing it as a 'regen' version Spirited Response + Mindspiral + passive node + corruption on rings. sad to see only one node with 'taken as mana' as for the 'Alira's mana reward' - i think it is more for non-MoM spellcasters. people undervalue mana in general, consider any investment 'not worth it' and frequently enough do not understand how the mana management works (like some think that getting 200% mana regen is enough.. no it is not). 60 flat base mana solves mana issues for early game and is multiplied several times in the end game. it is a very good reward the only culprit is the 'no regen' maps.. forcing us to use leech (or flask + de-reserving some mana) |
![]() |
clearly alira is only more mana or more hps via mom.
do you want this? I do. I want mana gawdaweful sums of it. |
![]() |
I'm hoping we'll one day get a weapon or skill that allows us to turn mana into direct offense.
RF already does essentially that with hitpoints, so why not. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
![]() |
" Every offensive skill turns mana in to direct offense... Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
No, every offensive skill uses up mana to generate direct offence.
It does not actually turn the mana into offence, in the same way MoM turns it into effective hitpoints, or RF turns hitpoints into AOE damage. I mean something like "damage enemies for 2% of your remaining mana" or an item with "1% increased damage per 75 Mana" or something. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
![]() |