Maps: They're not the problem, End Game is.

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StDrakeX a écrit :
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Slayer_Tip a écrit :
I mean, to be fair, i personally dont make builds with the mindset of (i gotta beat t15), i kinda make my own builds with the mindset of "how far can this concept be taken in this game"

The fact that even most build can chew up and spit out t12+ maps just makes you wonder if there is going to be more challenging aspects in the end game... at the moment, it feels incredibly dull, and it explains why people leave leagues after half of its duration is done.


Well your mindset isn't really applicable in what you're saying since are you trying to push your builds to do actual current end game, which is T14-15 Bosses, and the various other Unique Map bosses; Vinktar, Atziri & Uber (Hopefully Rigwald get's his chance in this game again)

If your view of end game is chewing out T12 maps or whatever (mind you most people don't even get this far) and it's not challenging then simply challenge yourself. This game is all about self-imposed challenges and goals. Try to do it in; Challenge Leagues if you're a Standard player, Hardcore if you're a Softcore Player, Self Found if you're normally heavily reliant on trading.

And to your point about players leaving after half the leagues duration, yeah it's understandable that they do. It can't be helped, the game is based on re-rolling and fresh economy ladder races that are aligned with content patches. This League is the first I've seen a more steady amount of player activity throughout the league based on my Guild. I even have people still wanting to join this late in the League which does say something...



well, believe it or not my dear friend, i am not someone who only thinks for himself, im just saying, that maps need another rework, or we need more end game content, its not the fact that the end game is boring, or hard, its just, there isnt alot of it, Maps need a rework, its an old system, needs to be changed around again, and well, so does basically alot of stuff in this game, mostly end game, and well, levelling itself is a cancer.
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Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.
For me, the challenge is obtaining the high level maps and maintaining a pool of them.

Why don't I just buy them from Zana as suggested by drake in another thread?

I shouldn't have to buy them, is why. But, what if I did?

My lvl 7 Zana is currently offering me a lvl 9 map for 3 alchs and a chance orb. That is her top map.


Level 9...meh!

However, I agree with the OP about the current end game content. It's dull and not very engaging, imo.

I don't think that it would be too difficult to design and implement a random and constantly changing end game that suited all levels of players.

The much discussed Labyrinth with it's changing layouts every day is a little more interesting for some, maybe a much higher level difficulty end game could be based on this sort of feature...[even though I personally can't stand the damn place myself].

Design several levels of end game content that change every day, with randomly spawning bosses of varying difficulty much like a league but shorter.

Make the boss/s defeatable but very very difficult depending on the level chosen by the player/s.

And...not all in tiny arenas like Malachai, etc... please.

In reality, I believe that GGG will have to do something like this to keep the older more experienced players from just quitting from sheer boredom.

I mean, just how many times do we want to kill the same old boss?

Also, please fix the damn map drop problem!


R.










Game rly needs better endgame. Better PvP, smth different besides mapping etc.
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Maps was a great idea a few years ago, but now its coming to the point where, some builds can just, eat up t15s easily...

I don't wanna say this, but this game needs more end game shit... this is basically how i play Path of Exile now


so how do you go from that statement concluding that maps are the problem and not power creep ?
maps havent changed much, player power has. that's the chief culrpit

nerf player power to the state of three years ago and those t15s wont be as easy anymore. hell, nerf player power to pre-2.0 and those t15s wont be as easy anymore as well.

Dernière édition par grepman#2451, le 18 mai 2016 à 16:02:12
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StDrakeX a écrit :
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mynameisonlyforthegods a écrit :
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Slayer_Tip a écrit :
Maps was a great idea a few years ago, but now its coming to the point where, some builds can just, eat up t15s easily...


it's actually "most" builds, not just some of them. even without doing mainstream meta cheesing it's easy to come up with a build that crushes t15 maps.



Lol... Biggest lie being spread so far, add me on Standard and let's see how many builds you've come up with can kill T15 Malachai and Daresso with any mod I roll?


The problem is: It doesn't matter. T15 maps drop once in a blue moon. If I could run a T15 map per day, yeah, then it would kind of matter, but I can't.
Remove Horticrafting station storage limit.
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StDrakeX a écrit :
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mynameisonlyforthegods a écrit :
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Slayer_Tip a écrit :
Maps was a great idea a few years ago, but now its coming to the point where, some builds can just, eat up t15s easily...


it's actually "most" builds, not just some of them. even without doing mainstream meta cheesing it's easy to come up with a build that crushes t15 maps.



Lol... Biggest lie being spread so far, add me on Standard and let's see how many builds you've come up with can kill T15 Malachai and Daresso with any mod I roll?


i can't kill malachai at all because the fight is laggy as fuck. as for daresso, i already did him on vuln/dmg mods/twinned in perandus; it's a simple calculation, that fight. as long as he doesn't have enough dmg mods to 1shot you, you've already won if you know how to kite. although you can still die if you get bad rng with sword clouds.

that aside, why the hell would i even want to do bosses that are unrewarding and extremely dangerous to my life? killing any t15 bosses is realistically not worth the effort, considering there's no chance for a +2 map to drop nor is there any other particular benefits. you can roflstomp 99.9% of the map with just about any build, and leave the most unrewarding part untouched.

the only reason i'll ever do t15 bosses is either for shits and giggles or challenges/achievements.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
I think GGG should introduce some new and very strong unique items that can be dropped only from t15 map bosses.
It is clear that playing t15 is somewhat useless if not for doing a challenge (or money: selling a challenge). This way you are forced to play it with the easiest mods possible coz.. in a map usually doesnt drop anything, and in the time i clear a t15 (layout of t15 is shit) i would have cleared 15xt10-13 with all mf gear, where i really have some chances to drop something good, and good maps too. The highest maps are always unrewarding, not only for the cost of maintaining a map pool of t13+, but also because the drop is the same in 99% of the maps, so it is more rewarding to play 10 maps with mf than a map without mf gear on. GGG should try to change partially this thing. There's no high chance to drop an exalt in a t15 compared to a t6, though you take a lot of risks. Risk/reward should be the core of the game, and not a blind RNG: that's why they should add something obtainable only in the most riskful maps, because at the moment are not rewarding in any way.

I dont understand why GGG didnt keep the talisman mechanics. This game needs more endgame content diversity, and the addition of Rigwald (in someway similar to Atziri) was something good in that direction.
Dernière édition par Serge91#5363, le 19 mai 2016 à 06:55:04
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Slayer_Tip a écrit :


Ugh, back to Warframe, love you all, See you in 2.3 if im still around.



Warframe endgame is exactly the same , you farm RNG generated maps with RNG generated mobs , the only differance is the GFX lol .
R.I.P 4.B.
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StDrakeX a écrit :
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mynameisonlyforthegods a écrit :
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Slayer_Tip a écrit :
Maps was a great idea a few years ago, but now its coming to the point where, some builds can just, eat up t15s easily...


it's actually "most" builds, not just some of them. even without doing mainstream meta cheesing it's easy to come up with a build that crushes t15 maps.



Lol... Biggest lie being spread so far, add me on Standard and let's see how many builds you've come up with can kill T15 Malachai and Daresso with any mod I roll?


No one bothers with those bosses when you mapping though. Theres no reward for the risk so people just clear the maps (which most any build can do now that we have ascendency) and then skip the bosses.

Right now we have maps that are boring and bland and in those maps are some hard bosses that arnt worth the risk to kill.
IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM
Mirror Service: View-thread/2479762
Old:870532
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Dethklok a écrit :

No one bothers with those bosses when you mapping though. Theres no reward for the risk so people just clear the maps (which most any build can do now that we have ascendency) and then skip the bosses.

Right now we have maps that are boring and bland and in those maps are some hard bosses that arnt worth the risk to kill.


this also is what i usually think of...

When i do maps like, jungle valley, its all ezmode until the boss, why would i want to risk 10% of my exp, which i gained in the last 5-10 hours, just to lose it in a 10 second fight with a boss that messes me up in seconds?

plus, i already got my loots from the magic/rare packs.
Twitch: twitch.tv/slayertip

Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.

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