Labyrinth Enchantment Running Feedback

Lab enchants are just the same as everything else in the game.

You dont farm enchants for yourself as you dont farm gear for yourself. Surely you are trying to do that, but the vast majority of good drops wont be useful for your build. Same with enchants.
You just farm for items/enchants you can sell to others and then buy your gear from others.
No big deal as long as you are not playing SSF. If you do, that your choice so deal with it.


At this point you have 2 options:

1. Buy the gear with the enchants you want and buy the rest of the gear accordingly to meet your build requirements.

2. Dont give a shit about enchants
"
Orbaal a écrit :
Buy the gear with the enchants you want

Try to find Hrimnor's Resolve with 30% increased Firestorm duration. ONLY ONE HELM ON TRADE. Right now. When I looked this combination on myself several days ago - trade have no that combination at all.

Why? Because people enchant meta helmet for trade.

And this enchanting problem appear only for helm enchantments, because you have 1/396 chance to get one of them. This system need a rework.
E = mc^(OMG)/wtf
"
DoEFotGS a écrit :
"
Orbaal a écrit :
Buy the gear with the enchants you want

Try to find Hrimnor's Resolve with 30% increased Firestorm duration. ONLY ONE HELM ON TRADE. Right now. When I looked this combination on myself several days ago - trade have no that combination at all.

Why? Because people enchant meta helmet for trade.

And this enchanting problem appear only for helm enchantments, because you have 1/396 chance to get one of them. This system need a rework.


Yup agreed. Wouldnt try to farm that enchant myself anyways. Its way to much rng involved to hope for a good outcome.

Thats why Im going with option 2.
Just dont give a shit and ignore enchants unless you do it for trading.
Thats working well enough
Key points:

1) It is not that easy to buy item with fitting enchantment and all other affixes.

2) Enchantments are simply to powerful to ignore, considering power of high tier map bosses / end game bosses

3) Lab gameplay is boring - because if you can beat the final Izaro, all the rest is piece of cake but still you have to spend time

Solution (choose how many you want):

1) Make enchantments overall weaker, but allow different rolls to choose from with one skull usage

2) Make enchantments tradeable (instead of applying skull on an item, you get sth like an enchantment scroll)

3) Get enchantments out of the lab. Like the ascendancy. I personally think that traps in isometric hack'n'slash are an idea that only some sadist can come up with. Totally no fun, game mechanics not compatible with such stuff. This is not keyboard movement game.

In order to make POE greater game, obvious things should be fixed first.
Dernière édition par Fnts7#2833, le 15 oct. 2017 à 09:22:02

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