Labyrinth Enchantment Running Feedback

After 140+ runs I gave up (fishing for 30% reduced earthquake duration). Now I'm quite bored and disgust of labyrinth
I did 30 lab runs, never even got an aura enchantment on a helmet.
The lab is just so boring to run, it's challenging on a new character the first like 5 times, but imo they should scrap the whole idea.
Also the areas you need to do during leveling are so boring. There's literally no point to it.
People never visit the catacombs, so we will force them!!!! GGG pls.

It's for sure something will HAVE to chance.
"
Eron_TR a écrit :
I would agree on most of what OP brings up.
Though I believe the Helm enchant options needs
to be reduced by around 33%.
There is no need to have separate reduced reserve
options. Set it 14% mana reduce for auras.
No need for 5 increased dmg golems, remove those 5 entirely.
There are many others that can easily be removed as they
are entirely useless to everyone.

Option B would be great improvement.

Thanks for your time.


You're PoE'ing wrong.

Don't you realize, the chance of getting SHIT on your helm is part of the thrill of playing?

</sarc>
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
"
Artyz0r a écrit :
After 140+ runs I gave up (fishing for 30% reduced earthquake duration). Now I'm quite bored and disgust of labyrinth


Thats point to everyone, but trolls, scams and produce bots. Others already understand how stupid and absurd idea and realization with enhancement rng system. Change or accept that PoE = bot game, bcs theres no way to "grind" or "farm" any enhancement solo.
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TreeOfDead a écrit :
"
Artyz0r a écrit :
After 140+ runs I gave up (fishing for 30% reduced earthquake duration). Now I'm quite bored and disgust of labyrinth


Thats point to everyone, but trolls, scams and produce bots. Others already understand how stupid and absurd idea and realization with enhancement rng system. Change or accept that PoE = bot game, bcs theres no way to "grind" or "farm" any enhancement solo.
Lol, did this guy literally just say bots for the labyrinth ?

Good luck with that programming nightmare lmao. A Bot would UNDOUBTEDLY be unable to run the labyrinth.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
I am currently hunting Lab enhancements for 40 challenges done, and I will probably stop playing PoE after that until next league. I feel exausted and really annoyed by miningless runs I need to do. Current system really needs to be changed, either by choosing option B or C.

People usually bash Diablo 3 for whatever reason, but in this case GGG could learn something from them.
Alt Art items as League MTX - When?
I ran the lab like 20 times. And its not that I don't like it. But reward/time ratio is abysmal. 0 xp, no coins, no cadiro, low currency and other drops. For helm enchants it s always under 5% chance to get a useful mod for any build. Sorry but I dont have that much time to waste to get basically nothing.
YEah but it's working out great for VOC and his army of optimized lab-cheesers!
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
GGG need to make enchants like stones, so we can trade it and get useful.
Not sure if it's been suggested but:

A consumable currency or vendor recipe to swap enchants between helms. You would have to have both helms and the necessary currency or whatever to do it (could even be a meta-master craft I suppose). Discouragement via cost is pretty straightforward and I think it would work.

It doesn't increase your odds of getting a great enchantment, just allows you to keep mediocre ones on your way to finding that perfect one via enchanting alternate helms.

Just a thought.

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