Elementalist sucks. Never pick over assassin.
" If I was redesigning Assassin, I would make sure that the point you are talking for works like this - Ignores Implicit crit (and maybe Bonuses to Weapon Crit as a result) - Adds 1% base crit per power charge (or 2% if the above). - Adds 5% increased crit mult per power charge This way a BIS dagger is going to outclass this talent, meaning that any class can still use daggers. And the same for wands. Assassin, and this skill in particular should be focused around enabling larger hits with crits and enabling crit with things that were otherwise impossible (unarmed, blunt assassin, peak claw, etc). |
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" You've got a point. Thanks. While the ignite, chill, and shock magnitudes with Shaper of Desolation are based on the total damage dealt irrelevant of damage type (even physical and chaos will do according to Mark_GGG), this presumably doesn't interact with the 10% chance to freeze check of Hypothermia, where the chance will be calculated and, if successful, compare cold damage to life to determine freeze duration and end up with a big fat zero if cold damage isn't dealt. So for non-cold Elementalist builds, Hypothermia would "only" provide 39% MORE damage when Elemental Conflux was active, and nothing when not. Probably not worth it considering alternatives. |
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Assassin, Pathfinder (and for bow users Deadeye) make all other classes look like kids pretending to be warriors
each patch it looks the same - people try to come with original ideas etc and pretending this time will be different but.. you can already tell what 2.2 will look like crit + dagger crit + cast on crit crit totems crit + bow crit + spell because this is just THE BEST this game has to offer and people playing other builds are doing it for style points. (to the usual 'smart one': incinerate was and blade fall is broken beyond belief) POE atm is very shallow game (despite huge potential) where damage > all. this is mostly due to Vaal Pact destroying completely the 'you cannot have incredible damage AND survivability' concept. and what gives the damage? crit. people telling it is 'expensive' are just liars crit builds without Vaal Pact (and/or other instant leech sources) pretty much cannot exist beyond certain point. Vaal Pact shouldnt be in the game. |
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@sidherat
Your personal preference for the one-dimensional pursuit of damage > all with survival through Vaal Pact as a universal panacea is as much a hunt for "style" points as anybody else's personal preference for different playstyles and builds that amuse them to play. Fortunately, the game caters to a wide variety of playstyles, such that we can all have an amusing time rather than the game being reduced to a shadow of its where only you and your compatriots have fun. Dernière édition par Pi2rEpsilon#4367, le 21 févr. 2016 à 05:12:05
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Shaper of Desolation is very powerful against all the stuff that is easiest to kill, the harder the challenge gets the worse it gets. As i said.. any serious build is a joke with on kill effects - a serious build will work against all content, not just the regular monsters and easier map bosses.
You can sit around and say whatever u want - the reality will be you will not go witch if you have the sligthest clue how to theorycraft and want a self-cast damage blaster. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Dernière édition par Crackmonster#7709, le 21 févr. 2016 à 05:23:14
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The assassin class seems less problematic in HC.
Elementalist may get a few decent niche builds but sucks compared to other classes. And I've yet to see a game where on kill effects don't suck. |
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" you are very very much mistaken about my preferences but keep guessing - it surely will pay off sometime what i am talking about is the max(game) solution - in its current state the crit is THE way to play it if anyone is after exp/hour, loot/hour, ladder progression or anything else. one can also abuse the 'oops' skills (incinerate in 2.0, bladefall in 2.1, XXX in 2.2) fun fact that hurts you - despite you thinking it doesnt - this game is balanced around this kind of gameplay. drop frequencies, map difficulty and progression etc is tailored to and by people min-maxing it. if you do not do it - your experience is worse, despite playing fun build. ill pick elementalist for my melee builds - despite it being a sh.. choice from min-maxing perspectice. but i play in standard and i can afford to do such things. people in new leagues HAVE to catter to the 'meta' builds or they stay poor forever i've played with a new player yesterday, he didnt follow the meta, his clear speed was.. well.. it wasnt speed to speak off. he was surely having LOTS of fun (yeah right) smacking dried lake mobs 4 times. the game isnt really playing well if you do not follow the meta or bruteforce your ideas with really good gear and game understanding. new players have neither |
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I'm pretty sure elementalist has BIS pen...
So I'm still unsure why people are crying about it |
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" even that is lame, it is no straightforward caster its a weird failed weaver. Pure caster = assasin now I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" Delete the "or anything else" and you may have a point. The problem being that "or anything else" covers a heck of a lot of reasons people have for playing the game and having fun playing it, many of which are not best served by a crit variant optimized for xp/hour gain. Focusing on "exp/hour, loot/hour, ladder progression" is a playstyle choice. It is a common playstyle, but it is not the only one, nor mandated by the game. " I do know that the game is largely balanced around that playstyle. It does not logically follow that my experience is worse if I do not adopt the playstyle the game is balanced around, for the simple reason that my experience being worse by somebody else's metrics does not make it either objectively worse or worse by my own metrics; What matters to anybody when considering whether they are having a good experience is how their experience is when measured by their own metrics. As one example, somebody who finds most fun playing summoner types in ARPGs will not necessarily have a worse experience playing a summoner type in Path of Exile than playing one of the crit variants you mention, unless the fun he gets out of the game hinges more on how swiftly he gains experience than what he does in the game to achieve it. Your metrics for whether a player is having a good experience applies only to those who share them, and that you categorize playing what you name a fun build as something that results in a worse experience than playing the optimal one for achieving the goals of max xp/hour, ladder progression etc. is about as strong a proof as anything that the two of us use different metrics to determine whether we have a good experience when playing this game. Which is fine. Different strokes for different folks. Dernière édition par Pi2rEpsilon#4367, le 21 févr. 2016 à 08:26:17
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